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RTwP mode: "Recommended for players who enjoy RTwP games"
Turn-based mode: "Recommended for players who like turn-based games"
Wow really?? Thanks, this really influenced my decision on which mode to select!
RTwP mode: "Recommended for players who enjoy RTwP games"
Turn-based mode: "Recommended for players who like turn-based games"
With our Turn-Based mode beta going live, we wanted to assure those waiting for our console version that turn-based mode will also be included at launch for Deadfire's console release. Stay tuned for an exact date once we get one!
How is RTwP even playable on console?
There is more info when you press the ? button smartass.RTwP mode: "Recommended for players who enjoy RTwP games"
Turn-based mode: "Recommended for players who like turn-based games"
Wow really?? Thanks, this really influenced my decision on which mode to select!
nothing has been done to rebalance the rules.
Every action costing one turn is a serious change from RTWP.
Keep your shirt on.nothing has been done to rebalance the rules.
The fuck are you talking about? Literally every single ability in the game has been rebalanced.
AwesomeButton said:1. You have free movement every turn.
2. I have 14 intelligence. My Eldritch Aim lasts 2 rounds. The tooltip says "10 sec base + 40% Intellect".
3. Armor has no effect on casting time, only on movement range.
The answer to this and the answer to how armor and dexterity affect speeds is literally a mystery.2. I have 14 intelligence. My Eldritch Aim lasts 2 rounds. The tooltip says "10 sec base + 40% Intellect".
How does TB mode solve low duration effects anyway? Do you need 20 Int until 1 RND durations get upgraded to 2 RNDs?
It's not free when in RtwP. It is free in TB because you can move from enemy to enemy with no penalty (unless you're in Engagement), and the rest of the world is frozen in place. If you fail to understand that, I have bad news for you:1. Your movement is decided by a stat. It's not free.
2. It's an oversight. All durations have been converted into rounds.
Do you have anything more specific than that "faster"?3. Armor does influence how fast casting speed is.
It is free in TB because you can move from enemy to enemy with no penalty (unless you're in Engagement)
2. It's an oversight. All durations have been converted into rounds.Do you have anything more specific than that "faster"?3. Armor does influence how fast casting speed is.
How does TB mode solve low duration effects anyway? Do you need 20 Int until 1 RND durations get upgraded to 2 RNDs?
TB mode seems to introduce cutoff points in the stats, a lot of abilities with a base duration of 2 rounds will only get bumped up to 3 at 20 INT (I think?). This seems more like the IE games, but I'm not sure if it's a good thing.
TB mode seems to introduce cutoff points in the stats, a lot of abilities with a base duration of 2 rounds will only get bumped up to 3 at 20 INT (I think?). This seems more like the IE games, but I'm not sure if it's a good thing.
Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
Also what the hell is going on with combat movement? Characters sometimes ignore my movement command 3-4 times before they finally start moving, and then sometimes they randomly stop halfway (they're not out of movement for the turn) and I have to issue another movement command.