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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
While mounted combat builds on paper seem awesome but in reality I could not get charge to work correctly most of the time; so went with vital strike dude.

Well, since 2 patches ago, mounted combat works pretty great for me.
Or used to, if they broke Spirited Charge...
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,078
I want all mythic abilities on all paths to work as expected before starting another playthrough, how long will have I to wait :(
 

mediocrepoet

Philosoraptor in Residence
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Joined
Sep 30, 2009
Messages
13,536
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
While mounted combat builds on paper seem awesome but in reality I could not get charge to work correctly most of the time; so went with vital strike dude.

Well, since 2 patches ago, mounted combat works pretty great for me.
Or used to, if they broke Spirited Charge...

See, the secret is to have like 8 concurrent playthroughs going at once and then each patch, you switch and play the one that works. As a result, you grind your way through the game consistently, but in a relatively random manner.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
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Messages
13,536
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I just want the inventory, spellbook and character sheets to work properly again. I'm constantly running into the same bug in that once I open one of the mentioned screens, I cannot switch to another character without closing the window, selecting the desired character and then reopening it. It's a pain in the ass and if I want to manage inventory or spellbooks while in Drezen, I have to do a little rain dance between screens so I get to the one I want. Also, equipping items doesn't display properly unless you close the inventory screen and reopen it again. Worse part, if the bug happens and I talk to a merchant, the game freezes, so while it's a hassle, I can work around switching characters, but if I want to engage in some trade, I must first quit to main menu.

I've literally never seen this. Are you using mods or something that might be interfering with it?
 

Haplo

Prophet
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Sep 14, 2016
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6,559
Pillars of Eternity 2: Deadfire
Spirited Charge no longer does anything after the patch LOL
Seem now beast attacks first and then you do and you don't get 2x damage... either that or spirited charge does not work with reach melee weapons while on back on a beast.
Edit: just tested with non reach weapon, still no 2x damage... tnx devs.

I've tested this a little. It appears the patch decoupled character charge from mount's charge. You issue Charge command and the mount charges - but the character does not charge, he performs regular full attack, without Charge AB bonus, Spirited or Mythic Charge bonuses.
That's a serious bug!
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,536
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Spirited Charge no longer does anything after the patch LOL
Seem now beast attacks first and then you do and you don't get 2x damage... either that or spirited charge does not work with reach melee weapons while on back on a beast.
Edit: just tested with non reach weapon, still no 2x damage... tnx devs.

I've tested this a little. It appears the patch decoupled character charge from mount's charge. You issue Charge command and the mount charges - but the character does not charge, he performs regular full attack, without Charge AB bonus, Spirited or Mythic Charge bonuses.
That's a serious bug!

That's interesting. It totally borks cavaliers, especially gendarmes. I wonder what the problem is with forcing both to charge and then basically resolving the charges at the range of the shorter reach (or as they hit their respective reaches - but the shorter reach moves you in closer).

Hell, it'd even be better to simply only have the rider charge like a mounted knight lance charging, it's not like you're expecting horse kicks and bite attacks out of that.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,957
While mounted combat builds on paper seem awesome but in reality I could not get charge to work correctly most of the time; so went with vital strike dude.
I went with axe throwing. You get to always full attack, dual wield and use the frankly broken archery feats.
 

Supermedo

Augur
Joined
Apr 12, 2013
Messages
333
So which is better Abundant casting or Ascendant Element for Sorcerer, currently I'm focusing on CC (mainly grease for now) but I don't mind nukeing too.
Also can I respec mythic level later or the game only allow respcing the main levels.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Also can I respec mythic level later or the game only allow respcing the main levels.
without mods you can't respec without changing the difficulty to below core. which would disable achievements.

i dunno how much nuking to you intend to do? are you an AT casting every turn? you should tend to pivot towards nuking in the following levels and you aren't far from your second mythic rank.
 

Supermedo

Augur
Joined
Apr 12, 2013
Messages
333
Also can I respec mythic level later or the game only allow respcing the main levels.
without mods you can't respec without changing the difficulty to below core. which would disable achievements.

i dunno how much nuking to you intend to do? are you an AT casting every turn? you should tend to pivot towards nuking in the following levels and you aren't far from your second mythic rank.
Thanks, didn't know about the achievement thing being locked if I modded the game, it explains why I didn't get Burning City Achievement because use till healed and enhanced inventory mod.
Eh I'm not into achievement anyways and probably I would replay game but it is really shitty to get achievement disabled in Single player game for using QoL mod.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
Is there weather effects in the game (like during big wind/blizzard)? I notice I am getting concealment misses (20 percent) on a lot of enemies that definitely do not have any concealment on. Similarly, enemies are also affected by concealment misses on some of my characters who do not have concealment. I noticed that in the Lost chapel map (which has a snowstorm going during the story mission).
I can't remember any of that happening on my previous playthroughs.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
Is there weather effects in the game (like during big wind/blizzard)? I notice I am getting concealment misses (20 percent) on a lot of enemies that definitely do not have any concealment on. Similarly, enemies are also affected by concealment misses on some of my characters who do not have concealment. I noticed that in the Lost chapel map (which has a snowstorm going during the story mission).
I can't remember any of that happening on my previous playthroughs.

Weather effects have always been in the game, and in PFK so far as I can recall. It's one of those things that's either annoying or immersive depending on how into the game and story you are at the time :)
 

Notorious

Augur
Joined
Dec 9, 2010
Messages
277
Game is even worse than the first one. Somehow forced myself to play through chapter 4 but I'm done now, writing is atrocious, companions are annoying as fuck, game system is still shit.

My Cavalier has AC 40 and the Horse 50, fucking ridiculous. Next you'll have 100 Attack vs 100 AC, what's the fucking point?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,289
Is there weather effects in the game (like during big wind/blizzard)? I notice I am getting concealment misses (20 percent) on a lot of enemies that definitely do not have any concealment on. Similarly, enemies are also affected by concealment misses on some of my characters who do not have concealment. I noticed that in the Lost chapel map (which has a snowstorm going during the story mission).
I can't remember any of that happening on my previous playthroughs.
You can turn it on/off in difficulty settings. Maybe you upped the difficulty for 2nd play?
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
Not unless it only is activated on unfair and not on hard. Maybe it's one of those settings that were off by default on difficulties where they should be on before the patch (like respec)? Or it's just as likely that I did not notice it before because I was playing a DC caster and didn't pay much attention to my martial slaves missing a couple of hits.
 

havox

Novice
Joined
Oct 26, 2021
Messages
28
He's right though? Writing and companions significantly dragged my enjoyment down and even though I beat the game with enemy adjustment set to none, I didn't feel much accomplishment, I felt stupid for having to use this much pre-buff and summon spam cheesy tactics throughout.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
When someone mentions "writing" it means this someone missed the chemotherapy due to COVID-19 restrictions, and this someone's brain tumor is growing again. And, for sure, if one doesn't like playing a game, then there is no need to play it. Simple.
 

Supermedo

Augur
Joined
Apr 12, 2013
Messages
333
One of the things that piss me off is the knowledge skill check in the game, I have +14 but yet my character fails because he rolled 2 or 5 like WTF, even with save scumming I need to load 5 times to pass skill check with 19 DC.
 

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