Pathfinder: Kingmaker
Savant
When I try to attach to launched prelude.exe process it does not recognize prelude.pdb as poroper symbol file. Wtf.
Modern C++ is way better than any other version of C++. But it is still C++, so.I thought C++ has been basically the same over the years.The codex when it finds out no programmer wants to go through poorly organised spaghetti code using an ancient version of c++ to fix bugs for an obscure game that was abandoned by its developer in 2002
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So, is anyone planning to port it to dx11 or opengl?
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I doubt it will be legal to sell...So, is anyone planning to port it to dx11 or opengl?
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That is a funny way to say "asset swap and quick cash-grab on Steam".
Yes. Opengl so I can run it on Linux. Not releasing it anytime soon, though. It's mostly going to be a hobby project I can do a few minutes every day. Probably the first refactoring work I'll enjoy doing, kek. Thought I still need author to release some license.So, is anyone planning to port it to dx11 or opengl?
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Will you open your refactoring efforts to public? I development progress. Or only release it when its done?Yes. Opengl so I can run it on Linux. Not releasing it anytime soon, though. It's mostly going to be a hobby project I can do a few minutes every day. Probably the first refactoring work I'll enjoy doing, kek. Thought I still need author to release some license.So, is anyone planning to port it to dx11 or opengl?
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When I have a "it can run on linux, now I'll release it so people can find all the bugs I have not found yet" version.only release it when its done?
DreamMaster here from the ScummVM group. I'm kind of interested in porting the code as well to be a ScummVM engine, I hope I'm not stepping on any toes doing so. I haven't had a chance to try opening the solution yet, but the earlier posts saying it was compilable and startable sound promising.. always easier for later comparisons and tracking down issues. Plus, it sort of comes at an opportune time.. I've been refreshed on my memory of DirectX since I've also been working towards porting Freedink to work in ScummVM as a side project, and it too uses DirectX calls that I've had to simulate.
The only problem is that I can only use the source code if there's a clear GPL license for it. Can that be clarified?
I'm on holidays now, sitting with a phone and mobile data only. But after I come back I can ask them next week. If anybody has any other questions to them, also let me know, I don't want to spam them, but I could compile a few questions as one message to clarify whatever we need.Konjad could you politely ask them about the missing license? It's going to discourage a lot of people from looking at this.
You seem to have the best working relationship with them at this point.
The game crashed when I tried to initialize a dialogue.
Just came back from holidays and the first thing I did after coming home was to take shower.The license is the only important question here.
I'm really glad at least this one person works on it, so my constant nagging developers yielded benefits and was not for naught.This fork seems to be making some progress:
https://github.com/rohit-n/Prelude
Not sure if this is some dexer or just a rando that came across it.
rohit-n seems to be doing a fine job with porting prelude to directx9.Pretty busy with other stuff, but have some plans. Already duly noted all tricks for compiling it.By the way, Fowyr - what about you? I had an impression that you were one most interested in the source code, do you have any plans to pick it up?
Anyway, anyone knows where I can find the assets/other stuff for the 1.5 version? I can't find those anywhere. I own the game so it wouldn't be piracy. Probably.
I definitely have them, but couldn't access files on that computer now.Anyway, anyone knows where I can find the assets/other stuff for the 1.5 version? I can't find those anywhere. I own the game so it wouldn't be piracy. Probably.
Fowyr you wouldn't happen to have any of the 1.5 files lying around would you? You seem to be the most thorough archivist for Prelude stuff.
Patch in Modron's link seems right. I remember installing 1.35 and upgrading it to 1.5 myself.Fowyr said:Version 1.5 have "another meal" option, but still had reputation check.