Boleskine
Arcane
- Joined
- Sep 12, 2013
- Messages
- 4,045
And the thing that amazed me most I experienced in the first ten minutes of the game and I can't talk about it because... Ron and Dave managed to do something I would have thought was impossible in terms of storytelling and they pull it off I think admirably.
It’ll be worth the wait even if people are raving about parts they don’t like. Because this will certainly excite. There’s plenty in there to discuss for years to come.
I actually had a kind of a vision as I was looking at this and thinking about some of the elements of storytelling in it. That, at the Game Developers conference every year they now do a poster session for students who have been studying games and they will talk about a game and they, you know, are analyzing it and I realized what they have done with Return to Monkey Island I fully expect will be the subject of Master’s and PhD thesis in times to come.
Just because there are so many interesting ways of telling a story and exploration of what an interactive storytelling is all about that, you know, on a very serious scholarly level. Not to make this sound stuffy at all, but it’s just so deep that I think that people will find it fascinating for years to come.
That's a mighty high bar to clear.