Quillon
Arcane
- Joined
- Dec 15, 2016
- Messages
- 5,296
Proper Gods should be creators, not created, and definitely shouldn't have their divine power dependent on the trite mumbo-jumbo of meatbags.
They weren't meant to be "proper gods"
Proper Gods should be creators, not created, and definitely shouldn't have their divine power dependent on the trite mumbo-jumbo of meatbags.
I still think I prefer PoE1 overall and certainly White March, and difficulty has a lot to do with it. There's more varied content in Deadfire and not a single slog a la Twin Elms or Od Nua, but the vast majority of it is much easier than WM. A notable exception is megabosses, some of which gave me a really hard time, and some of which I won't be beating until my second playthrough if at all.
Did you per-chance record any of your FS fights?
I just can't wrap my head around WM being harder.
Perhaps this is due to him mostly having a passive focused party that can't be interrupted? I had to reload a couple of times during the oracle fight due to the rays and hounds perpetually interrupting my mages with their rays and "blink strikes". I only really used my mages for damage so that happening really put a wrench into things.
I think I reloaded on the Frightened Child side fight more than on the entire WM.
Is there a Chanter sidekick?
Konstanten. He’s a hoot.
I still think I prefer PoE1 overall and certainly White March, and difficulty has a lot to do with it. There's more varied content in Deadfire and not a single slog a la Twin Elms or Od Nua, but the vast majority of it is much easier than WM. A notable exception is megabosses, some of which gave me a really hard time, and some of which I won't be beating until my second playthrough if at all.
Did you per-chance record any of your FS fights?
I just can't wrap my head around WM being harder.
Perhaps this is due to him mostly having a passive focused party that can't be interrupted? I had to reload a couple of times during the oracle fight due to the rays and hounds perpetually interrupting my mages with their rays and "blink strikes". I only really used my mages for damage so that happening really put a wrench into things.
I think I reloaded on the Frightened Child side fight more than on the entire WM.
Crazy-good fight, but again: it's Forgotten Sanctum. If such fights were par for the course for the rest of the game I'd be a very happy man. WM is much larger than FS after all, which is very short. And I definetely reloaded less than I did in the fuckhueg Vithrack fight in WM with all the jumpy-jumpy barbs. Which is a very similar fight.
Is there a Chanter sidekick?
Konstanten. He’s a hoot.
Nice
I might be doing that then, though maybe two chanters will make the game a complete walkover even if I mod in more difficulty.
What are your PCs unbuffed defensive stats? The chanter/paladin one.
Proper Gods should be creators, not created, and definitely shouldn't have their divine power dependent on the trite mumbo-jumbo of meatbags.
I mean the large Vithrack pack which has mind controlled a bunch of Kith, including a good number of high-damage dealing Barbarians with Leap that jump into your backline.
What are your PCs unbuffed defensive stats? The chanter/paladin one.
10
10
10
18
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10
I mean the large Vithrack pack which has mind controlled a bunch of Kith, including a good number of high-damage dealing Barbarians with Leap that jump into your backline.
What are your PCs unbuffed defensive stats? The chanter/paladin one.
10
10
10
18
20
10
That's the westrenmost pack, I know what you mean. It's also a wide open space, so you really can't make a choke.
I meant the defenses, not the attributes. Def/Ref/Will/Fort.
^ that might be it and brings up another quibble I have with the game, which seems like it's been mentioned a lot in this thread?
Going for attack-focused characters that deal damage backed up by a single buffing or debuffing caster seems like the right way to make a party, no?
forgotten sanctum Vithraks seem to be the toughest mobs in the game overall
Should have went with Dex. So damn you Prime Junta
Should have went with Dex. So damn you Prime Junta
I'm pretty sure I said PER is critical for everyone except pure support characters, and you made a pure support character, so ¯\_(ツ)_/¯
Proper Gods should be creators, not created, and definitely shouldn't have their divine power dependent on the trite mumbo-jumbo of meatbags.
They weren't meant to be "proper gods"
Proper Gods should be creators, not created, and definitely shouldn't have their divine power dependent on the trite mumbo-jumbo of meatbags.
They weren't meant to be "proper gods"
Enlighten us what they were meant to be then.
The idea in the game is pure ass.
Fake news! You specifically recommended it on my Herald because of the active chants, like Paralysis. But using phrases for summons is much more economical IMO.
Proper Gods should be creators, not created, and definitely shouldn't have their divine power dependent on the trite mumbo-jumbo of meatbags.
They weren't meant to be "proper gods"
Enlighten us what they were meant to be then.
The idea in the game is pure ass.
The main conceit of Pillars of Eternity is that its inhabitants *think* they live in the Forgotten Realms with activist gods and clearly delineated measures of good and evil conduct but actually they live in a Nietzschean world where the "good and evil" enforced by the gods is good and evil as the Engwithan philospher-scientists envisioned it should be (conductive to social stability, even at the cost of stagnation).
So instead of a world driven by metaphysics, you have the world driving metaphysics.
Proper Gods should be creators, not created, and definitely shouldn't have their divine power dependent on the trite mumbo-jumbo of meatbags.
They weren't meant to be "proper gods"
Enlighten us what they were meant to be then.
The idea in the game is pure ass.
Itzmalli -- Obsidian prisoner
Proper Gods should be creators, not created, and definitely shouldn't have their divine power dependent on the trite mumbo-jumbo of meatbags.
They weren't meant to be "proper gods"
Enlighten us what they were meant to be then.
The idea in the game is pure ass.
The main conceit of Pillars of Eternity is that its inhabitants *think* they live in the Forgotten Realms with activist gods and clearly delineated measures of good and evil conduct but actually they live in a Nietzschean world where the "good and evil" enforced by the gods is good and evil as the Engwithan philospher-scientists envisioned it should be (conductive to social stability, even at the cost of stagnation).
So instead of a world driven by metaphysics, you have the world driving metaphysics.
So, shit concept.
Proper Gods should be creators, not created, and definitely shouldn't have their divine power dependent on the trite mumbo-jumbo of meatbags.
They weren't meant to be "proper gods"
Enlighten us what they were meant to be then.
The idea in the game is pure ass.
The main conceit of Pillars of Eternity is that its inhabitants *think* they live in the Forgotten Realms with activist gods and clearly delineated measures of good and evil conduct but actually they live in a Nietzschean world where the "good and evil" enforced by the gods is good and evil as the Engwithan philospher-scientists envisioned it should be (conductive to social stability, even at the cost of stagnation).
So instead of a world driven by metaphysics, you have the world driving metaphysics.
So, shit concept.
Kind of subjective. Also, all of the Realms-like alternatives have been exhaustively explored.