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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Yosharian

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Grand Chien
I think you should learn to target enemy weaknesses and/or debuff enemies, Yosh.

Single target, sure, a monk or rogue will autoattack an enemy to death faster then a wizard usually could (but if it happens to be a meatwall boss, those Combusing Wounds will still hasten the process a lot).

But disposing of 3 or more enemies at a time, while also disabling them via crowd control - the wizard wins.
I do target their weaknesses and debuff them, as evidenced by the strategies used in my custom team

It's simply easier, quicker and more efficient to kill things with physical damage
 

Sabotin

Scholar
Joined
Jun 16, 2016
Messages
198
I went from hating to enjoying potd combat just by discovering order queueing by holding shift key. The AI system is quite amazing, but you need a pretty good understanding of the game plus experience to make the most out of it.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
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Insert Title Here Pathfinder: Wrath
I think you should learn to target enemy weaknesses and/or debuff enemies, Yosh.

Single target, sure, a monk or rogue will autoattack an enemy to death faster then a wizard usually could (but if it happens to be a meatwall boss, those Combusing Wounds will still hasten the process a lot).

But disposing of 3 or more enemies at a time, while also disabling them via crowd control - the wizard wins.
I do target their weaknesses and debuff them, as evidenced by the strategies used in my custom team

It's simply easier, quicker and more efficient to kill things with physical damage

And... we’re back to D:OSII. This is the problem with being afraid of making your games too hard. People get stuck in local minima/maxima.
 

Yosharian

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Grand Chien
It's not bullshit, the level of armor even basic mobs have in POTD is retarded, and even trash fights last for ages due to hit point inflation
 

gurugeorge

Arcane
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Strap Yourselves In
It must be satisfying to wind your characters up and let them handle PotD fights without supervision, but on the other hand, what does that leave you doing for the rest of the game?

Oh you still have to keep an eye on things, proactively pause, check conditions and all that - things can still go south pretty quickly if you don't. You still have to nudge them along now and then.

But that's the point: it actually does feel a little bit like you're giving independent beings orders (while playing) as opposed to actually controlling them. And sometimes when they do something daft that means you have to pull their fat out of the fire ("Nooo, don't aggro that lot over there yet!" :) ), it's amusing - again, it makes them seem a bit like miniature beings with their own will. Particularly with the hyper-detailed graphics of POE2, and if you're always zoomed in so that the action fills the screen.

It also means you can focus more on directly controlling your main character, which adds a little bit to the immersion.

I mean I'm exaggerating to get the point across of course, but it is a little bit like that. I love micro-managing too, but I also find it fun to do this sort of thing.
 

gurugeorge

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Oh, PS, I discovered this mod on Nexus. It's a "universal" AI script with all the things, (i.e. scripts for all the base classes, all together in one big script) but grouped by function and sequenced properly, with cooldowns and all (like in that note I posted in the spoiler above). It's a great basis to work from. Out of the box, it's a hefty thing with a bazillion scripts, but basically you just duplicate it to a new named script, zip through it and delete everything that's not relevant to your class(es) and then you have something cleaner and more manageable that's specific to each character. Great basis to work from and tweak further to your heart's content.

Note: this mod and the extra AI conditionals mod (which it's designed to work with, though it can work without it) are a bit old though, so you might have to delete the version numbers from the manifest.json for this and for the custom AI conditions mod (delete the game number versions so you're left with just two quotation marks together: "" ). (Might be placebo though, I dunno, I just did it automatically without thinking.)
 
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Haplo

Prophet
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Sep 14, 2016
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6,559
Pillars of Eternity 2: Deadfire
Why?

I mean it makes sense to visit Fort Deadlight right after Port Maje (optionally), but otherwise - why would you want to limit your freedom?
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,901
The game is not that hard. Even if you go to a "wrong" area, it will be indicated you are underleveled for it. Don't spoil the sense of exploration. Just go anywhere you want.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Indeed. Generally avoid areas with triple red skulls and you should mostly be fine.
 

gurugeorge

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Anyone have guide to questing/exploration that is not outdated.So i can expirience everything in proper order?

As others are saying, it's not really that path-critical of a game (up to a certain choke-point, which you'll know when you come to it, but you can actually keep exploring the rest of the map even if you've gotten to that point), and a huge part of the fun of the game is the sense of exploration, nosing around all the islands wondering what you'll find.
 
Shitposter
Joined
Nov 13, 2020
Messages
367
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Konoha - Village Hidden in the Herb
i liked the first one so tried this but holy shit the narrator is pepega CRINGE-face bros :/
there's no option to shut that bitch up, can't fathom listening to 40+ hours of this garbo
had to uninstall. voice acting is a mistake

(also the writing was noticeably worse even though I didn't' make it out of the tutorial before uninstall)

^ if mods want to go ahead and make that the official codex review feel free
 

Butter

Arcane
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Oct 1, 2018
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8,610
I've got a great idea, team. Everybody loved when we cast older men with distinguished voices to narrate these games. Why don't we try a 25-year old woman?
 

gurugeorge

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I've got a great idea, team. Everybody loved when we cast older men with distinguished voices to narrate these games. Why don't we try a 25-year old woman?

lol, that was the first thing that struck me on re-firing-up this game recently. I mean, she does a decent enough job - her cadence is on point - but she's got about as much gravitas as a wet poodle. I feel like I'm being read to in children's hour rather than being prepared to face the screaming horrors of the abyss.
 

Ulysa

Scholar
Joined
Feb 26, 2020
Messages
191
I've got a great idea, team. Everybody loved when we cast older men with distinguished voices to narrate these games. Why don't we try a 25-year old woman?
The problem is the ones they chose here sounds too kind, in Bg3 like she is from a porn radio station . They should've gone with someone like movie Galadriel.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,901
I have no complaints about the narrator tbh. Her voice might be a bit too youthful for such a serious role, but she has a pleasant voice and good cadence. It's not a cattle auction, narrators should read just a tad slower than normal speed, and she did just that. I was disappointed she only read the lines during tutorial and god conversations. It should've been like in DOS2, that guy read every line. But still, what is there is good. Maybe you guys would have been more satisfied if that steward of Caed Nua lady was the narrator?

Xoti, on the other hand :roll:
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,436
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Grand Chien
i liked the first one so tried this but holy shit the narrator is pepega CRINGE-face bros :/
there's no option to shut that bitch up, can't fathom listening to 40+ hours of this garbo
had to uninstall. voice acting is a mistake

(also the writing was noticeably worse even though I didn't' make it out of the tutorial before uninstall)

^ if mods want to go ahead and make that the official codex review feel free
There is a mod (that actually works, now) that mutes the narrator. It's on the Nexus.
 

gurugeorge

Arcane
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Joined
Aug 3, 2019
Messages
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Location
London, UK
Strap Yourselves In
I've got a great idea, team. Everybody loved when we cast older men with distinguished voices to narrate these games. Why don't we try a 25-year old woman?
The problem is the ones they chose here sounds too kind, in Bg3 like she is from a porn radio station . They should've gone with someone like movie Galadriel.


I think this (and tbh the narrator in this game, she's not a bad actress) show that women can do "epic."

But what you want from the narrator in a game like this is ominous, and women just can't do ominous, you need a deep voice for that. You want to feel apprehension at what's coming, you want it to set your mind off thinking that you and your doughty team of comrades are probably going to die, but you're going to press on nevertheless. :)
 

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