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Game News Project Eternity Kickstarter Update #2: Stretch Goals Revealed

J_C

One Bit Studio
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Developer
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16,947
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Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
No, I believe this drama is justified. Obsidian failing to properly prepare themselves could have an extremely negative effect on CRPG's as a whole. This could set back our hobby an untold number of years. It's actually quite a tragedy.

.
What the fuck? So now this mistake even detroys cRPGs? What's next, the whole videogame industry will collapse because Obsidians less than stellar KS start? I hope you don't want to blame Obsidian for the economical crisis!

At this point , anything less than 5mil is disappointing .
Ok, I got it now. You are trolling us. Good job, I almost thought you are serious. :5/5:
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,387
Project: Eternity
Honestly, these kinds of foul business decisions have been the bane of Obsidian since their inception. This is something I'm sure most of us can agree on.

I agree to the overall diagnosis, but on this particular case you're seriously exaggerating.
Not that you're totally wrong either...
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
No, I believe this drama is justified. Obsidian failing to properly prepare themselves could have an extremely negative effect on CRPG's as a whole. This could set back our hobby an untold number of years. It's actually quite a tragedy.

given the fact that the income of pledges is still very healthy (above 100k daily) it's totally usual that they are going slower the next 20 to 25 days, only to speed up afterwards. in the last 3-5 days +500k should be doable. i expect a budget of 2.5 - 3.5mio. what you can't deny is the fact that obsidian wasn't that well prepared which is surprising after months of thinking about a kickstarter project. to let the countdown end on friday with a whole weekend following without stretched goals or even support prepared was kinda amateurish. dunno if this cut off any pledges but they should come up with (constant) updates this week to attract and more importantly hold interest.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
All the Kickstarters until now cashed in at the beginning and at the end, so, fucking up the first three days means pretty much to lose a substantial amount of money.
 

LeStryfe79

President Spartacus
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Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
Trolling is super awesome and all, but I really want Obsidian to succeed. I'm actually a big fan of their JRPGfests. I looved SoZ , for example, despite the horrid engine and Annie being a traitor. I like Cain, MCA, and J.E. I really can't wait to play this game. Unfortunately I don't quite get the game I paid for cause they shit the bed when it really mattered. Sorry, but I'm a little bit pissed about this turn of events. WTF weren't they ready for a kickstarter they pulled the trigger on? Why? :deadhorse:
 

Semper

Cipher
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Messages
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MCA Project: Eternity
i wouldn't call 1.5mio and a healthy rate of pledges fucked up... imo w2 grew at a much slower rate the first days. the only thing they did downright wrong was drm. they should have gog and steam ready right from the start. in fact they should announce gog right now instead of this retarded faq which sounds the more retarded the longer it stays unchanged.
 

LeStryfe79

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Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
That money was inevitable. They should be at 2-2.5mil by now. This game can't afford to be shallow. It doesn't offer anything interesting at this point. Remember, W2 offers TB, party creation, and mod tools. PE has noting but poor man's DA with gunz right now..
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
those are just assumptions. from where do you know that tb would attract more infinity engine fans? as far as i remember were the modding tools for w2 not announced within the first 3 days* - it was one of the stretch goals later added which could happen here too. yeah, party creation would be nice but i don't think that this will raise pledges as a factor alone.

* did this project even got founded in 3 days?
 

godsend1989

Scholar
Joined
Oct 30, 2009
Messages
270
Divinity: Original Sin
Just hold your pants on in a few days they will probably add no drm, tools.. dont know about tools they will probably be bugged as fuck.
 

LeStryfe79

President Spartacus
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Messages
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Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
I'm expressing my disdain for modern Biowhore bs here. Please excuse my belligerence.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,783
Muskets. They are totally awesome and not only for the Arcanum vibe. Anyone doubting this should play Risen2, even if the armed combat is the only good thing from that game.

Anyway, personally I'm disappointed by the way they handled the KS campaign. Too many mistakes after the initial announcement. But I will keep my 100+ potatoes pledge no matter what. Because at some point, these cretins must make Arcanum 2 :D
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
i wouldn't call 1.5mio and a healthy rate of pledges fucked up... imo w2 grew at a much slower rate the first days. the only thing they did downright wrong was drm. they should have gog and steam ready right from the start. in fact they should announce gog right now instead of this retared faq which sounds the more retarded the longer it stays unchanged.
While there won't be a counter proof it must pointed out that they weren't threading uncharted waters here, Avellone has become some kind of celebrity on Kickstarter due to the support he has gave to some projects, and the cash is flowing more than ever ar the moment,just to give an idea, from when I started to track the most funded projects there are been two hundred getting more than one hundred thousand dollars, just to rake a more analytical approach here all the thing that they could have done better:
Don't start during a week-end, is the period with the lowest cash flow for Kickstarter.
DRM has alway been a contentious point in every project and many developers had to tone it down or remove altogether under pressure of the backers.
Stretch goals should incentive people to pledge and should be presented as glorious milestones, not an uninspired Excel like long list.
Don't drop the ball, every met stretch goal should be celebrated with a proper update while pushing the vision for the game.

And here the list of Codexian complaints:
Instead of an Obsidian game we are getting an improved Bioware game, old habits die hard seems, this just reeks of slam-dunk.
Moar Avellone and Tim Cain, seriously, this is not only Codexian, they are not strangers in the land of Kickstarter, see the Nuka Cola web series and Wasteland 2.

