FreeKaner
Prophet of the Dumpsterfire
DOS2 went all in on darker fantasy over their previous fairytale fantasy and was greatly rewarded for it in terms of sales.
I'm really not sure how many other games we can compare it to, but DOS2 is an easy one because of its similar release frame. The only thing it lacks is "direct sequel", but it's still titled as a direct sequel.
Yes, I strongly think a pillows game with a setting closer to act 1 of pillows(the grimderpness, the dread, hopelessness, etc.,) would have sold much better than deadfiya.
I would indeed compare it to DOS2, I think DOS2 is rewarded for not being a direct sequel greatly. It is not a direct sequel to story, you don't feel like you needed to play the first game to understand a convoluted story. Also "more light-hearted" POE2 and "grim-dark" DOS2 are both about at same level of grimderpiness overall. If anything POE2 is still darker. It's just in relative terms POE2 got more light-hearted and DOS2 got darker but when you consider the starting points POE2 is still darker than DOS2.
I definitely enjoyed the absolute despair and melancholy POE1 embodied, in fact I actually wrote something about why playing POE1 plays better in regards to this in past:
You know I was thinking, despite being in love with age of exploration, sail ships in gunpowder era, history of colonialism and all else this game is supposed to be about, why I couldn't get into dumpsterfire at all, while I played PoE1 twice.
It's because both games feel lifeless and sterile due to a lack of ability to invoke emotion and the whole thing feeling like a drudge go through especially in text, however in PoE1 this accidentally adds to the atmosphere of the game because the game becomes a lot more melancholic and depressive which actually supports whatever narrative there is. It feels sufficiently entertaining because it gives off an aura of wading through despair.
In dumpsterfire, the game is not supposed to feel like this. It's supposed to be high in energy and conflict, yet it still feels lifeless and sterile. If it wasn't the fact the exploration actually feels like a legitimate exploration then it would be downright unplayable.
However my opinion of deadfire improved more over time but I also think that it is greatly hold back by trying to be an "epic" game still and moreover being a direct sequel. Instead of fully embracing the "pirate adventure" (which in no way needs to be cheerful). In fact it's bizarre that the whole swashbuckling adventure came to be associated with cheeriness when it is more easy for that to be grim.