Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,194
Which is fine in my book, really. You have martials, Ciphers, Chanters which can contribute in every fight - and traditional casters for when you need to bring out the big guns.
The classes are not more unique in PoE2, quite the opposite - due to removal of vancian-style casting and move to per encounter for all classes.
In the end my Vancian casters just get really underutilized except for boss encounters when I know I can use them to their full effect.
However PoE1 already started blurring this division in a very neat way IMO - by giving some decently strong per encounter powers to casters (that could be upgraded further), like Interdiction, Radiance for Priests, that aoe Daze for wizards and, at higher levels, turning select lower levels spells to per Encounter (including powerful stuff like Devotions of the Faithfull eventually).
I really liked how PoE1 handled the vancian system and also how it made Chanters, but especially Ciphers feel unique, as well as the Health/Endurance/Defenses/Healing dynamic.