The Eternal Return of the Same in full effect, yet again.
I'm too lazy to argue with the hivemind, whose very identity is defined by its detestation of all things PoE-related, but PF:K's writing is generic fantasy fare incarnate (with bonus ESL for extra stylistic clumsiness), whereas the PoE series at least seeks to subvert certain tropes via its thematic emphasis on deflation and loss of belief. Its tone, especially in the first instalment, is mildly downcast, which clashes with the genre's traditionally heroic expectations, and it is perfectly fair to dislike for that reason and/or to critique its execution, which – as with all CRPGs in existence (including… PS:T) – is lacking when set against whatever Platonic Ideal you have in mind. Be that as it may, I, for one, had more, yes, fun with PoE's adult themes than I did with PF:K's forced nostalgia, and I say this as someone who idolizes the IE games. I will also say that PoE's visual design is more painterly overall, which also hearkens back to the IE games to a greater extent than PF:K's unatmospheric aesthetic – and these things do matter if I'm going to spend dozens of hours staring at a computer screen. Combat-wise, however, PF:K was indeed a solid romp, so if you are a bona fide combatfag and prefer Owlcat's opus strictly on those grounds, I have no bone to pick with you – 'tis indeed a fair call, even though I think the PoEs also do a more than decent job on that front. In fact, my verdict is that PF:K is a good game, but the 'Dex overrates it about as much as it underrates the PoEs.