Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Pillars of Eternity + The White March Expansion Thread

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Beaten six times in 130 hours? I guess Story Time mode had a purpose for someone then.

Or maybe the game mechanics were so bad that you had to buy the game on GOG as well?

You know, faggots, the game itself isn't very long. My first 100% playthrough was 36 hours. Do you guys need 30+ minutes to read each and every dialogue? And its not really that long, there are barely any dungeons, there's a mode that doubles your character's walking speed and the game is fucking easy.
No playthrough has ever taken me less than 50 hours. But I actually do side quests, you know, where the toughest encounters are located. That's just me though.

I'm sorry that the game is so challenging for you, the only encounters that ever stymied my constant forward progress were the forge knights and the banshees in the tower. And again, its not that challenging, just not a worthless trash mob that I barely have to try to fight.
Hey man, you're right. I guess you're just a leet pro hacker who kills every boss solo with no food and spells used. But I can't imagine the game being all that difficult on story mode.
I don't think you should be getting cute with anyone after having to ask why resetting combat could trivialize gameplay less than a week ago.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,840
Location
Ommadawn
Beaten six times in 130 hours? I guess Story Time mode had a purpose for someone then.

Or maybe the game mechanics were so bad that you had to buy the game on GOG as well?

You know, faggots, the game itself isn't very long. My first 100% playthrough was 36 hours. Do you guys need 30+ minutes to read each and every dialogue? And its not really that long, there are barely any dungeons, there's a mode that doubles your character's walking speed and the game is fucking easy.
No playthrough has ever taken me less than 50 hours. But I actually do side quests, you know, where the toughest encounters are located. That's just me though.

I'm sorry that the game is so challenging for you, the only encounters that ever stymied my constant forward progress were the forge knights and the banshees in the tower. And again, its not that challenging, just not a worthless trash mob that I barely have to try to fight.
Hey man, you're right. I guess you're just a leet pro hacker who kills every boss solo with no food and spells used. But I can't imagine the game being all that difficult on story mode.
I don't think you should be getting cute with anyone after having to ask why resetting combat could trivialize gameplay less than a week ago.
That has nothing to do with this discussion, though. You only need a pair of eyes to look at the combat log and see that dragons do use abilities. You don't even need to look at the combat log infact, they have effects for ability usage.
When I asked that question I was replaying the game for the first time since release. I actually realized "oh, you can regen endurance and get abilities back" shortly after posting, but I didn't feel like editing and I'd get confirmation if I was right anyway, so I just left the post.
Sorry you're too dense to realize this though.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
I'm not the best player out there, but i found the game too easy on hard and now i'm having problems in POTD mid-game (white march).

1st time was in vanilla release so maybe patches changed things a bit, dunno
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,347
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
In 138 hrs you never noticed that dragons use breath weapons? Why else claim they don't? Yes, they don't move on the battlefield, but they use abilities. Maybe they are not challenging on difficulties below PotD, I haven't played dragon battles on any other difficulty. The one playthrough I had that was on Hard didn't reach dragon battles.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,347
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Actually, if I ignore the edgy bullshit and posturing, and consider that your point is really something like

"Dragon fights could have been more entertaining if dragons would use their flying ability to move around the battlefield, the battles themselves are unique enough for this to be scripted, and the battlefields could be made to offer more tactical options instead of being flat ground. Then you'd just have to fight a tough and unpredictable dragon instead of dragon + adds which is far more lazy and predictable."

I can agree with that. But that's my point. Yours was "hurr-durr, I can control a 9hp PnP dragon better than the AI of a computer game" Well, of course. Any PnP encounter can be infinitely more interesting than a crpg encounter. Is this news, or is ir a testament of good dm skills to be better than the game's AI?
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,840
Location
Ommadawn
Beaten six times in 130 hours? I guess Story Time mode had a purpose for someone then.

Or maybe the game mechanics were so bad that you had to buy the game on GOG as well?

