Delterius
Arcane
its a paladinIf it looks like a duck, walks like a duck, and quacks like a duck...
its a paladinIf it looks like a duck, walks like a duck, and quacks like a duck...
Saves you the trouble from playing the last third where the entire game just falls apart, anyways.Thanks for the spoiler you fucking faggots
You should thank them twice if it saves you from playing the game, you'd never know how grateful you really are...
To be fair, nobody in-game makes a strong point for them not being gods. You can point out through multiple dialogue choices that, at the end of the day, they are gods now (even your companions' faith can end up strengthened after the revelation, if you consider Eder's and Hiravias' dialogues and ending slides). Even Iovara's personal crusade isn't against them calling themselves gods, it's against the inquisition's lie about their origins. When you ask her about her motivations and objective, she avoids giving you a clear answer and only brings up wanting people to decide for themselves if those gods are worth following. And, honestly, after their actions over the course of two games, can you blame her? They basically act like 3-year-old children on coke.They became gods the same way like 70% of the forgotten realms pantheon did, yet nobody ever calls them fake gods.I never undrstood the big deal that Pillars' writers are trying to make of "omg, gods aren't real gods, they are these very powerful engwithans who through [magical gibberrish explanation] secured immortality for their consciousness".
Isn't it obvious that the average person in the world wouldn't make a distinction between "a god" and whatever "non-god" these engwithans have become, and if anything, this revelation confirms that there exist conscious forces watching and controlling the world.
So, they act like gods?They basically act like 3-year-old children on coke.
Yep, I agree, what I'm saying is it's something trumped up as a complete game-changer, will reverse everything you knew about the world, and when you find out what it is, it doesn't amount to much.You can point out through multiple dialogue choices that, at the end of the day, they are gods now (even your companions' faith can end up strengthened after the revelation, if you consider Eder's and Hiravias' dialogues and ending slides).
Nobody is saying they aren't gods, rustolino. But gods that have to commit multiple genocides every other generation maybe shouldn't be blindly trusted. All that Iovara says is that maybe you shouldn't be flayed and burned alive only because you refused to accept those gods into your life. And for some reason this is completely unacceptable to you.So, they act like gods?They basically act like 3-year-old children on coke.
Yep, I agree, what I'm saying is it's something trumped up as a complete game-changer, will reverse everything you knew about the world, and when you find out what it is, it doesn't amount to much.You can point out through multiple dialogue choices that, at the end of the day, they are gods now (even your companions' faith can end up strengthened after the revelation, if you consider Eder's and Hiravias' dialogues and ending slides).
It's like typical Sawyer quest design, but unintentionally so.
There's a reason people don't question entities that are capable of killing them and damning their soul to an eternity of hell like Iovara.Nobody is saying they aren't gods, rustolino. But gods that have to commit multiple genocides every other generation maybe shouldn't be blindly trusted. All that Iovara says is that maybe you shouldn't be flayed and burned alive only because you refused to accept those gods into your life. And for some reason this is completely unacceptable to you.So, they act like gods?They basically act like 3-year-old children on coke.
It was obviously written as a big atheist "AH HA! GOTCHA!" moment, saying it's anything else is wishful interpretation.Yep, I agree, what I'm saying is it's something trumped up as a complete game-changer, will reverse everything you knew about the world, and when you find out what it is, it doesn't amount to much.You can point out through multiple dialogue choices that, at the end of the day, they are gods now (even your companions' faith can end up strengthened after the revelation, if you consider Eder's and Hiravias' dialogues and ending slides).
It's like typical Sawyer quest design, but unintentionally so.
Why do you think it's unintentional?
The big reveal being meaningless isn't something that happened on a whim.
Maybe you're right and they knew how it would feel as opposed to reading too much into their own worldbuilding. At first sight the idea that this is the big reveal reads like those genius thoughts people get when they wake up at 3 in the morning, and on the next day it seems ridiculous you'd even think that.Why do you think it's unintentional?
The big reveal being meaningless isn't something that happened on a whim.
Thanks for the spoiler you fucking faggots
I never undrstood the big deal that Pillars' writers are trying to make of "omg, gods aren't real gods, they are these very powerful engwithans who through [magical gibberrish explanation] secured immortality for their consciousness".
Isn't it obvious that the average person in the world wouldn't make a distinction between "a god" and whatever "non-god" these engwithans have become, and if anything, this revelation confirms that there exist conscious forces watching and controlling the world.
It was obviously written as a big atheist "AH HA! GOTCHA!" moment, saying it's anything else is wishful interpretation.Yep, I agree, what I'm saying is it's something trumped up as a complete game-changer, will reverse everything you knew about the world, and when you find out what it is, it doesn't amount to much.You can point out through multiple dialogue choices that, at the end of the day, they are gods now (even your companions' faith can end up strengthened after the revelation, if you consider Eder's and Hiravias' dialogues and ending slides).
