CthuluIsSpy
Arcane
Yeah, the idea of "Unholy" Paladins is pretty neat. Not exactly original as fallen holy knights are a recurring element in fantasy fiction, but it is interesting how they're a legal and established order instead of renegades.
What if the Paladin is the judge though?True Paladins do not convict before the trial.An unfortunate but necessary and noble instance of vigilantism given the breakdown of law and order. The local lord is a fool and society is collapsing. A man must do what needs be done: execute the wifebeater with extreme prejudice. The first duty of family is to look after your own. That bear simply rid the world of another family wrecker. No higher justice than that.Lastly, murder is a worst crime than abuse.
Just consider that as a D&D style Paladin it would be your duty to kill the guy yourself anyways.
I did one playthrough as a bleak walker (must be my only full playthrough), and I liked the opportunities to roleplay this kind of character.Yeah, the idea of "Unholy" Paladins is pretty neat. Not exactly original as fallen holy knights are a recurring element in fantasy fiction, but it is interesting how they're a legal and established order instead of renegades.
Unless I am mistaken this is a DnD 4e thing too. Not that they are right either.I hate the paladins in this game, so much so i had to make my own canon about the one i picked, the Darcozzi, out of spite for Sawyer.
What are paladins in this game? Just some secular zealots that draw power from their own fanaticism as apparently that allows them to tap something out of their own souls. Of course, all those powers for some reason are then based on the classic paladin archetype which makes no sense.
Imagine having "faith and convinction" and be capable of abilities like "lay on hands" (which comes from Christianity) because you are really, really obsessed about the "sancticty" of business contracts.
If there is no religion involved than those are not paladins, they are just figther orders. The comminist Red Army could be "paladins" according to the logic of this game. As long as you are fanatic about an ideal, you suddenly get magical spiritual powers that resemble those of the old paladin lore.
But Lawful Good right?Even in D&D 3.x, I just checked my 3.5 manual, Paladins do not require to be religious. Paladins are about vows, duty and conviction.
I can't confirm for AD&D, because those manuals are tucked away... somewhere.
But Lawful Good right?
That works for knights, maybe, not Paladins, in my opinion.Think of PoE paladins more as chivalric orders. They don't serve gods, but ideals. Depiction of paladin orders in PoE is my favorite in any media because of dispositions, and how they force you to stick to your chosen values.
PoE will make him so pissed he'll convert to Islam for real and never play video games again.
You're thinking about Paladins as a holy order, which is what D&D also went for, they're like a mix of a fighter and priest. Think of PoE paladins more as chivalric orders. They don't serve gods, but ideals. Depiction of paladin orders in PoE is my favorite in any media because of dispositions, and how they force you to stick to your chosen values.
So all gods have certain attributes that are associated with them. Paladins who are followers of a certain god don't derive their Faith and Conviction from the belief in god, but embodying the values that the god represents. It's pretty clear from the game and dialogues. Again, most of you guys are thinking too much in context of D&D. Josh wanted to innovate on that.Berath is the god of death, doors, and the wheel of reincarnation itself. Portrayed as either a genderless deity or twinned male and female incarnation, Berath seldom speaks with their followers. Their priests are expected to be rational and unemotional, treating death with a dispassionate dignity.
OofI know you are just trying to be an edge lord (a pathetic one at that)
Yeah. The Bleak Walkers aren't Paladins of Berath necessarily, but their background and philosophy tie them to the god of death. Meanwhile the Steel Garrote is straight up founded as an order dedicated to Woedica and the Shieldbearers of St. Elcga are founded as an order dedicated to Woedica's favored realm. In this context the only group I don't like very much are the Goldpact Knights, which are almost without flavor beyond being mercenaries. In what sense the Darcozzi Paladins and the Five Suns Brotherhood are more 'secular' they also make sense in a polytheistic world like Pillars'. They are tied to Vailians as a civilization and the old world royals / new world republics as their direct patrons. Their ties to the gods as the same as those of the vailians themselves.For example:
So all gods have certain attributes that are associated with them. Paladins who are followers of a certain god don't derive their Faith and Conviction from the belief in god, but embodying the values that the god represents. It's pretty clear from the game and dialogues. Again, most of you guys are thinking too much in context of D&D. Josh wanted to innovate on that.Berath is the god of death, doors, and the wheel of reincarnation itself. Portrayed as either a genderless deity or twinned male and female incarnation, Berath seldom speaks with their followers. Their priests are expected to be rational and unemotional, treating death with a dispassionate dignity.
His innovations suck and exist only on paper. The class is designed and plays exactly like the D&D Paladin.
can you people make up your mind. one moment it's "he changed it now it sucks", the next it's "it's totally like d&d, that sucks"
Changes only on paper innit.one moment it's "he changed it now it sucks", the next it's "it's totally like d&d, that sucks"
Unearthed Arcana introduced variant rules for all kinds of paladins. The paladin of freedom is CG, the paladin of tyranny is LE, and the paladin of slaughter CE.But Lawful Good right?
Correct, a vow to righteousness is all that is required.
This is what happens when you let Paladins be in charge. My Priest of Wael followed the Gods' will and ensured that Vailian and Rauataian heresy wouldn't take hold in Deadfire. All Stemlords get to Walk the Plank, so to speak.I'm currently running Tomb of Annihilation with my D&D-group, and playing a Flaming Fist character in that campaign is very much like playing Darcozzi in PoE2. Imperialist scum ftw. Bonus points if you play Lawful Good and your goal is to bring the light and justice of civilization to the unfortunate savage heathens of Chult