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Arcane
The question is, am I a goony grog or a groggy goon ?
The first part of the expansion is a short and very boring experience. I wouldn't recommend it even for people who marginally enjoyed the game.I'm afraid to pick this game back up again. I may wait until they're done releasing DLC and major patches to attempt another playthrough. This game just never managed to keep my interest for very long.
The first part of the expansion is a short and very boring experience. I wouldn't recommend it even for people who marginally enjoyed the game.I'm afraid to pick this game back up again. I may wait until they're done releasing DLC and major patches to attempt another playthrough. This game just never managed to keep my interest for very long.
The first part of the expansion is a short and very boring experience. I wouldn't recommend it even for people who marginally enjoyed the game.
Josh said:we had some problems with double-/triple-cross quests not being set up/scripted cleanly, so often those options got cut. soz/
we are / i am, so idk what's up with that.something thats more jarring is getting better quest rewards or an at least comparable consolation reward through refusing a (generally cash) reward. it aint happening a lot but im pushing for benevolent points and ive seen it come up a couple times, i.e. the sailor who fucked up guarding his captain's lockbox. i thought you guys were explicitly against that
the responsible parties shall be slain.
Who the fuck cares about quest rewards beyond exp.
New Vegas for the most part doesn't give quest rewards beyond exp and caps, it works just fine, people around here seem to like it too.If that were true, no one would even bother giving out specific quest rewards. I suspect such a change wouldn't be popular.
The first part of the expansion is a short and very boring experience. I wouldn't recommend it even for people who marginally enjoyed the game.
Considering you found the whole game a drag, I think you're opinion is slightly bias on the expansion.
melnorme asked: People have been saying that the problem in late game PoE is the large hordes of weak enemies. There's some truth to that but I think that interpreted incorrectly that advice could harm the game. See, the REALLY big hordes, those are actually cool. Quantity has a quality of its own, etc. The real problem is with the SMALL groups of too-weak enemies. Like the fight against Simoc's son in Twin Elms, it's just too easy. Make late game enemies stronger, but don't categorically eliminate all hordes.
We’re not going to eliminate all hordes. The late game revisions to encounters will be less about number of critters in an encounter, more about the number of encounters in an area. Some maps are extraordinarily dense and the fights can feel repetitive.
Another problem is that you reach the level cap probably before the end of the expansion, in a new playthrough and going there as pretty early in the game.I agree. The game doesn't focus on the strengths of PoE. There really isn't development of the main games companions in WM or much new banter. The writing for the new WM companions is threadbare.
Sure there are new cool uniques to be found, but for what purpose? By the time you get them, you'll be powerful enough that you don't need them to finish the main game anyways, so their existence is really beating a dead horse.
The WM is mostly a large helping of new quests (which are fine to be sure) which of course amount to excuses to suffer through more of the games awful combat system.
I think the writing for the companions, quests, and the art direction for the main game obliterate every Dragon Age game combined. And on the whole make for a good rpg. Even considering that, i wouldn't recommend TWM because it's just a bunch of tacked on questing.
New Vegas for the most part doesn't give quest rewards beyond exp and caps, it works just fine, people around here seem to like it too.If that were true, no one would even bother giving out specific quest rewards. I suspect such a change wouldn't be popular.
Adding cool items to the quest area or boss encounters is a better mechanic than giving items upon quest completion.
Another problem is that you reach the level cap probably before the end of the expansion, in a new playthrough and going there as pretty early in the game.
That really pissed me off as it left me stuck at cap for the remainder of the game.