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Eternity Pillars of Eternity II Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,596
Strap Yourselves In Pathfinder: Wrath
I assume the beta gave no real clues as to the main story of the game?
Not much, it dropped little hints. One line of dialogue at the end of the main dungeon is that the PC thought they could use the luminous adra (or whatever sits in the "Beyond") to commune with Eothas. At which point, the main spirit causing the storms/disturbance states that no god, living or dead, was present in the dimension - if I remember correctly.

One thing I found weird was that spirit seemed to suggest he had the blessing/backing of the sea god. Is it a new god, separate from the Dyrwood pantheon? I seem to remember the village priestess stating everyone had the same pantheon, just different names. If it is the same pantheon, what purpose would they have to protect the luminous adra through a proxy (the main spirit.

I need to replay the dungeon again.

Transmuter master race confirmed.

The whole Wizard class is trash tier, there is no master race among them. Unless you want to be the king of garbage, but that title is reserved for the Evoker. Yes, it's the best Wizard subclass atm, you can imagine how awful the others are.
I have not tested Wizard much. I typically drop the default wizard from my party first. I just remember the Transmuter being really goofy, especially if you combine it with Berserker.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,737
Pathfinder: Wrath
Adding cross-class abilities to single-classes when multi-classing is available? Seems weird.
 

Ulfhednar

Savant
Joined
Apr 29, 2017
Messages
809
Location
Valhalla
How can you talk down the natives? I tried bringing up the main guy's daughter and the Vailian's plans, but nothing came out of it.

I played a Male pale elf Priest of Skaen / Assassin and had to pass two skill checks to do it (party values - the Watcher didn't pass either on his own, but you could probably get to the same result with other dialogue paths anyway)- here's the conversation path that I took:

I left out the dialogue nodes that only have one option...

(2) Defiance Captain
(3) Eothas
(2) Broken Machinery (Mech 3)
(2) Beza's Pages
(1) You're killing Tikawara
(2) No friend of Vailians (Dipl 4)
(2) Older than trading companies
(1) I'll destroy the adra

Basically, you convince Anaharu that he's cut off from the gods (mechanics check), and that his storms are hurting Tikawara. Then tell him you'll destroy the adra pillar and if you pass a diplomacy check he leaves you alone.
 

Sherry

Arcane
Joined
Jan 17, 2017
Messages
411
Location
Shrine of Compassion

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,737
Pathfinder: Wrath
I just checked the Fighter talents in the beta, they have indeed added a bunch of passives.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Good, good. I'm looking forward to figuring out the way to beat PoTD with fully passive team again.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,737
Pathfinder: Wrath
Nothing substantial seems to have happened. I was expecting massive changes because of how long it took to get this update out. Game-breaking bugs haven't been fixed, like Spiritual Weapon hitting for 500+.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,823
Location
Ommadawn
What's the point of this now? They most certainly won't make any significant changes to any of the systems in place with the game launching in 2 months.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,786
My team has the sexiest and deadliest waifus you can recruit.
Feels like this beta update is more about adding features (ship crew, ship combat, etc.) than balancing mechanics. Given that they need feedback on those features, that seems ok, but hopefully we see a mechanics patch soon too.
 

Ulfhednar

Savant
Joined
Apr 29, 2017
Messages
809
Location
Valhalla
So we still have the old fighter talent tree, not the one in Josh's tweet... so maybe we'll get another mechanics update soon... I hope.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,573
Location
Brazil
Feels like this beta update is more about adding features (ship crew, ship combat, etc.) than balancing mechanics. Given that they need feedback on those features, that seems ok, but hopefully we see a mechanics patch soon too.

phtFM86.jpg
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,737
Pathfinder: Wrath
It's pointless to play this beta update, as nothing significant has been changed. Someone at the Obs forum says they reduced the casting times to 5 and 8 seconds respectively (which isn't mentioned in the notes), but like I said multiple times, casting time is not the problem.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://forums.obsidian.net/topic/95865-backer-beta-update-2-patch-notes/

Ahoy Backers and Watchers!

Get ready to set sail and venture into glory! We're happy to announce that we have a big update happening for the Backer Beta! We are now introducing Ship Combat, Crew Members, Items, and Enchanting/Crafting into the beta! As always, we would really appreciate on getting as much feedback as possible and have fun!

EDIT: Please note that older saves will not work on the latest patch! Apologies for the inconvenience.

NEW CONTENT

  • Ship Crew - Crewmembers specific to Ships and Ship Combats have been added to the Backer Beta! Ship Crew will manage your ship and man specific roles during ship combat, so they're essential to your seafaring adventure. Proper crew management is the key to an effective crew. Ship crew is accessed through the Ship Management [H] Menu.
  • Ship Items - Items to aid you in combat such as cannons have been added to the Backer Beta as well. This includes components to the ship, as well as Food, Equipment, and Cargo. Ship Items are also accessed via the Ship Management [H] Menu.
  • Ship Combat - Ship Combat has been added to the Backer Beta. Ships will now sail around on the world map and can attack or be attacked by your ship. Clicking on any ship will allow the player to engage in Ship Combat in our unique Ship Combat system. We would love feedback on this!
  • Enchanting/Crafting - Enchanting and Crafting system has been added! You can access Crafting from the Inventory Menu, and with the correct recipes will be able to craft specific items to aid you in game.
    • Enchanting will be possible with unique weapons, and Right-Clicking on any item that is able to be Enchanted will display a button that will give access to the possible enchants available
  • Inventory on World Map - A quality of life change we hope you all will enjoy, Inventory is now accessible when on the world map. This is something we feel will benefit the player greatly as you travel on land or sea!
BUG FIXES

Thanks to all you wonderful gamers providing tons of feedback/bugs. We have been able to address those tons of bugs over the past month; here are some of the highlights. Be aware that the following list contains possible spoilers to some Backer Beta content for Pillars of Eternity 2: Deadfire.

