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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Died to boar at the beach. He had reflect, so i killed piggy and died from reflected damage from last hit.
Another fun fact - if you are under the effects of Silence, you are not allowed to drink potions (in addition to not being able to cast spells or use abilities). Thanks, Josh!
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Another fun fact - if you are under the effects of Silence, you are not allowed to drink potions (in addition to not being able to cast spells or use abilities). Thanks, Josh!

Silence obviously paralyzes the muscles of the mouth so you can't open it...
Don't be a dumbfuck. There is a "parlyzed" affliction. Silence makes it impossible to produce sounds through your vocal apparatus. This doesn't mean you can't drink.
 

Lacrymas

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It depends on the effect of the silence, if it forcefully closes your throat, then you won't be able to drink.
 

Reinhardt

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if it forcefully closes your throat
635fc42eeb741a8645b27fca6d1ea4d03982f115_hq.gif
 

Lacrymas

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Pathfinder: Wrath
Silence usually doesn't last so long as to suffocate you, so why not. Ask Josh about it.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Forgotten Sanctum reviews: http://www.gamebanshee.com/news/121...adfire-the-forgotten-sanctum-dlc-reviews.html

BigRedBarrel 5/5:

Whether you purchased The Forgotten Sanctum on its own for $10 or as part of the Season Pass it is worth every dollar. The new gear, potions, and spells you acquire can be carried over into the main campaign. The dungeon is well crafted, the story is engaging and the cast of characters are memorable. The archmage Tayn made me laugh a number of times and it was nice to see the game show a little love for Fassina. Oh and don’t forget to bring your pet Nemnok along. He never ceases to entertain. It was a joy to have one last adventure with my party. The DLC offers up some tough challenges and memorable moments. I did not encounter any game breaking bugs or broken quests. The battle with the final boss and the resolution of the Forgotten Sanctum story did feel a bit anticlimactic though. The DLC felt like it could have been a large, proper expansion or even its own game instead of just a short 10 hour dungeon. That said I had a lot of fun and I’m glad the last hurrah for isometric RPGs from Obsidian turned out to be so great.

Cubed3 8/10:

Amongst Deadfire's three DLCs, The Forgotten Sanctum is probably the best, as it understands the strengths of the core game much better, with a greater balance between battles, storytelling, and role-playing.

Gaming Historia 8.5/10:

If you like the Pillars of Eternity II: Deadfire experience so far, then this is more of what you’ll love. None of the DLC they have released is as intensive as the White March DLC Expansions from the first game, but there is a lot to love here. I don’t know if we will ever see more Pillars of Eternity content after the Microsoft acquisition of Obsidian, but this is a great sendoff.

TechQuila 3.5/5:

All in all, the final DLC beings Pillars of Eternity II to a rather underwhelming end. It is different from the rest of the game. Deadfire had lots of open environments and somewhat lacked in dungeons. The Forgotten Sanctum seems to make up for it, but the execution is flawed. Unlike The Beast of Winter, it has a fairly limited exploration potential and doesn’t add anything significant to the lore and story. Regardless, the staples of the game like challenging boss fights, plenty of new equipment and an additional subclass make it a worthwhile experience.

RPG Site 8/10:

All in all, The Forgotten Sanctum is a strong way for Deadfire, and possibility Pillars of Eternity in general, to end-- at least for the moment. It lacks a certain level of gravitas that perhaps would usually be expected out of a proper conclusion, but its strengths lie in the same places that Deadfires' always have - motivated character writing, a solid sense of cohesion between gameplay mechanics and narrative, and the events within hold proper sense of significance as part of the world put forth. Fans of Deadfire who have been let down by lackluster additions so far should definitely not let that steer them away from this final entry.
 

Tenebris

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TechQuila said:
Unlike The Beast of Winter, it has a fairly limited exploration potential and doesn’t add anything significant to the lore and story
Did they just skip dialogue and not read anything? It added plenty of lore.
 
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MajorMace

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You're getting more autistic than the autist-in-chief guys.
They considered - either by design or by not giving too much fuck - that drinking potions belong to the "active abilities" family. T'is all.

And frankly, is that really surprising that poe gamifies stuff ? Don't you remember how might - which represents your soul might and whatnot - allowed you to bend bars in raedric's hold and was considered like typical physical strength in cyoa and dialog checks ? Didn't it cause enough trauma ?
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
T'is all.
And it sucks.
And frankly, is that really surprising that poe gamifies stuff ?
I know it's not. I just want to point out again how much this sucks.

And you know what also sucks - using words or expressions which strongly allude to real-life concepts or history in a fantasy RPG. That's like "first steps in fantasy RPG design, 101, for dummies" - words such as "guillotine" and "bushwhack" have no place in a fantasy RPG's writing.

I'm very impressed with Forgotten Scrotum so far. Only when I've been exploring Engwithan ruins have I had this sense of mystery and discovery that I am having in this dungeon, and the expansion does so much more for the worldbuilding than I had expected. And I haven't even finished it yet.
 
Last edited:

Quillon

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And you know what also sucks - using words or expressions which strongly allude to real-life concepts or history in an RPG. That's like "first steps in RPG design, 101, for dummies" - words such as "guillotine" and "bushwhack" have no place in an RPG's writing.

I see your autism and I raise you: You know what also sucks? That you use "RPG" for "fantasy writing" or "medieval fantasy writing". :smug:
 

prodigydancer

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And you know what also sucks - using words or expressions which strongly allude to real-life concepts or history in an RPG. That's like "first steps in RPG design, 101, for dummies" - words such as "guillotine" and "bushwhack" have no place in an RPG's writing.
Indeed. It's even worse when you encounter such careless approach in fantasy literature. If it's a video game with lots of text in it, I can usually forgive cutting corners here and there (though it still makes me cringe).
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
And you know what also sucks - using words or expressions which strongly allude to real-life concepts or history in an RPG. That's like "first steps in RPG design, 101, for dummies" - words such as "guillotine" and "bushwhack" have no place in an RPG's writing.

I see your autism and I raise you: You know what also sucks? That you use "RPG" for "fantasy writing" or "medieval fantasy writing". :smug:
Ok, fixed. Though the two suckings are not really comparable, as one is a product of a team of people, being released to an audience of thousands, and the other is some guy writing on a forum, on page 195...
 

Quillon

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as one is a product of a team of people, being released to an audience of thousands, and the other is some guy writing on a forum, on page 195...

Do you mean to say an RPG is more important than codex? If you were to choose between codex' and your favorite RPG's existence, which would you choose? :outrage:

Or are you demeaning yourself by referring to yourself as "some guy"? If so don't fret:

 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Ok, I spent lke 10 minutes battling an animated suit of armor, which was 3 levels above me, cast summon animated weapons 3 times during combat, and I had to withstand their damage because I had no means to beat them. He managed to knockout my PC just a few hits before I killed it. After it fell though, I guess due to some bug, I got no XP and no loot. There should have been a legendary plate there.

:rage:
 
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Safav Hamon

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Yes. It removes the possibility of any mob pulling shenanigans in dungeons.
 

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