It's like typical Sawyer quest design, but unintentionally so.
Why do you think it's unintentional?
The big reveal being meaningless isn't something that happened on a whim.
It was fuckin' dumb and lame when I thought the game couldn't get dumber and lamer.
It would cause unrest, groups would form to oppose the gods and destroy their temples. Gods would show up in person raining down hellfire, putting them back in their place and reminding them that they are gods.It's also questioned whether even spreading the knowledge that the gods "aren't real" would have any impact.
It was obviously written as a big atheist "AH HA! GOTCHA!" moment, saying it's anything else is wishful interpretation.Yep, I agree, what I'm saying is it's something trumped up as a complete game-changer, will reverse everything you knew about the world, and when you find out what it is, it doesn't amount to much.You can point out through multiple dialogue choices that, at the end of the day, they are gods now (even your companions' faith can end up strengthened after the revelation, if you consider Eder's and Hiravias' dialogues and ending slides).
It's like typical Sawyer quest design, but unintentionally so.
Why do you think it's unintentional?
The big reveal being meaningless isn't something that happened on a whim.
It was fuckin' dumb and lame when I thought the game couldn't get dumber and lamer.
Sigh, just said I was playing through the game for the first time. Doing WM2 right now, was gonna swing back through the end of Act 3.Thanks for the spoiler you fucking faggots
don't expect people to spoiler a discussion about a 7 year old game
Yes, and this shows even in PoE's expansion and updated stronghold quest. Goes to show once again that in order to do an interesting plot in fiction it's enough to know how to adapt things from history - whether your setting is "fantasy" or not. It's clear that this is where Josh's strength is.The wordly questions in the PoE-games are somewhat interesting, and more proficiently explored in the second game. The spiritual ones are mostly banal fantasy nonsense below the surface.
I have a feeling you guys have a very incorrect memory of Iovara's dialogue. Even all your companions react with a shock of "OMG!!! THE GODS AREN'T REAL!!!!" then Iovara like a GIRLBOSS!!!! totally BTFOS durance who (was entirely correct) dares to question the queenIt was obviously written as a big atheist "AH HA! GOTCHA!" moment, saying it's anything else is wishful interpretation.Yep, I agree, what I'm saying is it's something trumped up as a complete game-changer, will reverse everything you knew about the world, and when you find out what it is, it doesn't amount to much.You can point out through multiple dialogue choices that, at the end of the day, they are gods now (even your companions' faith can end up strengthened after the revelation, if you consider Eder's and Hiravias' dialogues and ending slides).
It's like typical Sawyer quest design, but unintentionally so.
Why do you think it's unintentional?
The big reveal being meaningless isn't something that happened on a whim.
It was fuckin' dumb and lame when I thought the game couldn't get dumber and lamer.
Not really. It's implied multiple times that Eora was better off when there was actual divinity might have existed, just as you're given multiple chances to ackknowledge that even fake divinity is better than no gods at all.
Side note, love this documentary and the host.
How's this for -50% reaction time.
Yes, and this shows even in PoE's expansion and update stronghold quest. Goes to show once again that in order to do an interesting plot in fiction it's enough to know how to adapt things from history - whether your setting is "fantasy" or not. It's clear that this is where Josh's strength is.The wordly questions in the PoE-games are somewhat interesting, and more proficiently explored in the second game. The spiritual ones are mostly banal fantasy nonsense below the surface.
But when he lays the groundwork, then his ~narrative designers~ come and usually shit the bed with purple prose with woke checkmarks.
don't expect people to spoiler a discussion about a 7 year old game
Without being familiar with Obsidian's development process from the inside, and just based on having seen a number of their games, it's a consequence of turning making RPGs from a fun activity for a small team (a la Fallout) into "work".Wholeheartedly agree, but can Sawyer really be excused? Like I note in my review, the primary Gilded Vale/Hollowborn/Lord Raedric-storyline clearly shows that PoE's writers are more than capable of show-don't-telling a proficient story.
So was it really the writers insisting on cramming deep lore wikipedia articles into 90% of PoE's NPCs, or was it Sawyer's insistence that they had to communicate all these details of the lore? Maybe Roguey knows.
On this forum, and this game, and in this thread, I think it's reasonable to expect that 7 years later everyone has played it already.A game can be 100 years old, it does not matter if you have not played it.
don't enter a thread specifically for people to discuss it and expect them to not discuss it
don't expect people to spoiler a discussion about a 7 year old game
A game can be 100 years old, it does not matter if you have not played it.