General Issues:
  • (FIXED) Quicksaving and Loading on the World Map causes Character Portrait to change.
  • (FIXED) Gains 3 levels per multiclass rather than 2.
  • (FIXED) Chat Scroll bar is reversed.
  • (FIXED) Interacting with the Windswept Shrine.
  • (FIXED) Monk Shattered Pillar's Wound ability is not clear to the player.
  • (FIXED) Desert Wurm Hatchling active effect displays twice in Character Sheet
  • (FIXED) Desert Wurm Hatchling has the incorrect icon.
  • (FIXED) Killing Broodmother and Himuihi triggers a Quest Failed pop up.
  • (FIXED) Vektor has multiple duplicate barks after completing Poko Kohara.
  • (FIXED) Post level up skills are incorrect from what character spent in level up.
  • (FIXED) Battle Axe modal has temp descriptions in status bar.
  • (FIXED) Blunderbuss modal has temp description in status bar.
  • (FIXED) Godlike Body time has Temp description in Character Creation.
  • (FIXED) The Edit Grimoire button has been changed to View Grimoire.
  • (FIXED) Resting on a mat in Tikawara shows an inn cutscene.
  • (FIXED) Rod's Blast Weapon modal does not grant any bonus.
Class Specific:
  • (FIXED) Ghostheart subclass has some abilities that don’t work on level up.
  • (FIXED) Corpse Eater cannot be used on Call to Slumber Kith targets.
  • (FIXED) Chanter Troubadour ability has missing strings.
  • (FIXED) Druid shapeshift forms have incorrect attack icons.
  • (FIXED) Multiclass characters can spend their additional point on one class.
  • (FIXED) Trickster subclass does not learn Dazzling Lights inherently.
  • (FIXED) It is possible to avoid the Devoted subclass penalty.
  • (FIXED) Druid's Storm Rage ability is missing Penetration bonus from Fury Subclass.
  • (FIXED) Nature's Resolve buff does not show the correct icon.
  • (FIXED) Get Over Here's ability has [TEMP] text in Character Creation.
  • (FIXED) Ascendant's Soul Whip does less damage when not at max focus.
UI:
  • (FIXED) Portrait and Voice set integers are very dark on the Character UI.
  • (FIXED) Characters can appear extremely large in the UI. It is hilarious.
  • (FIXED) Character Creation portraits are misaligned for the first row.
  • (FIXED) General Companions have a Wants to Talk icon that does not fire any dialogue.
Spells and Abilities:
  • (FIXED) Essential Phantom is casting an empty character model or bugged character.
  • (FIXED) Reflexive Mirror trigger can duplicate pets.
  • (FIXED) Arcane Veil causes weapon model to go missing.
  • (FIXED) Living Surge is not clear to user.
  • (FIXED) Reverse Pickpocket has no difficulty.
Combat:
  • (FIXED) Concelhauts staff uses modal damage.
  • (FIXED) Summoned Weapons appear to be missing some bonuses for weapon types.
  • (FIXED) Dual wielding Pistols does not reload as intended.
  • (FIXED) Corrosive damage is calculating incorrectly.
  • (FIXED) Swapping Modal allows for ranged weapons to have no recovery reload time.
  • (FIXED) Skeletal Sorcerers are attacking themselves in Engwithan Station.
  • (FIXED) Concelhaut's Parasitic Staff model disappears in combat.
  • (FIXED) Skeletal Enemies are not weak to Crush damage.
  • (FIXED) Engwithan Titan has very low deflection.
Linux:
  • (FIXED) LINUX - Character Creation appears when loading or re-entering Tikawara.
  • (FIXED) LINUX - Encounters do not disappear.
macOS:
  • (FIXED) MAC - Game will no longer crash on launch.

I expect there will be a Fig update about this today, or soon.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So how is the ship stuff?

I guess you'll have to check on the Obsidian forums or SA as apparently it's been dismissed as "insignificant" by folks here (wtf).

BTW, no new player portraits in this update. But a bunch of mysterious new companion portraits have been added, including this large one labelled "Mirke":


FNt6qex.png


And five non-descript-looking small ones:

EXlnSyG.png
K7DGSKC.png
Nf2ePIN.png
EmjtAyG.png
70E2V5q.png


Also, a ton of new painted NPC portraits.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
I'd really like to hear about the ship combat so if anyone deems it interesting feel free to load it up and tell us how it is
 

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