LannTheStupid
Товарищ
Well, Bleaching and the fact that gnomes are inhabitants of the First World who mistook tourism for emigration. I like this bit very much.
https://youtu.be/DnzVK8lydz8 Foxes are the master race or bug?
emove gnomes that barely different from halflings or halflings and add kobolds or ratfolk.
After much hesitation and with greatly lowered expectations, I decided to give the game another chance. I probably shouldn't have : I just reached the end of Act 2 again and it's just as unenjoyable as it was the previous time.
The siege of Drezen really epitomizes the main problems I have with WotR.
First of all, the fights are way too numerous. Their number could easily be cut in half. I avoided many of the optional fights this time and, nevertheless, combat ended up feeling like a nauseating chore (especially once you've recovered the real banner).
Second of all, they're poorly designed. I'm not sure how Owlcat got the idea that having enemies constantly appear from nowhere was a good idea, but it's really, really not. Yeah, I know, it's because they can fly or teleport or turn invisible or maybe they can hide up the PC's ass, but I don't care, it's just annoying. Once or twice would have been fine, but no more than that. And there are other problems with encounter design, such as the fact that enemies are repetitive and that you often find yourself fighting in narrow spaces where you can't properly maneuver your party.
Third of all, as I've mentioned before, Owlcat tried way too hard to make their game cinematic. Fighting four waves of enemies while a bunch of soldiers are trying to break down a door is too much (in fact, I don't like successive waves of enemies in the first place, unless they're very rare). Having a million projectiles constantly flying around and often wounding your party members is annoying. Facing a freaking balor only to see him suddenly run away because a random dward stabbed him with a knife is pointless. Having to pause in the middle of a fight because Minagho's having a spat with her dwarven boytoy is ridiculous. And so on.
And it's really a pity, because you can tell that a lot of effort went into this siege. And if it were reworked (rather extensively), then it could be very good. But as it is, it's just not fun.
Add to that the fact that I still don't like the story or the atmosphere, and that the mass battles are somehow even more boring than Deadfire's infamous naval fights, and I'm not feeling really optimistic right now.
Is there anything to look forward to in Act 3 or is it more of the same ?
At best as retarded as old Bioware, at worst as retarded as new Bioware but with three times the word count also three times as horny as well. Dont come to this game for writing or if you have deep alergy to woke cringe or furries, yes, it is true, the woke moments arent that common and get lost on the verbiage but the writing quality drops to fanfiction.net levels when they show up. Honestly, most of the time it is as mediocre and boring as Kangmaker that left in me an urge to press skip most of the time because the whole verbiage is a waste of time with no value added, but there are moments that make Amber Scott look like a good writer and any non sunk cost fallacy ruskie fanboy be ashamed.I'm just curious if the writing is tolerable, and/or relentless woke shit.
Halflings are essential. Delete Elves.
Serpentfolk >>> Furfag races.Remove gnomes that barely different from halflings or halflings and add kobolds or ratfolk. Kobolds at least are kind of amusing in owlcats rendition.Meme races were only added to PnP for monetization purposes
Dhampir should be a playable race. Best race ever.
Third of all, as I've mentioned before, Owlcat tried way too hard to make their game cinematic. Fighting four waves of enemies while a bunch of soldiers are trying to break down a door is too much (in fact, I don't like successive waves of enemies in the first place, unless they're very rare). Having a million projectiles constantly flying around and often wounding your party members is annoying.
You can make many things/fights easier if you pick correct decisions instead skipping dialogs like retardThird of all, as I've mentioned before, Owlcat tried way too hard to make their game cinematic. Fighting four waves of enemies while a bunch of soldiers are trying to break down a door is too much (in fact, I don't like successive waves of enemies in the first place, unless they're very rare). Having a million projectiles constantly flying around and often wounding your party members is annoying.
You know what is the coolest thing about Drezen siege?
If you listen to an only competent person in your counsil, you start in position where you could skip all door bashing sequences.
And will get more xp for doing this.
And this probably solves the problem with being constantly shot at...
Remove gnomes that barely different from halflings or halflings and add kobolds or ratfolk.
No, gnomes and halflings are completely different manlet species. One deserve to live and other deserve to die and be reanimated.
Respec = Decline.
Simple as that. Stuck with your decisions.
Not when half the class features are bugged to shit. Start with a cavalier, but charge is buggy as fuck?
Mash that respec button.
I don't like the word "[DRAFT]" near the bonus - because they might fix it - but in general yes. Both YT bolsheviks - an American teacher and a Russian terrorist supporter - mentioned it.https://youtu.be/DnzVK8lydz8 Foxes are the master race or bug?