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Eternity Pillars of Eternity + The White March Expansion Thread

Outmind

Augur
Joined
May 22, 2011
Messages
211
How viable would you guys say is Devil of Caroc as a 2nd row spear user focused on crits and their associated abilities? I know that her pitiful dex is a pita, but she gets two feats that convert 20% of hits to crits + more at low endurance with bloody mess or whatever it's called. Coupled with Tall Grass, that gives her 30% + bloody mess crit conversion + prone chance on crits. Sounds sweet, no?
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
916
Location
Paris, Texas
Depends on you party composition - if you have trio of cipher/wizard/priest, you can fill in the slots for melees with whatever npcs you want, carrying whatever gear you want.

Devil is very suboptimal for a rogue, mainly due to her poor dex and armor, but I grabbed her once, just to check out at least one of WM npcs. Played her exactly like I've played my uber optimal orlan DW sabres rogue and she did well. Like said, stats don't mean shit, as long as you have CC + buff/debuff squad in the backline. Weapons as well - you would probably do fine giving her two rapiers or sth like that.

Tall Grass works the best with backrow barb - always used it, switching later to st rumbault.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Thats what tends to happen when you dont play any pillars gave for a span of time longer than 15 seconds. Forgettable garbage.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,651
More than once I've gotten burned out on Pillars right as I'm starting WM1, which is ironic because that's the highlight of the game. The fact that you have to trudge through 15 or so hours of the base game to get there doesn't help it any.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
More than once I've gotten burned out on Pillars right as I'm starting WM1, which is ironic because that's the highlight of the game. The fact that you have to trudge through 15 or so hours of the base game to get there doesn't help it any.
Your brain knows WM1 is just more of that shit. You may have been fooled into thinking its good, but no, it isnt, your brain knows.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,107
Location
Northern wastes
More than once I've gotten burned out on Pillars right as I'm starting WM1, which is ironic because that's the highlight of the game. The fact that you have to trudge through 15 or so hours of the base game to get there doesn't help it any.
Your brain knows WM1 is just more of that shit. You may have been fooled into thinking its good, but no, it isnt, your brain knows.
WM 1 is objectively much better then the main campaign. As for WM 2 its by far the best of what Post Avelone Nu Obsidian ever made. Well worth at least a single playthrough.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
More than once I've gotten burned out on Pillars right as I'm starting WM1, which is ironic because that's the highlight of the game. The fact that you have to trudge through 15 or so hours of the base game to get there doesn't help it any.
Your brain knows WM1 is just more of that shit. You may have been fooled into thinking its good, but no, it isnt, your brain knows.
WM 1 is objectively much better then the main campaign. As for WM 2 its by far the best of what Post Avelone Nu Obsidian ever made. Well worth at least a single playthrough.
"Better" doesnt make it good, or even playable. Its complete shit, utterly forgettable too.

Fucking tasteless cum-guzzling faggots everywhere in these fucking threads.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,634
More than once I've gotten burned out on Pillars right as I'm starting WM1, which is ironic because that's the highlight of the game. The fact that you have to trudge through 15 or so hours of the base game to get there doesn't help it any.

Same here, the amount of trash mobs gets tedious at points (I guess it's true to the IE games in that sense). Avoiding the Endless Paths and not exploring off the main path makes things better, though.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
I think I tried playing with the IE mod once to see if it made the game better, but I didn't finish, I can't remember what happened. Is that mod still around? Do people use it? I should probably play the entire game at some point. I played Deadfire with the turn based mode and really enjoyed it a lot more than POE.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,915
Location
London, UK
Strap Yourselves In
I think I tried playing with the IE mod once to see if it made the game better, but I didn't finish, I can't remember what happened. Is that mod still around? Do people use it? I should probably play the entire game at some point. I played Deadfire with the turn based mode and really enjoyed it a lot more than POE.

It still worked about six months ago last time I played PoE.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,121
"Better" doesnt make it good, or even playable.

Is strange how people keep repeating in these threads that White March is better than the main game. I started to think that they say that because most Codexers didn't even bothered with the DLC so they can pretend White March is an improvement since not many are going to dispute it.

One thing that called my attention are the three companions introduced by White March are way worse than the companions you get in the main game. I found them less funny and interesting.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
White March 1 is better than everything else combined. White March 2 is a bit of a mixed bag, but it's still better than the main game most of the time.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,534
One thing that called my attention are the three companions introduced by White March are way worse than the companions you get in the main game. I found them less funny and interesting.
Eh, the most interesting in vanilla were probably Durance and Grieving Mother. You could see avellone went ham on them and had enough ideas to get cut. Other characters are bare-bones in comparison. Barely can talk with them at same length. From DLC only Maneha seemed particularly boring, the other two felt more or less the same.
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
The secret is to not play with companions. And it really shouldn't be a secret. You can create your custom party as soon as you enter the first inn (given you have enough gold, which shouldn't be an issue).
I played through White March twice and I don't even know what its companions are about. I remember a monk in a barrel (roflzedong).
Who cares ? Just play the game.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
Maneha is the worst of the entire cast. She talks like a Californian and a particularly boring one at that. The others mostly feel like outlines of characters, as if someone is presenting you with example sentences of a character he has in his head so you can get an idea of how to go forward with them.
The secret is to not play with companions.
Yeap
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,121
I completed White March 1 and what happens there is hardly above the main game. If anything is very similar in the best of the cases, and I doubt somebody can point out what makes it different.

Eh, the most interesting in vanilla were probably Durance and Grieving Mother.

In vanilla I always bringed with me 4 characters: Edér, Durance, Aloth and Grieving Mother. And I was mostly content with these four and had fun moments with them. They are better than White March companions and certainly better than Deadfire characters (even those who are coming back from previous game).
 

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