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Eternity Pillars of Eternity + The White March Expansion Thread

Roguey

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More upcoming fixes

- Chanter, Ancient Memory no longer deactivates after casting an Invocation

- Ranger, Twinned Arrow + Driving Flight accuracy issues

- Ranger, Power Burns now works as intended with DR Penetration

- Cipher, Phantom Foes flanked debuff being removed when the enemy is engaged

- Druid, Infestation of Maggots now does the intended amount of damage per tic

- Monk, Torment's Reach no longer procs off every enemy hit

- Priest, Seal spells no longer activate twice

- Priest, Iconic Projection bypasses DR

- Wizard, Wall of Draining no longer increases beneficial spells permanently

- Engagement is now broken when characters are knocked back

- Personal 'Total Damage Done' no longer comes up as '-Infinity'

- Multiple issues with Glittering Gauntlets

- Charming all enemies in a combat will no longer reset combat

- Audio cutting out in the End Slides following the White March
Charm spells are finally viable, and it only took them something like a year and a half after release to make it happen. :bounce:
 
Self-Ejected

Bubbles

I'm forever blowing
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That's actually a nerf for certain builds, since you could use charms to reset your per-encounters.
 

Sentinel

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What exactly do they mean by "resetting combat"?
I'm not familiar with this exploit. Would combat literally end because every unit was friendly and then start again?
What's the benefit of that?
 

Ninjerk

Arcane
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Messages
14,323
What exactly do they mean by "resetting combat"?
I'm not familiar with this exploit. Would combat literally end because every unit was friendly and then start again?
What's the benefit of that?
Because when combat starts again you have access to abilities that are purposely limited to a single encounter because of how powerful they are with respect to other abilties.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
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Firedorn's gang name was some reference to flame wars too, if I'm remembering correctly. Gotta say they really went above and beyond for this guy, he wrote a shitty poem on a tombstone no one would ever see, and now they've made him epic boss. It's also one of the harder bounties due to all the stuns.
 

Roguey

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What exactly do they mean by "resetting combat"?
I'm not familiar with this exploit. Would combat literally end because every unit was friendly and then start again?
What's the benefit of that?

Yes, if every hostile enemy was made friendly, the combat state would end (because there were no enemies), all buffs would disappear, and they'd immediately go hostile again.
 

Sentinel

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Just completed the game for the 2nd time and White March for the first time.
White March really fixed some of the gripes I had with the game - the story was more well paced, it gave you powerful items with hand-drawn sketches and the new music was good and sort of melancholic. It also gives a whole new perspective on the Gods. I liked how it went more crazy than the base game did, with
Ondra throwing out a fucking moon and Abydon sacrificing himself.
Reminded me of Morrowind and Vivec, except Abydon was more benevolent.
Although the final boss was underwhelming in every possible way.
A fucking kraken? seriously? that's the most original thing they could come up with?

I liked their decision to put Immunity prayers in the game, fuck the old "no immunities" philosohpy.
However you still can't buff before a fight, which is fucking shit since drinking potions fails half the fucking time because of interruptions or because the character simply won't drink it for whatever reason.
Dragons are still retarded cocky mongoloids. For such powerful beings you'd expect them to show at least some intelligence. Not even their voice acting is good. "woof woof I'm gonna devour your soul I'm so evil" - fuck off Sawyer.
 

AwesomeButton

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Just completed the game for the 2nd time and White March for the first time.
White March really fixed some of the gripes I had with the game - the story was more well paced, it gave you powerful items with hand-drawn sketches and the new music was good and sort of melancholic. It also gives a whole new perspective on the Gods. I liked how it went more crazy than the base game did, with
Ondra throwing out a fucking moon and Abydon sacrificing himself.
Reminded me of Morrowind and Vivec, except Abydon was more benevolent.
Although the final boss was underwhelming in every possible way.
A fucking kraken? seriously? that's the most original thing they could come up with?

I liked their decision to put Immunity prayers in the game, fuck the old "no immunities" philosohpy.
However you still can't buff before a fight, which is fucking shit since drinking potions fails half the fucking time because of interruptions or because the character simply won't drink it for whatever reason.
Dragons are still retarded cocky mongoloids. For such powerful beings you'd expect them to show at least some intelligence. Not even their voice acting is good. "woof woof I'm gonna devour your soul I'm so evil" - fuck off Sawyer.

I have run dragons in tabletop rpgs with 9 hit points that were more menacing than the walking fucking jokes that populate the "epic bosses" of this game.
that's just edgy bullshit
 

Roguey

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However you still can't buff before a fight, which is fucking shit since drinking potions fails half the fucking time because of interruptions or because the character simply won't drink it for whatever reason.

You can prebuff with food and drugs. Is balanced.
 

Sentinel

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However you still can't buff before a fight, which is fucking shit since drinking potions fails half the fucking time because of interruptions or because the character simply won't drink it for whatever reason.

You can prebuff with food and drugs. Is balanced.
Is there any food that gives you move and +50% attack speed, fire shields, +45 Deflection or prevents death?
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
No, its called using range, magic and your breath weapon and not locking your retarded self in a 50x50 room and standing there while adventurers walk in and kill you.
So, the human controlled Dragon has more advanced tactics and can handle free environment better than an AI controlled Dragon? Pardon me if I'm not amazed.
 

AwesomeButton

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No, I don't think so. I just think you are full of nonsense because if you had played the dragon battles you wouldn't be insinuating the dragons are easy and they don't use breath weapons. Please start your own thread like Roqua for further inane arguments.
 

Sentinel

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:shredder:

that just means you're even more retarded than he thought, since you played through the game 6 times (playtime doesnt mean shit btw, and 138 hours, 6 times? you rushed through that shit) and still didn't notice that the dragons use abilities such as tail swipes, breaths and other bullshitery
 

Fever

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Beaten six times in 130 hours? I guess Story Time mode had a purpose for someone then.

Or maybe the game mechanics were so bad that you had to buy the game on GOG as well?
 

Sentinel

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Beaten six times in 130 hours? I guess Story Time mode had a purpose for someone then.

Or maybe the game mechanics were so bad that you had to buy the game on GOG as well?

You know, faggots, the game itself isn't very long. My first 100% playthrough was 36 hours. Do you guys need 30+ minutes to read each and every dialogue? And its not really that long, there are barely any dungeons, there's a mode that doubles your character's walking speed and the game is fucking easy.
No playthrough has ever taken me less than 50 hours. But I actually do side quests, you know, where the toughest encounters are located. That's just me though.
 

Sentinel

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Beaten six times in 130 hours? I guess Story Time mode had a purpose for someone then.

Or maybe the game mechanics were so bad that you had to buy the game on GOG as well?

You know, faggots, the game itself isn't very long. My first 100% playthrough was 36 hours. Do you guys need 30+ minutes to read each and every dialogue? And its not really that long, there are barely any dungeons, there's a mode that doubles your character's walking speed and the game is fucking easy.
No playthrough has ever taken me less than 50 hours. But I actually do side quests, you know, where the toughest encounters are located. That's just me though.

I'm sorry that the game is so challenging for you, the only encounters that ever stymied my constant forward progress were the forge knights and the banshees in the tower. And again, its not that challenging, just not a worthless trash mob that I barely have to try to fight.
Hey man, you're right. I guess you're just a leet pro hacker who kills every boss solo with no food and spells used. But I can't imagine the game being all that difficult on story mode.
 

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