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Eternity Pillars of Eternity + The White March Expansion Thread

Dorateen

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Best parts of the stronghold were the Endless Paths and bounty hunting.

That said, good to see the further improvements. Obtaining a stronghold is a classic AD&D concept. And its inclusion reinforces the growing accumulation of power of adventurers, as well as flies in the face of the developer's forced narrative.
 
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Lurker King

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Everyone i've talked to that isn't a hopeless IE fan has told me that something feels off about the game. It feels like a large story cut short.

It feels like an uninspired, poorly designed and rushed game whose solely purpose was to attract BG2 fans that were abandoned by Bioware, and it succeeded in that regard selling more than 800 thousand copies. The fact is that even if they had more time, it would be just more of the same bland shit, with meaningless stats and retarded combat system. There is no excuse for that. SitS was made by two people with a fraction of their money, and delivered a better cRPG. You should feel ashamed for being ashamed in criticizing poorly made cRPGs created by sellouts who were desperate to attract causals.
 

Shevek

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SitS was... ok. It's another example of the Codex "pulling for the little guy." It had a good atmosphere, I'll give it that but just about everything else was just kinda ok (the rpg system as a whole was pretty underwhelming). To say it's better than PoE is laughable but people will make the case to get their street cred around here, I guess.

Anywho, maybe 800k copies of a 90s throwback crpg with 2D backdrops were sold because the game was, you know, good.

Can't wait to start another playthrough after WM Pt2 hits. I didn't play WM Pt1 since I wanted to experience xpac as a whole. Overall, it looks like a great game is getting greater.
 

Sizzle

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800k? I thought the latest info was that it sold about 600k to this moment?
 

Bleed the Man

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Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
800k? I thought the latest info was that it sold about 600k to this moment?
http://steamspy.com/app/291650

Steamspy puts the number of copies around 690k. Don't know how much it made in GOG, but 100k doesn't sound too unreasonable. But in terms of offical numbers, yes, 600k I think is the latest number Paradox/Obsidian made known to the public.

Anyway, wasn't Josh going to do a stream showing TWM p2 this weekend? What happened?
 

Roguey

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800k? I thought the latest info was that it sold about 600k to this moment?

It's very close to 700,000 right now. If they make over 800,000 by March 26, it'll be as successful as D:OS was.
 

Roguey

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Not really because D:OS didn't have to do all those deep sales.
PoE benefits from its base price being $5 higher and the price of buying the expansion. In the end, number of copies of sold within a given year is a good enough metric.
 
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Lurker King

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SitS was... ok. It's another example of the Codex "pulling for the little guy." It had a good atmosphere, I'll give it that but just about everything else was just kinda ok (the rpg system as a whole was pretty underwhelming). To say it's better than PoE is laughable but people will make the case to get their street cred around here, I guess.

:nocountryforshitposters:

Anywho, maybe 800k copies of a 90s throwback crpg with 2D backdrops were sold because the game was, you know, good.

Arguing that number of sales is an indicative of quality.

donkey-eating-hay-17445223.jpg
 

Roguey

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Good is relative. It's clear from its high Steam rating that most people who played and reviewed it found it good enough.

It did slip from 91% to 88% but so did D:OS's score after it switched to the EE. :)
 
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Lurker King

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Good is relative. It's clear from its high Steam rating that most people who played and reviewed it found it good enough.

If good is relative, why do you waste your time discussing the quality of cRPGs? Why do you have more than 15 thousand messages? I thought that you hated the genre. I can see right through your trolling, Roguey.
 

Roguey

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If good is relative, why do you waste your time discussing the quality of cRPGs? Why do you have more than 15 thousand messages? I thought that you hated the genre. I can see right through your trolling, Roguey.

Thumbs up and down is fine for an aggregate, however it doesn't answer just how good is it. Eternity Pillars is not particularly, and the reasons for that are well-documented.
 

Shevek

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Arguing that number of sales is an indicative of quality.

Right, not edgy enough. Maybe, like you, I should argue that it sold well because of abandonment issues from Biowarian Fans. Listen man, "Diehard BioFans" want to know where all the sex and graphics are in PoE. They want to know how they can Ride the Bull. They want that Button Awesome. The tiny fraction of oldschool BG2 fans that still games and isn't frothing at the mouth waiting for the next piece of crap that company shovels does not amount to 800k sales. PoE sold because people felt it was good enough to spend money on, plain and simple. What did they find good? Was it twitch gameplay? Sex? No, it was a 3/4 Perspective, RTwP cRPG.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


The third of a series of videos showing the East Connection Music Recording Company perform music from Pillars of Eternity. In this video, the company performs one of the games battle music themes.

Wait, I don't remember this theme.
 

Sannom

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I've been hearing a lot of it recently, so I'm going to wager that it's a theme introduced with the White March.
 

Bleed the Man

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Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Yes, it's from The White March.

Although I'm pretty sure its included in the soundtrack CD from the kickstarter collector's edition (which is incredibly shitty. A lot of missing themes, and even the main theme on the disc is not the latest iteration), so it seems that it was scrapped from the main game for whatever reason and recovered for the expansion.
 
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Lurker King

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Right, not edgy enough. Maybe, like you, I should argue that it sold well because of abandonment issues from Biowarian Fans. Listen man, "Diehard BioFans" want to know where all the sex and graphics are in PoE. They want to know how they can Ride the Bull. They want that Button Awesome. The tiny fraction of oldschool BG2 fans that still games and isn't frothing at the mouth waiting for the next piece of crap that company shovels does not amount to 800k sales.

I was talking about fans that were abandoned by Bioware after BG2, not the new fans of Bioware. This “tiny” fraction is around 3 million players.

PoE sold because people felt it was good enough to spend money on, plain and simple. What did they find good? Was it twitch gameplay? Sex? No, it was a 3/4 Perspective, RTwP cRPG.

Your argument seems farfetched. I can use that same logic to justify any shitty game on the market. People buy popamoler cRPGs because “they felt it was good enough to spend money on, plain and simple”. How is this any indicative of quality? Maybe you think that the argument will only work if we are talking about Obsidian. That sounds like fanboy logic to me.
 
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Lurker King

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jesus you guys are still going on about this game??

The aims changed. The problem is not whether the game is good or not, because any cRPG player worth of its salt knows that PoE was a disappointment. The problem is that players with poor judgment and bad taste will use every opportunity to low the standards of the Codex in order to include games like PoE in the canon of classics. That is bad because you end up abolishing all the standards of quality and comparison. If PoE is oldschool because it has RTwP combat and is isometric, then any isometric game with RTwP combat is oldschool (Shadownrun?). Of course, oldschool is a laudatory term that encompass many other qualities such as robust combat system, challenging gameplay, etc. that are not present in this new batch of “oldschool” games. If PoE is great because of sales, then suddenly Undertale is also great because of sales. This decline goes on and on, until you have a community of cRPG players that is so irrational that can’t understand the difference between good and bad cRPgs, oldschool and popamole, etc.
 

Roguey

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Play the goddamn game, Roguey

(seriously, after Patch 3.0 comes out you'd better)

After Obsidian releases the 3.final disc patch I will, assuming I'm finished with DAI by then (probably), unless Hong Kong's expansion interrupts (probably not).
 

Shevek

Arcane
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Messages
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Lurker King
I didn't say PoE was great because of sales. I said it sold because it's great. You are doing a poor job at being an edgetard. Try harder at twisting my words.
 

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