- Joined
- Jan 28, 2011
- Messages
- 100,125
I must say, I don't get that criticism. Twin Elms felt a lot more lively and interesting than Defiance Bay, it let the tragedy of the Hollowborn sink in (children everywhere!) and it featured some of the most beautiful backgrounds in the game.
Twin Elms is kind of like Fallout 2's San Francisco (not as derpy, of course) in that it feels like an out-of-context speed bump in what should be an exciting final act. I suggested that it could have been tied more directly to the game's plot by giving Thaos a Glanfathan accomplice you'd have to overcome before proceeding: http://jesawyer.tumblr.com/post/132635024916/was-twin-elms-originally-supposed-to-have-a-more
Its saving grace is the Council of Stars which is top notch writing. And yeah, it is a nice-looking place with kids running around and playing and stuff.
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