- Joined
- Apr 24, 2015
- Messages
- 21,263




From Discord:
UnstableVoltageYesterday at 11:41 PM
There will be no base management yet.
UnstableVoltageYesterday at 11:41 PM
There will be no base management yet.
From Discord:
Iconic queen face is gone as well?
But we're just making stuff up when we said things were going to change. If anything this vindicates Unstable Voltage. The features he listed will be in the game. Just cut down and smoothed over for the no doubt millions of Fortnite players who now crave a slow paced and ponderous Grand Strategy game.Uh? Talk about a cold shower, they managed to totally kill my interest. The UI alone speaks leagues and the art design clearly has a much younger demographic in mind; colorful almost cartoonish design and an heavy axing of disturbing images, the body horror basically has disappeared. The enemy design went from a wink to Carpenter to the kind of creatures young kids think as "creepy" or "mean" (invertebrates and arthropods, mostly).
This is frankly quite strange, there's no such an high request for this kind of games for consoles and the younger generation, while the market has shown time and again how the more mature portion of the PC customers are starved for something like what the early draft of this project proposed.
I will check some review once it's out, in case it manages to deliver on the gameplay aspect. A quick look at that user interface though is more than enough to help me keep my expectations low.
Uh? Talk about a cold shower, they managed to totally kill my interest. The UI alone speaks leagues and the art design clearly has a much younger demographic in mind; colorful almost cartoonish design and an heavy axing of disturbing images, the body horror basically has disappeared. The enemy design went from a wink to Carpenter to the kind of creatures young kids think as "creepy" or "mean" (invertebrates and arthropods, mostly).
Abomination: The Nemesis Project showed that a gritty and gruesome setting and a striking style can prop up even mechanically a piece of shit game.
To be honest, I don't think anyone here believes in the explanation UnstableVoltage gave us, that the art style was changed to fit the writing. If anything, it's cheaper and more sensible to do the opposite. Reworking all of the 2D and 3D assets they made during the Fig campaign is not cheap, unless MS is paying for it and even added a hefty bonus on the top of it. I don't blame UV, he seems to be a decent guy, unlike whoever is making all these decisions instead of doing what was promised.Precisely my thoughts. I do not understand it in the slightest. My only real theory is, after getting that fat cash injection from Microsoft, and the blessing for an xbox release, they said they do not want to be associated with blood, gore, grit, and body horror. When I picture Microsoft, I see ( other than corporate greed ) clean, sci-fi and cartoony. Appeal to the younger demographic. Halo, Age of Empires, Minecraft, they all fit the bill. What horror games, or even just visually disturbing games are there for the Xbox this year? Resident Evil and that's really it that I know of.
Modern audience look at graphics and presentation first and mechanics second. Xenonauts done in nuXcom engine, looking like nuXcom would have sold a lot.The scenario will probably be very similar as with the Firaxis XCOM games. XCOM was pretty popular even with people who haven't played the original games, while Xenonauts, a game that is really more in the spirit of the old XCOM games, had very little commercial success (at least when you compare it to the Firaxis games). A similar thing might happen here, Xenonauts 2 might be more XCOM than Phoenix Point, but I still think that it will sell poorly. Phoenix point will probably sell well, especially if they continue with the normification of the game.
I wouldn't call XCOM a big commercial success. 2K definitely expected more, considering the budget. They spent a lot of resources making it console-friendly (not just UI, but cutscenes and dialogues) and it was a flop on consoles. PC pulled them out of the hole, not least thanks to Long War.The scenario will probably be very similar as with the Firaxis XCOM games. XCOM was pretty popular even with people who haven't played the original games, while Xenonauts, a game that is really more in the spirit of the old XCOM games, had very little commercial success (at least when you compare it to the Firaxis games).
I don't blame UV, he seems to be a decent guy, unlike whoever is making all these decisions instead of doing what was promised.
Best part of Sentinel "hate" is that it was UnstableVoltage who posted that Shark Tale comparison picture to Discord.Sometimes I find the Codex a bit puzzling, some games seem to get huge amounts of hate for no reason at all, with this game as a prima example. Art always changes over the course of development and for me the artsyle is miles and miles above NuXcom. This sentinel above is a good example, for me it's looks pretty cool but for some reason it gets a lot of hate because there is one variant with colors (oh the horror).
This game will not sell well on consoles. It is just another example of a developer playing both sides and, in the process, alienating a smaller pc audience that exists while trying to please a big console audience that exists only in their minds as no one will give a fuck about a casual game like Phoenix Point while playing the real deal, hardcore balls to the wall visceral experience of Red Dad 2 or whatever.The scenario will probably be very similar as with the Firaxis XCOM games. XCOM was pretty popular even with people who haven't played the original games, while Xenonauts, a game that is really more in the spirit of the old XCOM games, had very little commercial success (at least when you compare it to the Firaxis games). A similar thing might happen here, Xenonauts 2 might be more XCOM than Phoenix Point, but I still think that it will sell poorly. Phoenix point will probably sell well, especially if they continue with the normification of the game.
Sometimes I find the Codex a bit puzzling, some games seem to get huge amounts of hate for no reason at all, with this game as a prima example. Art always changes over the course of development and for me the artsyle is miles and miles above NuXcom. This sentinel above is a good example, for me it's looks pretty cool but for some reason it gets a lot of hate because there is one variant with colors (oh the horror).
I'd say it's the Xbox version people are mostly upset about. We didn't know about their dealings with MS when the visual changes became apparent, but it may be the real cause.Sometimes I find the Codex a bit puzzling, some games seem to get huge amounts of hate for no reason at all, with this game as a prima example. Art always changes over the course of development and for me the artsyle is miles and miles above NuXcom. This sentinel above is a good example, for me it's looks pretty cool but for some reason it gets a lot of hate because there is one variant with colors (oh the horror).
I'd say it's even worse: they're developing the same version for 2 platforms fundamentally opposed.Now they're developing 2 versions of the game at the same time