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Eternity Pillars of Eternity + The White March Expansion Thread

Sensuki

Arcane
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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
The question is, am I a goony grog or a groggy goon ?
 

Lord Carlos Wafflebum

Aspiring Infinitron
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PC RPG Website of the Year, 2015
I'm afraid to pick this game back up again. I may wait until they're done releasing DLC and major patches to attempt another playthrough. This game just never managed to keep my interest for very long.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,238
Location
Azores Islands
I'm afraid to pick this game back up again. I may wait until they're done releasing DLC and major patches to attempt another playthrough. This game just never managed to keep my interest for very long.
The first part of the expansion is a short and very boring experience. I wouldn't recommend it even for people who marginally enjoyed the game.
 

Lord Carlos Wafflebum

Aspiring Infinitron
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Joined
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Messages
646
PC RPG Website of the Year, 2015
I'm afraid to pick this game back up again. I may wait until they're done releasing DLC and major patches to attempt another playthrough. This game just never managed to keep my interest for very long.
The first part of the expansion is a short and very boring experience. I wouldn't recommend it even for people who marginally enjoyed the game.

That's what I'm afraid of...
 

Bonerbill

Augur
Joined
Nov 25, 2013
Messages
303
Location
North Carolina
The first part of the expansion is a short and very boring experience. I wouldn't recommend it even for people who marginally enjoyed the game.

Considering you found the whole game a drag, I think you're opinion is slightly bias on the expansion.

I, on the otherhand, thought the expansion was an HUGE improvement over the main game (which I found average). It definitely has better battle encounters, better itemization, more scripted interactions, and a story that actually makes sense. It also gives you an high level area that actually difficult (Crägholdt).
 

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
More future plans from Josh: http://forums.somethingawful.com/showthread.php?threadid=3706905&pagenumber=678#post453245797

bRiQr0t.png
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
36,926
Josh said:
we had some problems with double-/triple-cross quests not being set up/scripted cleanly, so often those options got cut. soz/

Polish uber alles.

something thats more jarring is getting better quest rewards or an at least comparable consolation reward through refusing a (generally cash) reward. it aint happening a lot but im pushing for benevolent points and ive seen it come up a couple times, i.e. the sailor who fucked up guarding his captain's lockbox. i thought you guys were explicitly against that
we are / i am, so idk what's up with that.

the responsible parties shall be slain.

Ah yes, the ol' "turning down the reward gets you a better one" chestnut that results in many reloads for the ones that don't do that.
 

Kem0sabe

Arcane
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Location
Azores Islands
If that were true, no one would even bother giving out specific quest rewards. I suspect such a change wouldn't be popular.
New Vegas for the most part doesn't give quest rewards beyond exp and caps, it works just fine, people around here seem to like it too.

Adding cool items to the quest area or boss encounters is a better mechanic than giving items upon quest completion.
 

Drudkh

Learned
Joined
Nov 2, 2015
Messages
111
The first part of the expansion is a short and very boring experience. I wouldn't recommend it even for people who marginally enjoyed the game.

I agree. The game doesn't focus on the strengths of PoE. There really isn't development of the main games companions in WM or much new banter. The writing for the new WM companions is threadbare.

Sure there are new cool uniques to be found, but for what purpose? By the time you get them, you'll be powerful enough that you don't need them to finish the main game anyways, so their existence is really beating a dead horse.

The WM is mostly a large helping of new quests (which are fine to be sure) which of course amount to excuses to suffer through more of the games awful combat system.

Considering you found the whole game a drag, I think you're opinion is slightly bias on the expansion.

I think the writing for the companions, quests, and the art direction for the main game obliterate every Dragon Age game combined. And on the whole make for a good rpg. Even considering that, i wouldn't recommend TWM because it's just a bunch of tacked on questing.
 
Last edited:

Infinitron

I post news
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Staff Member
Joined
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Messages
100,125
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://jesawyer.tumblr.com/post/134166931926/people-have-been-saying-that-the-problem-in-late

melnorme asked: People have been saying that the problem in late game PoE is the large hordes of weak enemies. There's some truth to that but I think that interpreted incorrectly that advice could harm the game. See, the REALLY big hordes, those are actually cool. Quantity has a quality of its own, etc. The real problem is with the SMALL groups of too-weak enemies. Like the fight against Simoc's son in Twin Elms, it's just too easy. Make late game enemies stronger, but don't categorically eliminate all hordes.

We’re not going to eliminate all hordes. The late game revisions to encounters will be less about number of critters in an encounter, more about the number of encounters in an area. Some maps are extraordinarily dense and the fights can feel repetitive.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,125
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My advice followed. :incline:

zmxlR80.png


Wait, did Josh just mistake me for Sensuki or has he been bothering him on Tumblr too
 

Sensuki

Arcane
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Messages
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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
No, I have not asked him a question on tumblr since before the release of the game IIRC.

I have no idea who he was referring to, I thought he was referring to one of the other posters on that page and then when I actually saw the tumblr posts, only you have been asking PoE questions, soooo ????
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,238
Location
Azores Islands
I agree. The game doesn't focus on the strengths of PoE. There really isn't development of the main games companions in WM or much new banter. The writing for the new WM companions is threadbare.

Sure there are new cool uniques to be found, but for what purpose? By the time you get them, you'll be powerful enough that you don't need them to finish the main game anyways, so their existence is really beating a dead horse.

The WM is mostly a large helping of new quests (which are fine to be sure) which of course amount to excuses to suffer through more of the games awful combat system.



I think the writing for the companions, quests, and the art direction for the main game obliterate every Dragon Age game combined. And on the whole make for a good rpg. Even considering that, i wouldn't recommend TWM because it's just a bunch of tacked on questing.
Another problem is that you reach the level cap probably before the end of the expansion, in a new playthrough and going there as pretty early in the game.

That really pissed me off as it left me stuck at cap for the remainder of the game.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,926
If that were true, no one would even bother giving out specific quest rewards. I suspect such a change wouldn't be popular.
New Vegas for the most part doesn't give quest rewards beyond exp and caps, it works just fine, people around here seem to like it too.

Adding cool items to the quest area or boss encounters is a better mechanic than giving items upon quest completion.

Sounds like they were following his instructions then. He has an issue with "Here have some gold for your trouble" "No thanks." "You're such a selfless person, have an awwwwwwwwwwwwwwwsome item for being so altruistic."
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,436
Location
The Crystal Mist Mountains
Still carrying around Larder Door, which was a quest reward item from Gilded Vale.

Although I gave it to the party’s cleric some time back in the White March, because a better shield is found there.
 

Drudkh

Learned
Joined
Nov 2, 2015
Messages
111
Damn, Josh generally entertains the smallest questions from fans more than any reasonably big name RPG dev that i've ever seen. Disagree with the dude or not, i highly respect that.

Another problem is that you reach the level cap probably before the end of the expansion, in a new playthrough and going there as pretty early in the game.

That really pissed me off as it left me stuck at cap for the remainder of the game.

Well 3.0 is supposed to address this, but of course that alone won't make the expansion worth recommendation i think
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
I like reading these comments from Josh, PoE might have ended up as it did but it seems he understands at least some of its problems and want to make it better. Compare this to Bethesda that only makes it worse.
 

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