AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
If you play this game for the story missions, you get... story missions. And you miss about 75% of the game that way.
And I spent about 400 hours living that fantasy, which no other game/interactive movie can offer at this level of production values. Thank you, Rockstar.Westerns are a genre known for solitary men heading out into the wilderness and doing cool shit,
The most iconic thing about Westerns is of course the quick-draw. RDR2 has a bs quick-draw, if you hold down a couple of buttons, you can enter Deadeye automatically with a quick-drawing animation. But if you want to do the real thing, oh boy.
I don't really care about the story missions. The story missions I think of as of happening to someone else. A movie. My open world gameplay is me, my decisions, I'm directing and playing the lead role.So your fantasy is to follow an actual manly dude for 400 hours after realizing he is insane on railroaded missions, and then hunting on the side to pretend like the game has actual freedom (what kind of fish do I decide to hunt today!), and then die of TB for 200 hours?
Oh wait, you also love BG3. Never mind.
The most iconic thing about Westerns is of course the quick-draw. RDR2 has a bs quick-draw, if you hold down a couple of buttons, you can enter Deadeye automatically with a quick-drawing animation. But if you want to do the real thing, oh boy.
Never played it but I vaguely recall someone complaining about being able to shoot around corners since the hit detection was tied to the crosshair and not the gun in the player's hand.Got a kick years back out of other players accusing me of hip-firing sniper rifles with external crosshairs in Max Payne 3. The combat and movement absolutely crush Red Dead 2 and GTA. Shame the balancing was so bad and most people played in filthy Soft Lock. Also liked how the player characters talked instead of being like these weird mutes in later Rockstar multiplayer.
I agree that the combat is on the easy side, but the story is clearly inspired by Butch Cassidy/the Wild bunch, and many other western tropes. Anyone who thinks westerns are all glory and happy endings featuring upstanding heroes has never seen The Shootist, or The Searchers, or Unforgiven. I agree with American Krogans take that Arthur's personality and beliefs are anachronistic and incongruous, but having a tragic dying hero is perfectly in line with the genre.
I don't get the last part of your post. Max Payne's enemies, some of them, should have been shoot-dodging (and sliding) since the first game.Never played it but I vaguely recall someone complaining about being able to shoot around corners since the hit detection was tied to the crosshair and not the gun in the player's hand.Got a kick years back out of other players accusing me of hip-firing sniper rifles with external crosshairs in Max Payne 3. The combat and movement absolutely crush Red Dead 2 and GTA. Shame the balancing was so bad and most people played in filthy Soft Lock. Also liked how the player characters talked instead of being like these weird mutes in later Rockstar multiplayer.
Also something about there being female skins and being able to shootdodge as a mafia wife.
Is it? Your character can bullet sponge and heal by eating a can of beans.Muh slow and realistic
It's just there to distract you from the fact that the game is basically the same thing over and over: ride horse > cutscene > gunfight > ride horse > meet NPC > listen to one-sided version of history > ride horse > repeat.Mechanical bloat for no reason
Best way to do that might be to download a savegame from nexus set at the epilogue/main story finished where all the side content is still available (missions, gear collection, hunts etc).Great game if you ignore the story and just play poker in Valentine.