Aghoric Visions
Literate
- Joined
- Apr 5, 2023
- Messages
- 27
Nog shooting a bald white male on the ground in the head.
Yeah, fuck that BLM imagery.
Yeah, fuck that BLM imagery.
>>>Ex-Shroud of the Avatar staffRe: Redfalls team, in particular the world/level design team is interesting. It consists almost exclusively of "fresh blood", mostly brought in from other open world developers/projects. Going to their LinkedIn profile reveals that a lot of them were hired as late as early 2022... I get that they wanted experience where possible and/or wanted to quickly fill their roster. But it also seems that Redfall didn't fully take off until last year.
Lead Open World Designer:
Rachel Adams. Ex Mass Effect Andromeda and Anthem. Rachel Adams video game credits and biography - MobyGames
Open World Design Team:
Jason Pane: Newbie. Ex Destiny. Jason Payne video game credits and biography - MobyGames
Morgan Gain: Newbie. Ex Mafia. Morgan Goin video game credits and biography - MobyGames
Lead Level Artist:
Michael Hutchison. Newbie. Ex Shroud Of the Avatar, Star Wars: The Old Republic, animation jobs for Sierra oldies.Michael Hutchison video game credits and biography - MobyGames
Level Architecture Team:
Jim Magill. Did stuff for Prey already. Jim Magill video game credits and biography - MobyGames
Freddie Lee. Newbie. Ex Mafia III. Freddie Lee video game credits and biography - MobyGames
Camden Beyer. Newbie. Ex Saints Row. Camden Bayer video game credits and biography - MobyGames
Lilian chow. Newbie. Ex Far Cry + Watch Dogs. Lilian Chow video game credits and biography - MobyGames
Elisabeth Kim. Newbie. Ex Watch Dogs. Elisabeth Kim video game credits and biography - MobyGames
Nicole Tan. Newbie. Ex Tomb Raider, Avengers, etc. Nicole Tan video game credits and biography - MobyGames
Alison Dela Cruz. Newbie. Allison Dela Cruz video game credits and biography - MobyGames
Dan Qinn. Newbie. Ex Days Gone. Dan Quinn video game credits and biography - MobyGames
Katherine Stull. Newbie. Katherine Stull - Level Architect - Arkane Studios | LinkedIn
Level Design:
Jeremy Catlin. Did some stuff for Prey already. Jeremy Catlin video game credits and biography - MobyGames
Kelly Mangerino Ferry. Newbie. Ex Mafia III. Kelly Mangerino Ferry video game credits and biography - MobyGames
Campaign Level Design Team:
Antony Huso. Arkane Veteran. Anthony Huso video game credits and biography - MobyGames
Steve Powers: Arkane-, Deus-Ex- and Origin-Veteran. Steve Powers video game credits and biography - MobyGames
George Royer: A couple years at Arkane already, seems to have been promoted though (was a playtester on Prey). George Royer video game credits and biography - MobyGames
Paris Stacy: Newbie. Paris Stacy - Level Designer - Arkane Studios | LinkedIn
Cory O'Brien: Newbie. Did writing before. Cory O'Brien video game credits and biography - MobyGames
Well IF you do play it I hope you'll at least have better time with it than I did. Maybe you'll even finish it! (I suspect that would place one in a rather small club indeed)Bought Weird West. Not sure if I'll ever actually play it but hopefully a small contribution increases however small the likelihood Raf makes something worth my time again.
Follow the CEO, what else? Why is that even a question?What would you do in this situation? You are a game developer for the last bastion of the Immersive Sim design philosophy (which inspired you to make games in the first place) in the whole industry. The studio's output is somewhat niche and poorly marketed, but still manages to garner praise from the reviewers and public alike, and most importantly, it always sells decently in a "long tail" basis. Then, one day, the higher-ups decide that's not enough. So your heavily specialized dev team has to scrap whatever the fuck you actually want to work on for a trend-seeker: how about an Always-Online Co-op Hero Shooter riddled with MicroTransactions™? Your Creative Director, who's also the studio founder and CEO, finds himself worned out and leaves. Then your fellow veteran devs follow suit. The studio higher-ups keep hiring the wrong people, for the wrong reasons, to try and fill the void.The only question remains for me is what happened to the Prey team. 50 people don't just go away because they were asked to make an co-op shooter. Were they laid off after Prey?
What would you fucking do?
Doom Eternal is unironically the best & most difficult FPS ever made, and it was made recently.
Bought Weird West. Not sure if I'll ever actually play it but hopefully a small contribution increases however small the likelihood Raf makes something worth my time again.
No, it's the first one:Videogame narration is not about you cringey metaphorical story about vampire being rich white getting in the way of your luxuray space gay communist utopia.
It's the journos that do that. It's not organic.Yeah nah, this trend of exalting the "writers" needs to die. Return to classic gaming: Premise, bunch of gameplay, end.
"Narrative Designer" is a job for a movie studio, not games. The narrative you need in a game is "You're this person, this dude/demons/aliens are up to no good, fuck them up." Washed up hacks who couldn't make it in movies so they write shit moviegames are what caused this.
No one would care about Disco Elysium if it wasn't for Kurvitz and pals. The Prime Juntas wouldn't make anything as well-received on their own.Writing cringe Zoomer dialogue doesn't make you a "developer"