I beat both order and disorder campaigns in WA (and each final mission). That 4th mission left me traumatised so badly i dont think ill ever play chaos againYou could try Chaos then. They are somewhat similar, but not quite. I switched to chaos when I got bored with SM in MP, and never went back.Gave it another shot with Space Marines, way easier, since I actually know how that faction works.
Such a nice Catch 22. Right now I know how most of factions work, but Im burnt out. When that passes, Ill forget how factions work, and the campaign throws you right into it, without taking time to familiarize you with factions again. Fun.
It was ok,but very slow.Anyone played Rising Kingdoms? How did you like it?
Played it a lot when I was younger, and I remember it with some warmth. Could be nostalgia glasses tho.
Spellforce 1It was ok,but very slow.Anyone played Rising Kingdoms? How did you like it?
Played it a lot when I was younger, and I remember it with some warmth. Could be nostalgia glasses tho.
Also i would recommend spellforce 3 if you haven't tried it.
Dune II ?
No Man's Land is an RTS set in colonial America:
Not enough mention of Age of Empires 1 & 2. Just make sure not to take what's said about history in it at face value, especially in the second and lengths it goes for dramatic license.
Warzone is already mentioned enough, early Warcraft as well.
I also liked Blitzkrieg 1 & 2s campaigns, though I admit I didn't really get my head around the first and resorted to using my scouts to spot and clear the map with my artillery most of the time.
No Man's Land is an RTS set in colonial America:
How good is this? What's it like in gameplay?
Wtf?!Decent enough Age of Empires clone, plays a bit like AoE3 except less polished, and without the stupid home city mechanic nobody liked.
Wtf?!Decent enough Age of Empires clone, plays a bit like AoE3 except less polished, and without the stupid home city mechanic nobody liked.
That was by far one of the best things about the game. Trading posts messed up the gameplay and tracks didn't allow walls on top. But walls were entirely useless anyway due to everyone being able to shoot through them (!!!).
But the home city? A way to add some player agency and slight RPG-aspect to the game. Nice!
If at all, it was maybe a bit too ambitious and certainly lead to severe imbalances in MP. Thankfully, I don't give a fuck about MP, so it allowed me to play all kinds of weird focuses for the nations just for fun. If only it had a conquest campaign to go with it...
I wish more RTS games allowed that kind of customization.
I agree it was stupid that you had to unlock levels in MP first, but iirc that was scratched at some point and everyone just had everything unlocked.Wtf?!Decent enough Age of Empires clone, plays a bit like AoE3 except less polished, and without the stupid home city mechanic nobody liked.
That was by far one of the best things about the game. Trading posts messed up the gameplay and tracks didn't allow walls on top. But walls were entirely useless anyway due to everyone being able to shoot through them (!!!).
But the home city? A way to add some player agency and slight RPG-aspect to the game. Nice!
If at all, it was maybe a bit too ambitious and certainly lead to severe imbalances in MP. Thankfully, I don't give a fuck about MP, so it allowed me to play all kinds of weird focuses for the nations just for fun. If only it had a conquest campaign to go with it...
I wish more RTS games allowed that kind of customization.
Yes, for mulitplayer it was absolutely terrible since it required you to gind matches in order to level up your home city enough to compete with others who already upgraded it to the point of getting roflstomp abilities against you.The mechanic should've stayed in single player, as it has no place in competitive multiplayer matches.
fix it for you matebaldur's gate 3
Not true, sadly. However, once you got a city to level 10, 20, 30 etc. all the other towns you made would be created at that level as well. So If you have France at lvl 50, you can make a new German town and it too will be lvl 50.I agree it was stupid that you had to unlock levels in MP first, but iirc that was scratched at some point and everyone just had everything unlocked.Wtf?!Decent enough Age of Empires clone, plays a bit like AoE3 except less polished, and without the stupid home city mechanic nobody liked.
That was by far one of the best things about the game. Trading posts messed up the gameplay and tracks didn't allow walls on top. But walls were entirely useless anyway due to everyone being able to shoot through them (!!!).
But the home city? A way to add some player agency and slight RPG-aspect to the game. Nice!
If at all, it was maybe a bit too ambitious and certainly lead to severe imbalances in MP. Thankfully, I don't give a fuck about MP, so it allowed me to play all kinds of weird focuses for the nations just for fun. If only it had a conquest campaign to go with it...
I wish more RTS games allowed that kind of customization.
Yes, for mulitplayer it was absolutely terrible since it required you to gind matches in order to level up your home city enough to compete with others who already upgraded it to the point of getting roflstomp abilities against you.The mechanic should've stayed in single player, as it has no place in competitive multiplayer matches.
But I might remember wrong, barely played it online.