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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,406
Bubbles In Memoria
Overall, the writing's alright, neither terrible nor superlative. Nothing to write home about. Next.

The writing might only be uninspiring rather than terrible(except in a few places) but the narrative design of the main plot and it's interaction with the world building is so dogshit that I get intense desires to hurt people when I think about it. Cut out Eothas and the gods, the soul shit and what you have is ok. Also cut out all the Calishitian "deep"/"tragic" characters; the desperate and tired "subversion" and what you have might will be a fun fantasy romp. Realize that your writing staff isn't particularly strong and set your design goals accordingly.

If this actually had been on the level of the DLCs then noone would really have complained imo. (Not that the DLC's writing is something revelatory mind you)
 

user

Savant
Joined
Jan 22, 2019
Messages
866
Overall, the writing's alright, neither terrible nor superlative. Nothing to write home about. Next.

The writing might only be uninspiring rather than terrible(except in a few places) but the narrative design of the main plot and it's interaction with the world building is so dogshit that I get intense desires to hurt people when I think about it. Cut out Eothas and the gods, the soul shit and what you have is ok. Also cut out all the Calishitian "deep"/"tragic" characters; the desperate and tired "subversion" and what you have might will be a fun fantasy romp. Realize that your writing staff isn't particularly strong and set your design goals accordingly.

If this actually had been on the level of the DLCs then noone would really have complained imo. (Not that the DLC's writing is something revelatory mind you)

It's like they tried too hard with the writing - too many adjectives, exaggerated descriptions, cliche' stereotype idiom spam... it made me cringe at times. And the narrator doesn't help on main story descriptions. P:K's writing felt more natural and to the point.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
waidwen's legacy alone is 3 times more interesting and thrilling than Eothas running around and drinking pina coladas

Pillars 1 writing was verbose but it had his charm
 

Prime Junta

Guest
Here's some brutal Bulgarian death metal for the headbangers among us:

Hey, that's not bad. I like the vocalist and the guitars. What's with your drummers though? This one sounds like he just showed up because he's paid by the hour. (He's fast enough though, I'll give you that.)

(But "brutal?" Oh you sweet summer child...)
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,637
Location
Bulgaria
Here's some brutal Bulgarian death metal for the headbangers among us:

Hey, that's not bad. I like the vocalist and the guitars. What's with your drummers though? This one sounds like he just showed up because he's paid by the hour. (He's fast enough though, I'll give you that.)

(But "brutal?" Oh you sweet summer child...)
Hahahaha i see that you like my sister and her fucker :). They really do love some undead metal shit. There is a lot of inhuman sounds coming from the surround system once they get hammered.

PS:LoL at last something decent to come from this thread.
 

pomenitul

Arbiter
Joined
Sep 8, 2016
Messages
979
Location
μεταβολή
(But "brutal?" Oh you sweet summer child...)

Eh, the breakdown surely qualifies. I'm more than familiar with Cryptopsy, Suffocation, Benighted and the like. Incidentally, Enthrallment tag themselves as brutal DM on their Bandcamp.

While we're at it, a PSA. I'm more of a BM man myself, but 2018 saw some quality DM releases. Check out Burial Invocation (Turkey), Esoctrilihum (France), Infernal Coil (USA), Horrendous (USA), Tomb Mold (Canada), Xenoblight (Denmark), Hooded Menace (Finland).
 
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2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
The writing might only be uninspiring rather than terrible(except in a few places) but the narrative design of the main plot and it's interaction with the world building is so dogshit that I get intense desires to hurt people when I think about it. Cut out Eothas and the gods, the soul shit and what you have is ok. Also cut out all the Calishitian "deep"/"tragic" characters; the desperate and tired "subversion" and what you have might will be a fun fantasy romp. Realize that your writing staff isn't particularly strong and set your design goals accordingly.

If this actually had been on the level of the DLCs then noone would really have complained imo. (Not that the DLC's writing is something revelatory mind you)
What "deep/tragic" characters? What "subversion"?
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
CCs will be useless? He used knockdown on a Xaurip, Xaurip got up in time for his next round/turn... Knockdown, stun etc should at least make them skip a round, no?

I rewatched the stream. Knockdown raises enemy initiative for the current round, but in the cases he used it the enemy would of acted next regardless.

Because every character acts once per round no matter what, CC is only good for characters with fast initiative.
 
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The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
BTW while everyone waits, Alex Skokel has sooo many more tumblr q&a pages done (mainly about Vatnir and how can you kiss someone with no lips lol)!



Thank you soo much for writing all of these Alex!!!!! :heart emoji:
 
Last edited by a moderator:
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
It has arrived

fevhVfx.jpg
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
BTW while everyone waits, Alex Skokel has sooo many more tumblr q&a pages done (mainly about Vatnir and how can you kiss someone with no lips lol)!
Ha, I really enjoy the line "Alas! Every door sealed, save the exits! Now we are forced to leave!"

