Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
"This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
Not much, it dropped little hints. One line of dialogue at the end of the main dungeon is that the PC thought they could use the luminous adra (or whatever sits in the "Beyond") to commune with Eothas. At which point, the main spirit causing the storms/disturbance states that no god, living or dead, was present in the dimension - if I remember correctly.
One thing I found weird was that spirit seemed to suggest he had the blessing/backing of the sea god. Is it a new god, separate from the Dyrwood pantheon? I seem to remember the village priestess stating everyone had the same pantheon, just different names. If it is the same pantheon, what purpose would they have to protect the luminous adra through a proxy (the main spirit.
The whole Wizard class is trash tier, there is no master race among them. Unless you want to be the king of garbage, but that title is reserved for the Evoker. Yes, it's the best Wizard subclass atm, you can imagine how awful the others are.
I have not tested Wizard much. I typically drop the default wizard from my party first. I just remember the Transmuter being really goofy, especially if you combine it with Berserker.
I played a Male pale elf Priest of Skaen / Assassin and had to pass two skill checks to do it (party values - the Watcher didn't pass either on his own, but you could probably get to the same result with other dialogue paths anyway)- here's the conversation path that I took:
I left out the dialogue nodes that only have one option...
(2) Defiance Captain
(3) Eothas
(2) Broken Machinery (Mech 3)
(2) Beza's Pages
(1) You're killing Tikawara
(2) No friend of Vailians (Dipl 4)
(2) Older than trading companies
(1) I'll destroy the adra
Basically, you convince Anaharu that he's cut off from the gods (mechanics check), and that his storms are hurting Tikawara. Then tell him you'll destroy the adra pillar and if you pass a diplomacy check he leaves you alone.
gosh does that mean our next six are going to be rLyRSV to flesh out the first line of three words?? and that the last grouping will all be the last vowels and two last numbers? This is really just like a treasure hunt!!
Nothing substantial seems to have happened. I was expecting massive changes because of how long it took to get this update out. Game-breaking bugs haven't been fixed, like Spiritual Weapon hitting for 500+.
What's the point of this now? They most certainly won't make any significant changes to any of the systems in place with the game launching in 2 months.
Feels like this beta update is more about adding features (ship crew, ship combat, etc.) than balancing mechanics. Given that they need feedback on those features, that seems ok, but hopefully we see a mechanics patch soon too.
Feels like this beta update is more about adding features (ship crew, ship combat, etc.) than balancing mechanics. Given that they need feedback on those features, that seems ok, but hopefully we see a mechanics patch soon too.
It's pointless to play this beta update, as nothing significant has been changed. Someone at the Obs forum says they reduced the casting times to 5 and 8 seconds respectively (which isn't mentioned in the notes), but like I said multiple times, casting time is not the problem.
Get ready to set sail and venture into glory! We're happy to announce that we have a big update happening for the Backer Beta! We are now introducing Ship Combat, Crew Members, Items, and Enchanting/Crafting into the beta! As always, we would really appreciate on getting as much feedback as possible and have fun!
EDIT: Please note that older saves will not work on the latest patch! Apologies for the inconvenience.
NEW CONTENT
Ship Crew - Crewmembers specific to Ships and Ship Combats have been added to the Backer Beta! Ship Crew will manage your ship and man specific roles during ship combat, so they're essential to your seafaring adventure. Proper crew management is the key to an effective crew. Ship crew is accessed through the Ship Management [H] Menu.
Ship Items - Items to aid you in combat such as cannons have been added to the Backer Beta as well. This includes components to the ship, as well as Food, Equipment, and Cargo. Ship Items are also accessed via the Ship Management [H] Menu.
Ship Combat - Ship Combat has been added to the Backer Beta. Ships will now sail around on the world map and can attack or be attacked by your ship. Clicking on any ship will allow the player to engage in Ship Combat in our unique Ship Combat system. We would love feedback on this!
Enchanting/Crafting - Enchanting and Crafting system has been added! You can access Crafting from the Inventory Menu, and with the correct recipes will be able to craft specific items to aid you in game.
