Lagole Gon
Arcane
The pornographic dissection of metaphysics in this setting still bothers me. Goddammit Avelone.
Still, probably day 1 purchase.
Still, probably day 1 purchase.
the fireweapon tech is not improved since poe1?So pistols (and probably other fire arms) don't have a recovery phase and only have a reload phase. They could probably be a decent dps option now if you stack a bunch of reload speed lowering stuff.
Avellone did no writing in this game, so, good newsThe pornographic dissection of metaphysics in this setting still bothers me. Goddammit Avelone.
Still, probably day 1 purchase.
Avellone did no writing in this game, so, good newsThe pornographic dissection of metaphysics in this setting still bothers me. Goddammit Avelone.
Still, probably day 1 purchase.
The problem arises when people think just having checks or just having dialog options = RPG. Well, my problem anyway. You'd be surprised (or not) at the amount of people on this site who think an RPG isn't an RPG if it doesn't have those things, usually completely blind to the fact that RPGs cannibalized this from other genres.
In any case I wholeheartedly agree with the fact that PoE features meaningless checks and frankly the entire game would lose absolutely nothing if they were all simply removed; nothing of value would be lost. All those man hours and thousands of wasted words could've been better spent designing better areas/levels.
Imagine if the game had several dungeons with the same effort put into them as the temple of eothas or raedrics keep! But they have to waste time putting in all that fake c&c, I suppose, because somehow this is what people expect or want.
EDIT: I have nothing specifically against an RPG having branching and mutually exclusive content, but having it in dialog instead of game play is one of the most soul-crushingly difficult endeavors an RPG team can set out to tackle.
Just look at AoD, it is one of the few RPGs ever made where dialog-driven checks aren't meaningless and it took 10 years to complete and was a labor of love. When it's done right, dialog-driven checks that lead to branching/mutually exclusive content can do a good job of simulating spontaneity but when we're talking about an RPG that's gonna be rushed (like PoE 2) I would much rather they simply concentrated on better area design and on improving fundamentally systems-driven role playing.
BTW, the other RPGs with meaningful dialog-driven checks that I've played besides AoD were Arcanum and PS: T. All 3 of them RPGs where if you removed the combat there arises the question of whether or not they are still RPGs.