I appreciate it. I mean, I'm probably not ever going to be a commercial dev, but I am planning on remaking an obscure older adventure. One that got lost to time thanks to ugly flight sim-esque graphics and a bizarre control scheme. It was very open-ended, so this conversation about dead ends is very useful. Removing dead ends would remove what made the game good and the idea of a fan remake is to at least try making the game better...This discussion is cute but kinda pointless. I mean this kind of discussions could have had a meaning if they were about to be taken into consideration by modern devs.
Although Modern devs don't give a flying fuck about deaths, dead ends, hard puzzles and feedback. It's like as if all of you entered in a time capsule and "fighting" each other about your fav adventure/mechanical tropes.
It could be useful for adventure codex devs but they are few here.
I was going to bring up the PS3 version, but someone else did. Funny how at least the console versions seem playable. I think when I last tried it I was on Windows 8, frankly its a miracle the game ever worked at all long enough for people to release it...I assume.I downloaded the GOG version and this thing is hilariously unacceptable. I'm on W7 and the game crashes after the intro. I tried everything, all the compatibilities and even the 4G memory patch.Speaking as someone who was interested in it once upon a time, it is an absolute pain to get running. And by pain, I meant that back when I tried playing it the game just wouldn't run.
Every time it crashes I laugh like a maniac while wondering why the fuck are they selling this shit! Would you buy a TV if it was only capable to show a black screen?
Even if I manage to find a solution, I'm pretty sure it will fuck me later. It reminded me of Prelude to Darkness, but at least with that game I was able to play a few hours before I gave up.
Anyway, nuke it from orbit.
Which one?but I am planning on remaking an obscure older adventure
If you feel like torturing yourself, its Galactic Empire. It doesn't look like one of course, but that's part of the reason why its been forgotten, in addition to those aspects I named. Oh, and its a pain to get running too, since it doesn't work in regular DOSbox last I checked. Guess that's one of the things my theoretical remake would fix.Which one?but I am planning on remaking an obscure older adventure
I tortured myself by watching RtMI (at x1.5 speed), that's enough for now.If you feel like torturing yourself, its Galactic Empire.
wow is ends kinda like thimbleweed parkI finished the game. Someone in the thread said the fourth act was the best part of the game. I agree with that.
Overall, the game is not horrible. But I can't call it good either. Not very funny, not very pretty, not very clever, not very challenging. Not a good game, on the whole.
Often authors who are asked to write a sequel say they will only do it if they have a really good idea. I don't think there is such an idea behind this game.
In the secret letter at the end of the game, Ron writes that such an idea was a desire to reflect on the theme of being a has-been, on nostalgia, on trying to relive the past, etc. That sounds promising. And some hints of this theme are evident in the course of the game. But what's the message? Should we stop trying to relive the past? Stop being nostalgic? Why make this game at all then? It's literally parasitic on nostalgia. Moreover, it doesn't feel like Guybrush is really letting go of his past at the end. Maybe it's a game about the inability to let go of the past? A tragicomedy? But does it work as a tragicomedy? It didn't feel that way to me.
I also didn't like the collapse of the game into allegorical nonsense by the finale. In fact, it's about time someone declared that the allegories are overrated. At least pure allegories that completely ruin the entire narrative. You want an allegory, first make your story work on a basic level. Make sure it's coherent and interesting, with a normal ending. And then on top of that, create an allegorical level of interpretation. Now that's a work of art.
RtMI begins as a normal (comical and not very serious, of course) story, but then it rolls into pure allegory at the end and completely stops working as a normal narrative. It's worse than the hated MI2 ending. At least there was a final fight first, and the mindfuck ending had some intrigue and humor. Here there is no final confrontation, no intrigue, just the artsy-fartsy show-off. What was LeChuck's arc all about? At first we are hinted that he is a mirror of Guybrush. But where does he end up? Are his choices different? Was he unable to let go of the past and his obsession (the secret of Monkey Island? his love for Elaine? his revenge on Guybrush)? What is the point of this scene with the attraction turning off at the end? Is Guybrush symbolically letting go of his past?
Fuck this game.
The "action" sequences are very weird and feel almost tacked on just so you can shoot zombie like ghosts or escape from scary murder man, both of which may or may not be real (I theorized a bit because standard gun has infinite ammo, like it's just a finger gun used against imaginary foes).
Like many fans, Gerstmann isn't shy about calling Deadly Premonition's gameplay "awful." Swery doesn't mind, though.
"The combat might not be as good, but that's because it's being compared with shooting games," he laments. "That's the wrong comparison. Deadly Premonition is not a shooting game. We might have been able to create much better combat, but that wasn't important to us. I'm OK with people not liking that part of the game." In fact, Swery says an early version of the game had no combat; it was added later at the request of a publisher who told them it would not sell in the Western market if there weren't guns.
Swery also notes that Deadly Premonition isn't the only game to feature combat in a secondary role. He mentions a recent release that he's played for over 100 hours despite finding the combat completely boring. Then he laughs sheepishly and asks me not to mention the game by name. For as much as his game gets singled out for its failings, he doesn't feel comfortable calling out another developer.