Enchanting will be possible with unique weapons, and Right-Clicking on any item that is able to be Enchanted will display a button that will give access to the possible enchants available
Inventory on World Map - A quality of life change we hope you all will enjoy, Inventory is now accessible when on the world map. This is something we feel will benefit the player greatly as you travel on land or sea!
BUG FIXES
Thanks to all you wonderful gamers providing tons of feedback/bugs. We have been able to address those tons of bugs over the past month; here are some of the highlights. Be aware that the following list contains possible spoilers to some Backer Beta content for Pillars of Eternity 2: Deadfire.
General Issues:
(FIXED) Quicksaving and Loading on the World Map causes Character Portrait to change.
(FIXED) Gains 3 levels per multiclass rather than 2.
(FIXED) Chat Scroll bar is reversed.
(FIXED) Interacting with the Windswept Shrine.
(FIXED) Monk Shattered Pillar's Wound ability is not clear to the player.
(FIXED) Desert Wurm Hatchling active effect displays twice in Character Sheet
(FIXED) Desert Wurm Hatchling has the incorrect icon.
(FIXED) Killing Broodmother and Himuihi triggers a Quest Failed pop up.
(FIXED) Vektor has multiple duplicate barks after completing Poko Kohara.
(FIXED) Post level up skills are incorrect from what character spent in level up.
(FIXED) Battle Axe modal has temp descriptions in status bar.
(FIXED) Blunderbuss modal has temp description in status bar.
(FIXED) Godlike Body time has Temp description in Character Creation.
(FIXED) The Edit Grimoire button has been changed to View Grimoire.
(FIXED) Resting on a mat in Tikawara shows an inn cutscene.
(FIXED) Rod's Blast Weapon modal does not grant any bonus.
Class Specific:
(FIXED) Ghostheart subclass has some abilities that don’t work on level up.
(FIXED) Corpse Eater cannot be used on Call to Slumber Kith targets.
(FIXED) Chanter Troubadour ability has missing strings.
(FIXED) Druid shapeshift forms have incorrect attack icons.
(FIXED) Multiclass characters can spend their additional point on one class.
(FIXED) Trickster subclass does not learn Dazzling Lights inherently.
(FIXED) It is possible to avoid the Devoted subclass penalty.
(FIXED) Druid's Storm Rage ability is missing Penetration bonus from Fury Subclass.
(FIXED) Nature's Resolve buff does not show the correct icon.
(FIXED) Get Over Here's ability has [TEMP] text in Character Creation.
(FIXED) Ascendant's Soul Whip does less damage when not at max focus.
UI:
(FIXED) Portrait and Voice set integers are very dark on the Character UI.
(FIXED) Characters can appear extremely large in the UI. It is hilarious.
(FIXED) Character Creation portraits are misaligned for the first row.
(FIXED) General Companions have a Wants to Talk icon that does not fire any dialogue.
Spells and Abilities:
(FIXED) Essential Phantom is casting an empty character model or bugged character.
(FIXED) Reflexive Mirror trigger can duplicate pets.
(FIXED) Arcane Veil causes weapon model to go missing.
(FIXED) Living Surge is not clear to user.
(FIXED) Reverse Pickpocket has no difficulty.
Combat:
(FIXED) Concelhauts staff uses modal damage.
(FIXED) Summoned Weapons appear to be missing some bonuses for weapon types.
(FIXED) Dual wielding Pistols does not reload as intended.
(FIXED) Corrosive damage is calculating incorrectly.
(FIXED) Swapping Modal allows for ranged weapons to have no recovery reload time.
(FIXED) Skeletal Sorcerers are attacking themselves in Engwithan Station.
(FIXED) Concelhaut's Parasitic Staff model disappears in combat.
(FIXED) Skeletal Enemies are not weak to Crush damage.
(FIXED) Engwithan Titan has very low deflection.
Linux:
(FIXED) LINUX - Character Creation appears when loading or re-entering Tikawara.
(FIXED) LINUX - Encounters do not disappear.
macOS:
(FIXED) MAC - Game will no longer crash on launch.
I guess you'll have to check on the Obsidian forums or SA as apparently it's been dismissed as "insignificant" by folks here (wtf).
BTW, no new player portraits in this update. But a bunch of mysterious new companion portraits have been added, including this large one labelled "Mirke":