The idea of giving Vatnir a tour of beauty spots in the Deadfire is a good one, and I think could even work well with the expectation of combat and loot mentioned in the blog post. It could lead to Vatnir wondering about what worth beauty has if there's danger around every corner and whether seeing the world is worth the cost, etc. Could be an interesting way to add a little colour to the player character based on your own responses to his questions, and the question of something that might be beautiful coming at a terrible cost refers to the end of the game without specifically foreshadowing it(like Grieving Mother did in poE1). I hope Scokel gets an opportunity to expand on this line of thought in a future project
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,503
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://forums.obsidian.net/topic/108058-update-60-patch-41-turn-based-mode-beta/

Greetings, Watchers,

Josh Sawyer cordially invites you to experience Deadfire in a completely new way through our turn-based mode, now live in beta form.


Accessing Turn-Based Mode Beta

To start playing in turn-based mode, simply make sure that you have Patch 4.1 downloaded, and then start a new game! A window will appear that will let you select the combat mode you wish your new game to stay in. Clicking the button with the question mark will further expand the nuances between the two modes or, you can check out the image below to see for yourself!

deadfire-update-60-turn-based-summary.png


Beta Feedback and End

As Josh said in his video, please send us feedback and any bugs that you might find! The team is much smaller now and we need to lock up our code for console ports, but we will definitely try to get to as much as we can. We will continue to take feedback until the end of February, so please let us know what you think!

Screenshots

deadfire-tb-combat-start-01.png


deadfire-tb-bow-01.png


deadfire-tb-poko-1.png


deadfire-tb-helfire-1.png


deadfire-tb-guardian-03.png


Patch 4.1

deadfire-update-53-magran-challenge--thumb.png


In addition to our Turn-Based Mode Beta, 4.1 also comes with a variety of fixes and updates to Deadfire. Check out the full list here!

Console Update

With our Turn-Based mode beta going live, we wanted to assure those waiting for our console version that turn-based mode will also be included at launch for Deadfire's console release. Stay tuned for an exact date once we get one!



Thank you again for your continued support! If you have any issues with the game, contact us through our support portal to help you on your journey.

Cheers,

The Deadfire team

Reach out to us on our various social media channels (Twitter, Facebook, Instagram, here on our forums) and let us know your comments, your critiques, and what you love about the game.

Did you miss our last update? Check it out!

https://forums.obsidian.net/topic/108044-patch-notes-for-410/

Patch Notes for 4.1.0.0023

New Features
  • Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.
Major Fixes & Updates
  • Some instances of corrupted savegames have been resolved and can now be loaded correctly.
  • Optimized performance when targeting attacks, particularly large AoEs.
  • Fixed an issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
  • Party Members will no longer die when the player goes below deck on the ship.
  • Characters will no longer reaching 0 HP and become invincible when affected by certain effects.
Text & VO
  • Various typos in Forgotten Sanctum have been resolved.
Abilities
  • General
    • 'Terrify' now contains a glossary link where applicable.
    • Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
  • Wizard
    • Kalakoth's Freezing Rake hits only applies to Enemies as described.
    • Concelhaut's Parasitic Quarterstaff Recovery Time link has been modified and corrected.
  • Fighter
    • Black Jacket Fighters can take Rapid Recovery when leveling up.
    • Fixed an issue with description of Black Jacket ability displaying text not related to the skill.
    • Brilliant Tactician will no longer activate if there isn't an enemy present.
  • Ranger
    • Arcane Archer "Imbue" attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar.
  • Monk
    • Effects of Monk's "Turning Wheel" are no longer applied to damage other than melee.
  • Cipher
    • Beguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time.
    • Beguiler Focus will regenerate properly.
    • Ciphers will receive focus for their first attack when attacking from stealth.
  • Priest
    • Salvation of Time can no longer be empowered, since it does not benefit from scaling.
  • Chanter
    • Prepared chants are now removed when respeccing a character.
  • Druid
    • Fixed a bug with Wall of Frost displaying 0 base penetration.
  • Items
    • Whispers of the Endless Paths' AoE Spells are no longer spamming attacks.
    • Last Word is no longer missing its statblock.
Sound Effects
  • The wings of Drakes now no longer beat at a extremely loud volume.
Visual Effects
  • Wards have VFX when disappearing.
  • VFX comes from the correct source when using Garrote.
  • The VFX from Garrote originates from the correct hand.
  • Servant of the Stars now has casting VFX.
  • Brazier VFX have been corrected in the Scriptorium
  • Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
  • Candles in Collections Lower no longer lack flame VFX.
  • VFX will no longer appear through the walls in The Enclosures.
  • The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
  • The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.
Misc
  • Attribute check icons in scripted interaction success/fail banners will be the correct size.
  • Fixed issue where World Map points of interest could not be interacted with.
  • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
  • News on the Main Menu no longer displays out of date information.
  • The journal will no longer display incorrect data when opened the first time after loading a save.
  • Disarming traps with multiple characters will no longer give multiple trap items.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Sokal took a page from Sawyer's playbook and asks questions to himself from alt accounts, to pretend that someone actually gives a shit about Deadfire's lore.
 

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