gurugeorge
Arcane
Factions in and of themselves are played out as an RPG trope. "Who do you want to side with?" is usually no more interesting a question than "What colour ending do you want?", as most factions don't differ from each other in any significant gameplay way.Should factions in games be "balanced" (have good and bad sides) or should some factions be unambiguously good and some unambiuevil?
The idea that everything has to be "nuanced" has itself become as much of a cliche as the old "good vs. evil" at this point.
It's also fake, in that everything is nuanced, sure, but the nuance hardly ever amounts to making something that's good evil, or evil good. It just gives a bit of mitigation, makes more of a rounded composition in the aesthetic sense.
Everything in the world works on a Golden Ratio principle: it's about 5/8 what it is, and about 3/8 "nuanced"
Well they do if one faction has the item that would just perfectly complete your build