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Eternity Pillars of Eternity + The White March Expansion Thread

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
leave-britney-alone-02.jpg

Leave the game alone! No more balance changes FFS! Use your time on making your new games better you fucking autists!
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Actually, I'm in favor of this. I would always choose sabres for 1H armed characters because of they practically had a 2H weapon's damage. Not that I would start another playthrough just for that, but it's a good change.
 

Pope Amole II

Nerd Commando Game Studios
Developer
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Mar 1, 2012
Messages
2,052
Ugh, it's a really bad move. TBH, the weapon balance is a big blunder on obsidian's part - incredibly quickly after release of the game, the fans have made a full DPS chart (something that the game designers should've actually done, but I'm afraid they hadn't bothered to). And it has shown all the glaring problems of the system as the damage output disparity was (and is) really, really big. And that's with all the factors being taken into account. Yet nothing was really done to balance the game.

The biggest travesty is that, by creating said DPS table, the players have already done most of the work - putting all things into equilibrium is, like, an hour of work. Two at worst. Maybe more if you'd want to tinker with special items, but it's not like they were made with the notion of "this type of weapon is medicore by itself, so we'll balance it by making this unique more powerful than the norm". It's all to easy. But no.

This sabre change is horrible in many ways. It's an incredibly severe nerf - the sabre now becomes worse than the mace and, in general, medium weapons become worthless. Nothing was done to redeem them - swords, battleaxes, spears, maces, they're all horrible. Only now sabre joins them in atrociousness. And nothing was done about other turbo-powered stuff (aka stilettos and estocs).

Another thing is that uniquely large damage of sable allowed a special reward for bonus stacking, thus enabling some builds. Now that
 

Jimmious

Arcane
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May 18, 2015
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5,132
Steve gets a Kidney but I don't even get a tag.
I don't get why does someone optimize their build so much in a game like PoE.
I'm (sloooowly) going through a PotD/Expert run. I basically split weapon specializations around just to have diversity. The game is not that hard even in the hardest settings possible.
You just really need to use everything you have, be it scrolls, potions, food...everything.
Tbh it's actually quite a lot of fun, especially without the ability checks visible in dialogs. Different experience for sure
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I don't get why does someone optimize their build so much in a game like PoE.
I'm (sloooowly) going through a PotD/Expert run. I basically split weapon specializations around just to have diversity. The game is not that hard even in the hardest settings possible.
You just really need to use everything you have, be it scrolls, potions, food...everything.
Tbh it's actually quite a lot of fun, especially without the ability checks visible in dialogs. Different experience for sure
Do it with one character.
 

Jimmious

Arcane
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May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
I don't get why does someone optimize their build so much in a game like PoE.
I'm (sloooowly) going through a PotD/Expert run. I basically split weapon specializations around just to have diversity. The game is not that hard even in the hardest settings possible.
You just really need to use everything you have, be it scrolls, potions, food...everything.
Tbh it's actually quite a lot of fun, especially without the ability checks visible in dialogs. Different experience for sure
Do it with one character.
But..why?
Although yeah, ofcourse with one character and in PotD you'll use any cheese you can.
Still I'm not a masochist so, no problem for me :P
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I don't get why does someone optimize their build so much in a game like PoE.
I'm (sloooowly) going through a PotD/Expert run. I basically split weapon specializations around just to have diversity. The game is not that hard even in the hardest settings possible.
You just really need to use everything you have, be it scrolls, potions, food...everything.
Tbh it's actually quite a lot of fun, especially without the ability checks visible in dialogs. Different experience for sure
Do it with one character.
But..why?
Although yeah, ofcourse with one character and in PotD you'll use any cheese you can.
Still I'm not a masochist so, no problem for me :P
It will strain you in a creative manner to build a better character.
 

Jezal_k23

Guest
On the performance side of things, is it totally impossible to avoid FPS drops to ~45ish with more than, I dunno, I think like 10 characters on the screen? GPU usage by the game are low also.
 
Self-Ejected

Bubbles

I'm forever blowing
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Aug 7, 2013
Messages
7,817
That's Unity for you. Some White March areas dropped my framerate from 80 to 20 even when there was nothing noteworthy happening on-screen.

Torment uses the same tech and is also a notorious performance hog; the devs are promising improvements, but I doubt it will end up running much better then PoE.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,539
Are you serious? They are using the same trash engine again? The engine where every room and area needs a separate loading screen, and each loading screen taing a long time? In 2016? In a game where there is nothing dyanamic or complicated happening on screen? What a disgrace.
 

Sensuki

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Oct 26, 2012
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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
It's not "Unity". There are Unity games that have more than 10 characters on the screen that don't have frame rate drops. It's the way they assembled the 3D characters - if they change it to something that better suits the Unity renderer code then they wont have that problem.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
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Temple of Alvilmelkedic
Unity did have a lot of changes post version 5. I guess they are redesigning Tyranny with Unity 5.x to get better results.
I wonder how will the whole process go with Unreal. It'll definetly handle character memory better than Unity. The lighting (for characters) and particle system are way better too. But, scripting, blueprints could take longer to deliver. I guess their dialogue system is interchangable with engines.
Could someone ask J.Sawyer about considering Unreal for PoE2 ?
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,481
two weapon fighting is still arguably superior then two handed especially late game. They are both very similar in performance.
 

Roguey

Codex Staff
Staff Member
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May 29, 2010
Messages
36,926
Someone explain to me how 11-16+20% is lower than 13-19, I can't wrap my brain around it. :/
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Someone explain to me how 11-16+20% is lower than 13-19, I can't wrap my brain around it. :/

11 - 16 +20% (+65% when adding in superb) is less than 13 - 19 +45% from superb. Nerfed the late-game scaling.
 

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