Here's my question: What exactly is the problem with the writing in PoE2? I mean the biggest issue with PoE 1's story was how it was delivered, and not the story itself (and how it failed to connect to the player's character). Everything was hidden behind walls of autistic drivel. PoE 2 doesn't have that issue, and tbh the plot is fairly interesting (subjective) and technically competent (objective). The inter-factional politics is some of the best since New Vegas, and that alone makes the whole thing worthwhile imo. Some of the returning cast (Aloth) are still dumb and boring, but others (Eder) are no longer lame. It's like the writers have finally managed to inject some personality into the characters. NPCs are no longer generic and they often have complex motivations for what they do. Even non-consequential ones are like that, and again, the factions play a huge role here, since almost every NPC is now part of a faction and plays some sort of role within their hierarchy. So i want to know why people dislike PoE 2's writing as much as they do. I'm not interested in subjective reasoning because there' cant be any reasonable debate in matters of taste, but what else do you not like about it?
Here's how my experience with them has been so far: I went to the seat of the royal family and saw the different factions vying for power and politiking. The royal family itself - which operates on a complex set of social roles has its own agenda. Then I went to the slums and saw the downtrodden who the royals bleed dry. The game now gives me the option to side with any of these factions (at least four major ones, and a bunch of minor ones). Each faction has internal politics as well with different sects, all of which you can influence. You can weaken factions, strengthen them, play them against each other etc. and all of this is written competently and its engaging. So again, why does the game get such bad rep with writing? Even the gods have their own politics. And all of this directly contributes to that sweet RP, because what faction you choose to ally yourself with determines your role in the game's world. The game even seems to allow you to stay independent and totally play the sides to your own favor.
Also, this time around, the plot is immediately related to the player's character and the motivations for you doing what you do is very clear. And ofc, engaging with the factions creates even more connection.
Does this all fall apart at some point? Is that what the issue is?