Unexpected take back coming from you, so I'll definitely grab it and also I legit want to critique it myselfFinished the game and got what I came for which was spending more time with the fun characters and cartoony setting. While I wouldn't say that the ending is good it was still satisfying since it didn't end on another cliffhanger, and I thought the final scene with Elaine and Guybrush was sweet enough and teased the fact that the adventure was far from over while everything with this story was "resolved". By now I'm used to Ron's endings being bogus and you just have to accept that and try to make the most out of the journey itself. I do agree that even then the journey in Return does have its share of schizophrenia (why pretend like any of the characters matter or had motivation if they were just animatronics who would get no conclusion whatsoever, or even just quietly killed off screen despite being one of the most important characters?) It's a weird game. I enjoyed my time with it. It just ultimately failed to say anything about the themes of nostalgia and new vs old. I wouldn't be too surprised if the game's ending sequence was rushed and unfinished.
Holy shit dude.If you feel like torturing yourself, its Galactic Empire. It doesn't look like one of course, but that's part of the reason why its been forgotten, in addition to those aspects I named. Oh, and its a pain to get running too, since it doesn't work in regular DOSbox last I checked. Guess that's one of the things my theoretical remake would fix.Which one?but I am planning on remaking an obscure older adventure
Day 15Return to Monkey Island was released less than ten days ago, yet it has already fallen to spot #67 on Steam's global top sellers list.
https://steamdb.info/stats/globaltopsellers/
I think MRY might have to revise his prediction that RTMI will be the most successful adventure game ever produced.
Posts like this are why I love this forum. I'm serious, its always neat bringing up some obscure game I've played in the past couple of years, and then someone chimes in about how it was like playing it back in the day. Its a confirmation that someone actually played it at the time and its not just played exclusively by people taking a lawnmower approach to games years later.Holy shit dude.If you feel like torturing yourself, its Galactic Empire. It doesn't look like one of course, but that's part of the reason why its been forgotten, in addition to those aspects I named. Oh, and its a pain to get running too, since it doesn't work in regular DOSbox last I checked. Guess that's one of the things my theoretical remake would fix.Which one?but I am planning on remaking an obscure older adventure
I kept playing this game when I was 7. For hours. I literally can't wait.
Best Storytelling:
- IMMORTALITY
- Return to Monkey Island
- Horizon Forbidden West
- NORCO
- I Was A Teenage Exocolonist
- Wayward Strand
PC Game of the Year:
- Neon White
- Return to Monkey Island
- Hardspace: Shipbreaker
- Teardown
- Total War: Warhammer 3
- Warhammer 40,000: Chaos Gate - Daemonhunters
Studio of the Year:
- Roll7
- Terrible Toybox
- Half Mermaid
- FromSoftware Inc.
- Interior / Night
- Tribute Games
I recognize none of these games or studios (well, maybe FromSoftware) except for RtMI and just because it was such decline.ReMI has been nominated for two Golden Joystick awards, and Terrible Toybox is nominated for studio of the year.
Go forth and vote for it, retro fascists.
https://www.gamesradar.com/elden-ri...ng-opens-for-the-golden-joystick-awards-2022/
Best Storytelling:
- IMMORTALITY
- Return to Monkey Island
- Horizon Forbidden West
- NORCO
- I Was A Teenage Exocolonist
- Wayward Strand
PC Game of the Year:
- Neon White
- Return to Monkey Island
- Hardspace: Shipbreaker
- Teardown
- Total War: Warhammer 3
- Warhammer 40,000: Chaos Gate - Daemonhunters
Studio of the Year:
- Roll7
- Terrible Toybox
- Half Mermaid
- FromSoftware Inc.
- Interior / Night
- Tribute Games
Such tends to be the way of awards. Its rare for them to ever be right, as most aren't actually about which games were best, but which hipster studio hit the award makers likes best that year. Who remembers half the random video game awards of yesteryear? The Codies, anyone? If it actually appeals to people no one cares. I do find it interesting that almost all of the best storytelling in games were for adventure games. Really bringing those games back, Ronnie, me boy.I recognize none of these games or studios (well, maybe FromSoftware) except for RtMI and just because it was such decline.ReMI has been nominated for two Golden Joystick awards, and Terrible Toybox is nominated for studio of the year.
Go forth and vote for it, retro fascists.
https://www.gamesradar.com/elden-ri...ng-opens-for-the-golden-joystick-awards-2022/
Best Storytelling:
- IMMORTALITY
- Return to Monkey Island
- Horizon Forbidden West
- NORCO
- I Was A Teenage Exocolonist
- Wayward Strand
PC Game of the Year:
- Neon White
- Return to Monkey Island
- Hardspace: Shipbreaker
- Teardown
- Total War: Warhammer 3
- Warhammer 40,000: Chaos Gate - Daemonhunters
Studio of the Year:
- Roll7
- Terrible Toybox
- Half Mermaid
- FromSoftware Inc.
- Interior / Night
- Tribute Games
I've only played Neon White from this list and it is amazing. I've already created a thread for it, but interest has been low so far.I recognize none of these games or studios (well, maybe FromSoftware) except for RtMI and just because it was such decline.ReMI has been nominated for two Golden Joystick awards, and Terrible Toybox is nominated for studio of the year.
Go forth and vote for it, retro fascists.
https://www.gamesradar.com/elden-ri...ng-opens-for-the-golden-joystick-awards-2022/
Best Storytelling:
- IMMORTALITY
- Return to Monkey Island
- Horizon Forbidden West
- NORCO
- I Was A Teenage Exocolonist
- Wayward Strand
PC Game of the Year:
- Neon White
- Return to Monkey Island
- Hardspace: Shipbreaker
- Teardown
- Total War: Warhammer 3
- Warhammer 40,000: Chaos Gate - Daemonhunters
Studio of the Year:
- Roll7
- Terrible Toybox
- Half Mermaid
- FromSoftware Inc.
- Interior / Night
- Tribute Games