rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Have you ever been tested for autism?
Ok that's fair.I always play Paladins.
He already has a codex account.Have you ever been tested for autism?
That's pretty much the only game mechanic which makes flavour dialog somewhat meaningful but even then you will :But beyond that, i actually wany to try the conversation mechanic of the Paladin in this game. That's one of the few things i actually found interesting and seems like an improvement over the reputation mechanic used in D&D.
I think the aforementioned issue is the lack of versatility of the paladin which is either specialised in damage dealing or tanking, and the fact that the fighter doesn't really have to chose here, which is true.Also, Paladins are not subpar damage dealers, quite the contrary, dual-wielding sabres makes for quite a beast.
I think you're making it unnecessarily hard on yourself by obsessing over this shit.But it has nothing to do with the setting though. It's a matter of the mechanics. I can't make a copy of Keldorn wielding Casomyr because you are better off dual wielding a sabre and a stiletto and pretend you are D'Artagnan with full plate armor.
I don't see anything in the "lore" of the game that explains why using traditional knightly weapons is a sub-par choice for this class (but isn't for a Barbarian or a Rogue).
You can go Sanguine Plate and dual wield, that makes you a very good damage dealer and an ok "off-tank". I wouldn't say Paladins lack versatility, they just offer it in a different direction that isn't main tank and two-hander. But like it was mentioned multiple times, you can finish the game on PotD with whatever build and playstyle you want, so live that main tank + two-hander + "charismatic talker" dream.I think the aforementioned issue is the lack of versatility of the paladin which is either specialised in damage dealing or tanking, and the fact that the fighter doesn't really have to chose here, which is true.Also, Paladins are not subpar damage dealers, quite the contrary, dual-wielding sabres makes for quite a beast.
Also Fighters can't instant support other characters and I guess that's why the paladin is less of a pure frontliner than them (or barbarians).
It's balanced in the sense every stat distribution will work, but not every playstyle will work for any stat distribution.Looks like a severe case of analysis paralysis. Combat isn't great and finetuning a character not required. The distribution is pretty flat unless you compare builds at the opposite ends. Its been balanced to death by design so unless you go for a completely retarded distribution it will work. Many builds are centered on specific item combinations and require meta-gaming to execute. So unless you want to mega-game on your first playthrough you should skip the power house builds anyways and just roll your own character.
My next PoE playthrough is going to be with a Barbarian. An elf barbarian.Just roll barbarian ffs
Looks like a severe case of analysis paralysis. Combat isn't great and finetuning a character not required. The distribution is pretty flat unless you compare builds at the opposite ends. Its been balanced to death by design so unless you go for a completely retarded distribution it will work. Many builds are centered on specific item combinations and require meta-gaming to execute. So unless you want to mega-game on your first playthrough you should skip the power house builds anyways and just roll your own character.
Its indeed a system that stimulates theorycrafting. I remember myself spending quite some time on character creation when I played Pillars for the first time, at a time when there weren't guides out yet and the detailed mechanics still unclear. It seemed like a deep and complex character system on a first glance where every attribute matters allowing many unconventional builds. But as I played it, it turned out to be bland. Many things have just a miniscule effect and you have to stack tons of effects to obtain something noticeable. Perhaps your experience will be better, now that you know what to expect.Well, part of the reason is that something came up and i had to post pone my run for a couple days so i've been theorycrafting to pass time lmao.Looks like a severe case of analysis paralysis. Combat isn't great and finetuning a character not required. The distribution is pretty flat unless you compare builds at the opposite ends. Its been balanced to death by design so unless you go for a completely retarded distribution it will work. Many builds are centered on specific item combinations and require meta-gaming to execute. So unless you want to mega-game on your first playthrough you should skip the power house builds anyways and just roll your own character.
...
BTW, what is this lul: