Pretty nothing is finalized and many featured mechanics are missing so, technically speaking, this is still an Alpha and, in fact, they never claimed to have reached the Beta milestone. To really finish the game, as presented during FIG campaign (apart, sadly, the ugly artistic turndown), they still need at least a whole year from now.Releasing in 3 months... lol.
Fortunately Epic provides that.Pretty nothing is finalized and many featured mechanics are missing so, technically speaking, this is still an Alpha and, in fact, they never claimed to have reached the Beta milestone. To really finish the game, as presented during FIG campaign (apart, sadly, the ugly artistic turndown), they still need at least a whole year from now.Releasing in 3 months... lol.
Hah. Now all they need is talent.Fortunately Epic provides that.Pretty nothing is finalized and many featured mechanics are missing so, technically speaking, this is still an Alpha and, in fact, they never claimed to have reached the Beta milestone. To really finish the game, as presented during FIG campaign (apart, sadly, the ugly artistic turndown), they still need at least a whole year from now.
I don't think it's luck. Snapshot deliberately accepted the deal because, otherwise, they know they'd be screwed with this incomplete mess of a game and no more time/money left.Fortunately Epic provides that.
blood flies everywhere as bullet after bullet hits without any reaction, and then when the shooting stops, the enemy flinches.
In this video, we explore some of the key differences in mechanics between XCOM and Phoenix Point. This episode - Taking Shots, the Realistic Ballistics System.
One of them is worth buying?In this video, we explore some of the key differences in mechanics between XCOM and Phoenix Point
In this video, we explore some of the key differences in mechanics between XCOM and Phoenix Point. This episode - Taking Shots, the Realistic Ballistics System.
has this bombed yet?
So hitting is based on dice rolls, either you miss or hit, no %. How does stats work then? Do you get more favorable rolls or something when you soldier improves?
Yes.Does the circle get smaller?
I see you change your message to put yourself in better light. Common practice here on this thread.
Not to self, quote everyone.
No, you circlejerking idiot without comprehension skill.
No, you circlejerking idiot without comprehension skill.
Slow the fuck down you cretin!
You can convey information without sounding like a frustrated unfucked housewife.
EDIT: I've toned down the edginess by replacing imbecile with cretin.
What a difference!?
What aiming skill?, I don't see any aiming skill indication at all. Seems only weapons, helmets and perks increase your aim.
Current version of the game does not have accuracy stat but finished game should have it.Hey, you started it. I was just questioning stuff in the video, I didn't know it would upset at least two of you that much. I still believe % would be much better than a circle that looks the same regardless of skill, and where each shot is either a hit or a miss based on a random dice roll.
Actually going through the Retcon Raider play-though again, I don't see any aiming skill indication at all. Seems only weapons, helmets and perks increase your aim.