I would also like to say that I appreciate games that take advantage of the fact that they're on a fucking computer, and so doing "complicated" calculations is what separates them from tabletop games. THAC0 made sense because you were restricted to dice, but it never differentiated between a super-humanly dexterous rogue or a crazily armored fighter -- a (-10) AC was a (-10) AC no matter how you got there, and worse your dex would stack with heavy armor/shield when in fact they should cancel each other out. And in a combat scenario, the "miss" is assumed if you make the roll, but the miss itself is not really dealt with. A swing from an ogre's club, for example, would intersect with the rogue's super low AC in a much different way than the fighter's -- the rogue is presumably dodging, whereas the fighter is taking the hit but not taking any damage. But a fighter getting hit with an ogre's club should go prone, knocked back a step, etc. There's a difference.
Again, all that's fine on the table top in 1986, but if you're living in 2022 and you have the benefit of a fucking computer, why not try to emulate a little more of the simulation?
Again, all that's fine on the table top in 1986, but if you're living in 2022 and you have the benefit of a fucking computer, why not try to emulate a little more of the simulation?