Suggestions:
Devise a PnP RPG around this new IP, they usually get a lot of money, a project for a pathfinder MMO got hundred of thousands of dollars by just offering modules written by some PnP celebrity, think about offering modules created by Avellone and even better, a novel written by him to set the lore.
Offer mod tools or the possibility for the players to create their own in game campaigns.
Go physical offering miniatures, heck, the most funded game project is a miniatures one.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,783
i wouldn't call 1.5mio and a healthy rate of pledges fucked up... imo w2 grew at a much slower rate the first days. the only thing they did downright wrong was drm. they should have gog and steam ready right from the start. in fact they should announce gog right now instead of this retared faq which sounds the more retarded the longer it stays unchanged.
While there won't be a counter proof it must pointed out that they weren't threading uncharted waters here, Avellone has become some kind of celebrity on Kickstarter due to the support he has gave to some projects, and the cash is flowing more than ever ar the moment,just to give an idea, from when I started to track the most funded projects there are been two hundred getting more than one hundred thousand dollars, just to rake a more analytical approach here all the thing that they could have done better:
Don't start during a week-end, is the period with the lowest cash flow for Kickstarter.
DRM has alway been a contentious point in every project and many developers had to tone it down or remove altogether under pressure of the backers.
Stretch goals should incentive people to pledge and should be presented as glorious milestones, not an uninspired Excel like long list.
Don't drop the ball, every met stretch goal should be celebrated with a proper update while pushing the vision for the game.

And here the list of Codexian complaints:
Instead of an Obsidian game we are getting an improved Bioware game, old habits die hard seems, this just reeks of slam-dunk.
Moar Avellone and Tim Cain, seriously, this is not only Codexian, they are not strangers in the land of Kickstarter, see the Nuka Cola web series and Wasteland 2.

Suggestions:
Devise a PnP RPG around this new IP, they usually get a lot of money, a project for a pathfinder MMO got hundred of thousands of dollars by just offering modules written by some PnP celebrity, think about offering modules created by Avellone and even better, a novel written by him to set the lore.
Offer mod tools or the possibility for the players to create their own in game campaigns.
Go physical offering miniatures, heck, the most funded game project is a miniatures one.

Good ideas and there are more in this thread. And I'm wondering if someone from Obsidian is reading this, cause they should.
Also, I cannot stop thinking about Fargo: that weasel was on all sites hyping his game. He knew what to say and when to say it. He kept the flame alive for the entire campaign. And maybe he should step in a little bit and give a helping hand to these guys.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,890
Location
Lulea, Sweden
LeStryfe79 Money not pledged today is not money lost forever. It remains in the pockets of potential pledgers. Obsidian have a full month to convince them to hand it over. Your way of looking at this is all wrong.

Or possibly better yet... They will with this product release convince a lot of people to back a sequel or something similar.

Because that is what will bury or make kickstarter fly. The quality of end products.
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
Don't start during a week-end, is the period with the lowest cash flow for Kickstarter.

yeah, and that's why they funded their project within 30h. the start and hype and anticipation was perfect, you can't deny that. then they fall flat with drm and the silent weekend. what i don't get is all this girlish crying about bein biowhorian slutty slaves... they offer content to expand their ip. yes, we don't know how the setting will unfold but all you do is reading "house" and instantly flip out. sounds like you expected a content heavy game similar to bg2 with a budget of 1.1mio. come on, be realistic. yes, they presented the goals in a way too simple manner and updates are lacking, but all they're trying to do is to expand the game to reach the expectations with every single dollar cashing in.

kris: now they'll moan about the product not being stellar because of... obsidian and minimal budget and bugs and whatnot.
 

Deleted member 7219

Guest
Good ideas and there are more in this thread. And I'm wondering if someone from Obsidian is reading this, cause they should.
Also, I cannot stop thinking about Fargo: that weasel was on all sites hyping his game. He knew what to say and when to say it. He kept the flame alive for the entire campaign. And maybe he should step in a little bit and give a helping hand to these guys.

"Weasel"? Without Brian Fargo there'd be no Fallout or Planescape: Torment. Give the man some respect.
 
Joined
Sep 8, 2008
Messages
11,313
Location
SPAAAAAAAAAACE...
Project: Eternity
I have an ungood feeling concerning the extra content delivered for the stretch goals, though it's probably irrational. I keep thinking about the Bioware "collect the starmaps" principle, and specifically the way it was handled in Dragon Age with the elves and dwarves and whoever else it was you needed to unlock to end the main quest. I really really hope the extra content won't be "extra starmaps" that are mandatory for ending the game but rather something more optional (and hence more "natural" feeling).
 

Infinitron

I post news
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Messages
99,602
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Bunch of girly-men ITT

All the Kickstarters until now cashed in at the beginning and at the end

Not just. Let me remind you that Wasteland 2 experienced a nice mid-period boom when Avellone joined up.
 

golgepapaz

Augur
Joined
Nov 3, 2009
Messages
381
Location
Istanbul-Ankara express
Divinity: Original Sin Wasteland 2
up to six party size..

DWARVES confirmed !!!!
image-159904-full.jpg
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
Now this is the type of update they need to put on KS with a shinny video to seduce the wallets out there.

Not that I was expecting anything less from the dream team... but :yeah:
 

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