Grunker
RPG Codex Ghost
They don’t no, I was just commenting on LS’ assertion that they ignored engagement altogether.
Its indeed a system that stimulates theorycrafting. I remember myself spending quite some time on character creation when I played Pillars for the first time, at a time when there weren't guides out yet and the detailed mechanics still unclear. It seemed like a deep and complex character system on a first glance where every attribute matters allowing many unconventional builds. But as I played it, it turned out to be bland. Many things have just a miniscule effect and you have to stack tons of effects to obtain something noticeable. Perhaps your experience will be better, now that you know what to expect.Well, part of the reason is that something came up and i had to post pone my run for a couple days so i've been theorycrafting to pass time lmao.Looks like a severe case of analysis paralysis. Combat isn't great and finetuning a character not required. The distribution is pretty flat unless you compare builds at the opposite ends. Its been balanced to death by design so unless you go for a completely retarded distribution it will work. Many builds are centered on specific item combinations and require meta-gaming to execute. So unless you want to mega-game on your first playthrough you should skip the power house builds anyways and just roll your own character.
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Imaging spending a full week in character creation, starting at the attributes, trying to make the most optimized build, only to end up making a 7 Con Pala intended as a tank.
This thread is now diamonds.
You'll have a field day with this dude, let me tell you ;d -
You'll have a field day with this dude, let me tell you ;d -
Considering how many of those portraits are just pictures of real people painted over (and it's WAY too obvious for a lot o them), what if this guy actually exists?
You'll have a field day with this dude, let me tell you ;d -
Considering how many of those portraits are just pictures of real people painted over (and it's WAY too obvious for a lot o them), what if this guy actually exists?
You'll have a field day with this dude, let me tell you ;d -
Considering how many of those portraits are just pictures of real people painted over (and it's WAY too obvious for a lot o them), what if this guy actually exists?
The stats say right there what they do. There's two for reflex, two for fortitude, two for will. One stat raises deflection. One stat raises accuracy.Then try it out and report back. You have a few surprises to look forward to ;d
Well, it seems the problem is with the game though, isn't it?
Let's say i forget about RP and go for pure min/max.
If i make the Paladin a tank, he will suck because the AI will just ignore him. Dex and Perception will be dumped to oblivion, he would just be a buff bot and i would still need Eder to tank. Good convertionalist though.
If i make him a damage dealer (preferably dual wielding stiletto shoes), he will be subpar compared to other classes.
So it seems the best way to play the Paladin is to just pick another class. Thanks Sawyer.
Then try it out and report back. You have a few surprises to look forward to ;d
Well, it seems the problem is with the game though, isn't it?
Let's say i forget about RP and go for pure min/max.
If i make the Paladin a tank, he will suck because the AI will just ignore him. Dex and Perception will be dumped to oblivion, he would just be a buff bot and i would still need Eder to tank. Good convertionalist though.
If i make him a damage dealer (preferably dual wielding stiletto shoes), he will be subpar compared to other classes.
So it seems the best way to play the Paladin is to just pick another class. Thanks Sawyer.
He'll roll with it.Can that guy even run without falling down?
A Paladin designed for low blows, quite a curious choice, almost barbaric. I guess he gets evil by the balls. I hope he manages to reach his noble goals.He'll roll with it.Can that guy even run without falling down?
You'll have a field day with this dude, let me tell you ;d -
Considering how many of those portraits are just pictures of real people painted over (and it's WAY too obvious for a lot o them), what if this guy actually exists?
Is this some weird foreshadowing that somehow this guy got ahold of a picture of you?
Nix the sawyer one is unmistakableLmao, i just saw a post of someone saying that's Josh Sawyer?
Have i been fighting myself all this time?
Tbh I hate how all modern cRPGs show dialogue checks right on the dialogue, it's one of my bigger pet peeves.BTW, the dialog in this game is... try hard?
Even the writing in Icewind Dale was better. I still remember the conversation with the priest in the temple. It wasn't super profound but it felt interesting and the voice acting was great.
Some of the dialog options here are a mixed bag. And the first resolve check i got was downright harsh. I was planning of playing without knowing what check each dialog option revolved around but i'm not sure the writing makes it that clear. I think i'm still gonna go ahead and do it because seeing which check each dialog has is extremely distracting. At some point it feels i might as well not read what the dialog says. I'm actually considering restarting with expert mode on so not to feel "compelled" to cheat by turning those quality of life options on.
It's a video game. There are many things your character wouldn't know from his POV.Tbh I hate how all modern cRPGs show dialogue checks right on the dialogue, it's one of my bigger pet peeves.
Hiding it shouldn't be expert mode, how TF does your character know they would pass a check or not without trying unless they have mind reading or something
And it should be fixed.It's a video game. There are many things your character wouldn't know from his POV.Tbh I hate how all modern cRPGs show dialogue checks right on the dialogue, it's one of my bigger pet peeves.
Hiding it shouldn't be expert mode, how TF does your character know they would pass a check or not without trying unless they have mind reading or something
Like the isometric camera?And it should be fixed.It's a video game. There are many things your character wouldn't know from his POV.Tbh I hate how all modern cRPGs show dialogue checks right on the dialogue, it's one of my bigger pet peeves.
Hiding it shouldn't be expert mode, how TF does your character know they would pass a check or not without trying unless they have mind reading or something
That's the reason there's a visibility radius to simulate the character's sight.Like the isometric camera?And it should be fixed.It's a video game. There are many things your character wouldn't know from his POV.Tbh I hate how all modern cRPGs show dialogue checks right on the dialogue, it's one of my bigger pet peeves.
Hiding it shouldn't be expert mode, how TF does your character know they would pass a check or not without trying unless they have mind reading or something