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A conversation with Maia Rua, presumably. >_>
Do you guys think it would be [stoic], [cruel], [clever], [honest], or [passionate] ?
Sawyer said:mitochondritom posted:
Man I hope the bounties will return in Poe2.
They do.
The ship duels can also get insane.
Entropy238 posted:
Can you give us any more info on what a ship duel might be like from a mechanical perspective?
We're probably going to do a large update on them in the near future.
Compared to the stronghold system in Pillars 1, much more time and effort has gone into the ship, crew, and ship duel systems.
Without going into too much before we can show everything in detail, I can say that you should not expect a real-time or RTwP system where you're moving around little ships on a stretch of ocean. A not-quite-accurate approximation would be something like a turn-based FTL.
Of course, if you close to board, you will get the deck-to-deck combats that we've shown before in videos. Any damage you've done to the enemy ship's crew (or they to yours) gets carried over into the deck-to-deck fight.
The easiest way to avoid ship duels is to fly false colors. If you do get into a duel, the quickest way to end it quickly is either to flee or to head toward the enemy ship as quickly as possible to board.frajaq posted:
Not gonna lie I hope a lot of the ship stuff is really optional, don't want to learn nautical stuff to progress the story.
Defeating an enemy ship gives you a unique triumph (a small flag) that corresponds to the captain.Iretep posted:
Personally i hope i can take the opposing captains heads as trophies and collect them. Or hats are fine too.
Well, if you can reach the ship, yes. If you send the Defiant headlong at a Rauataian junk broadsiding you, you may not make it.frajaq posted:
wait so there will always be a way to "brute force" to turn the ship duel into a straight tactical fight with my characters, I don't have to engage in cannon duels/ship maneuvers? I'm down with that
That is something we're working on right now.Meyers-Briggs Testicle posted:
I hope you can see boats moving around the seas in the full game. The beta ocean feels so empty graphically, if I saw trader / enemy ships moving around that would be awesome
Skeleton summons were very OP in the backer beta release. They will be tuned down significantly in the next patch.Wizard Styles posted:
The enemy AI can actually deal with facing an army of 36 and still prioritizes targets fairly well. What it can't deal with is 12 skeletons that can engage and get Disengagement Attacks when enemies try to run past them. Disengagement attacks don't feel powerful individually but when it's a horde of summons getting them it adds up and the AI's way of deciding whether or not to take Disengagement Attacks seems fairly simple and unable to factor in other enemies (that are capable of Engagement) close enough to intercept them on their way to whoever they're trying to get to. At least that's what it looked like when I drowned the world in skeletons, which admittedly is a pretty extreme thing to subject the AI to.
Skeleton summons were very OP in the backer beta release. They will be tuned down significantly in the next patch.Wizard Styles posted:
The enemy AI can actually deal with facing an army of 36 and still prioritizes targets fairly well. What it can't deal with is 12 skeletons that can engage and get Disengagement Attacks when enemies try to run past them. Disengagement attacks don't feel powerful individually but when it's a horde of summons getting them it adds up and the AI's way of deciding whether or not to take Disengagement Attacks seems fairly simple and unable to factor in other enemies (that are capable of Engagement) close enough to intercept them on their way to whoever they're trying to get to. At least that's what it looked like when I drowned the world in skeletons, which admittedly is a pretty extreme thing to subject the AI to.
[merciful]Do you guys think it would be [stoic], [cruel], [clever], [honest], or [passionate] ?
[benevolent][merciful]Do you guys think it would be [stoic], [cruel], [clever], [honest], or [passionate] ?
Ah, that does make sense then, yeah. I hadn't considered it from that perspective.They are doing this specifically to make casters more powerful they are kinda bad in the current version of the beta.
I'd rather they just added a desirable item which dramatically increases your accuracy when using special abilities, but not spells; rather than take this approach, which makes aoe crowd control kinda loopy. Maybe something like, 'When these bracers are equipped, this characters special abilities will graze for half effect instead of miss.'
They are doing this specifically to make casters more powerful they are kinda bad in the current version of the beta.
I disagree. But, either way, I was mistook the reason for the change. So it doesn't really bear arguing over.That would ruin itemisation; you might as well incorporate that ability into every character if every character will want it.
I'd rather they just added a desirable item which dramatically increases your accuracy when using special abilities, but not spells; rather than take this approach, which makes aoe crowd control kinda loopy. Maybe something like, 'When these bracers are equipped, this characters special abilities will graze for half effect instead of miss.'
That would ruin itemisation; you might as well incorporate that ability into every character if every character will want it.