You know, faggots, the game itself isn't very long. My first 100% playthrough was 36 hours. Do you guys need 30+ minutes to read each and every dialogue? And its not really that long, there are barely any dungeons, there's a mode that doubles your character's walking speed and the game is fucking easy.
No playthrough has ever taken me less than 50 hours. But I actually do side quests, you know, where the toughest encounters are located. That's just me though.

I'm sorry that the game is so challenging for you, the only encounters that ever stymied my constant forward progress were the forge knights and the banshees in the tower. And again, its not that challenging, just not a worthless trash mob that I barely have to try to fight.
Hey man, you're right. I guess you're just a leet pro hacker who kills every boss solo with no food and spells used. But I can't imagine the game being all that difficult on story mode.
I don't think you should be getting cute with anyone after having to ask why resetting combat could trivialize gameplay less than a week ago.
That has nothing to do with this discussion, though. You only need a pair of eyes to look at the combat log and see that dragons do use abilities. You don't even need to look at the combat log infact, they have effects for ability usage.
When I asked that question I was replaying the game for the first time since release. I actually realized "oh, you can regen endurance and get abilities back" shortly after posting, but I didn't feel like editing and I'd get confirmation if I was right anyway, so I just left the post.
Sorry you're too dense to realize this though.


I actually do use food, potions and other shit. The game isn't hard, and all of the tactical pieces were there...in the four fights that actually stymied me. I just think dragons are fucking stupid in IE games and this one. I love how this turned into a discussion of how good I am in the game or what difficulty I played on when it doesnt change the fact that the boss fights are fairly mediocre. I had more fun with fucking "just let me die" irenicus than these jokes.
Thing is, when I talked about how retarded dragons are in PoE, I meant their personality and writing. I wasn't even talking about the fights. I guess I was just spoiled by Grigori though. I'll never see such an amazing beast in another game ever again.
If you mean that Obsidian could do much more with fight scripting like "When dragon reaches X HP, Y happens", yeah I agree.
I think they should take a lot from other genres into boss fights in PoE2 actually. Multiple phases for example. Or area changes.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,182
Kickstarter backer. Day one. Beaten it 6 times. Have around 30 characters because I have trouble deciding which class I like to play.

Just shut the fuck up. You are a fucking tool. You will always be a tool. You will slurp this mediocre game's dick while Sawyer spurts spermless fluid down your throat.

Still one game completion short of being able to offer your opinion on the game, hasn't skyway taught you anything?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,347
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
After Witcher 3, PoE will feel very underwhelming :)

I really like it when I check the codex on a mobile device from time to time, where I can't disable post ratings, and see a butthurt passive-agressive illiterate has been shitting himself with pleasure voting all my posts dumb, thinking it will somehow communicate a point which he can't formulate. Because he is retarded and has lost the ability to shape thoughts into sentences. He has degraded to the mental level of 2-year olds. I guess he also shits in his pants like one, and probably thinks it's normal. It's not normal, man, you should seek help :lol:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,926
My expectations are already low/non-existent, so it won't be a problem.

My impression of the Pillars of Eternity development process:
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,183
Location
Florida
have you played PoE yet or what Roguey ? i only played up to White March pt.1 and my feelings are:

- story was complete shit, characters were complete shit but the character development was passable, the encounters and the combat were better than the normal RTwP fare (slightly better) and the itemization was the strongest part of the experience.
- White March content was noticeably an improvement on both story and characters and the encounters were better designed.

that gave felt good but after playing through the storyline even though WM pt. 1 was an obvious improvement i felt like the game's fundamental flaws were too strong to interest me in playing WM pt. 2 or in a sequel. the only way i can see myself playing PoE 2 is if they announce a radical change; more specifically if they drop RTwP completely and decide to "go weird" with the storyline instead of playing it super safe like they did with PoE.

Tyranny looks like more playing it safe crap, it's basically WM pt. 3 in everything but name.

what about you? how do you feel about it?
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,183
Location
Florida
i think you should play it. it would only give you even more ammunition for any Obsidian-related arguments as it is by far the most boring, bland and uninspired game they've ever made.

(yet it is still a playable game, which at least says they can shit out a mediocre game on a low budget which is more than a lot of devs can muster)

EDIT: you know what, i take that back, that was an insult to good indie RPGs. i apologize. there is no excuse for PoE's mediocrity.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,926
i think you should play it. it would only give you even more ammunition for any Obsidian-related arguments as it is by far the most boring, bland and uninspired game they've ever made.

(yet it is still a playable game, which at least says they can shit out a mediocre game on a low budget which is more than a lot of devs can muster)

EDIT: you know what, i take that back, that was an insult to good indie RPGs. i apologize. there is no excuse for PoE's mediocrity.

I'm waiting for the 3.04 patch for DRM-free disc version. I estimate they'll have it ready in about two months at the earliest. Additionally, I won't actually start it until I'm done with Witcher 3, Hearts of Stone, or Blood and Wine. I need to have a narrative stopping place before I begin something else.

I'd consider Obsidian's nadir Knights of the Old Republic 2 and NWN2 OC. It seems unlikely to me that they'd make something worse than the first two games they ever did.

Pretty much everything they've done recently has been relatively polished low-budget mediocrity: Dungeon Siege III, South Park, Pathfinder Adventures.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,183
Location
Florida
trust me, the PoE OC is much more boring than the NWN 2 OC (and, obviously, KOTOR 2's OC as well). there is not even a moment as "exciting" as the trial chapter from NWN 2 OC, or the Stronghold Defense chapter either. the companions are also much less memorable than the ones from either of those two games.

and perhaps the biggest sin of all, PoE did not lead to a mask of the betrayer.

it does have much, much better combat than nwn2/kotor2 though!
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
i think you should play it. it would only give you even more ammunition for any Obsidian-related arguments as it is by far the most boring, bland and uninspired game they've ever made.

(yet it is still a playable game, which at least says they can shit out a mediocre game on a low budget which is more than a lot of devs can muster)

EDIT: you know what, i take that back, that was an insult to good indie RPGs. i apologize. there is no excuse for PoE's mediocrity.
The only possible excuse is that they were looking at folding the company. In light of the fact that they've continued to support the game with respect to both bugs and fundamental gameplay, I think I can at least give them a stay of execution.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,183
Location
Florida
poe was playable, like i said in my strike-through text. perhaps i should not have stricken that text but the point remains: they had 3 years and 4-6 million dollars to make the game... i guess my real beef is that the entire point of obsidian going to kickstarter was in order to make good games they supposedly were unable to make under the yoke of The Man, yet their games made under The Man are infinitely superior!

it definitely does have the best combat out of all obsidian games, and combat can carry a game.
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,125
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Don't you have any more walls of text to write about blobbers? aweigh reverting to storyfaggotry.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
can you list any memorable scenes, sequences or chapters from the PoE OC? can anyone?
Seeing the tree with the hanged people, talking with the gods, fight with the Adra dragon, the resolution of Durance and Grieving Mother's story, or heck, even Eder's story was cool. The trial was also pretty nice.

On the other hand I really can't remember any scene from NWN with the exception of Aribeth's fall. I don't even remember who the villain was.
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,014
can you list any memorable scenes, sequences or chapters from the PoE OC? can anyone?

End of Act 2. Sacrificing that faggot Aloth to Skaen and later a baby. Council of the stars. Going in blind and defeating Adra dragon on POTD first try with resurrect scroll spam.
 

Prime Junta

Guest
can you list any memorable scenes, sequences or chapters from the PoE OC? can anyone?

Off the top of my head and in no particular order... the conclusion to Sagani's quest, the conclusion to the Lighthouse quest, "I see you with eyes of flint," finding out what the druids in Twin Elms were up to (the ones in the cave, not the ones in the grove).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom