Just finished the demo, took me about 4.3 hours according to Steam. The game begins with an action packed shooting section and IMO shows both the game's weaknesses and strengths - the weakness is that it is clearly a low budget title (though kinda expected, from the credits i counted around 60 people working on the development company, including those who left - the "additional xxx" parts - and i think there are some names doing more than one thing) and the strength being that the shooting feels meaty and the environments adequately... RoboCop-y. It has several bugs, like the zoom level being sometimes borked and in a couple of cases scripted events didn't proceed and i was just stuck there being able to look around but nothing happening until i reloaded the last checkpoint (thankfully the checkpoint was right before the scripted event started so i didn't had to repeat anything). Also the performance is quite bad, at least on my RX 5700 XT, i couldn't go above ~45 fps regardless of which toggles i switch. I ended up limiting the framerate to 30 fps and playing with the gamepad (where the lower framerate isn't as noticeable as with the mouse).
The writing has some humor in it, mainly quips Robocop makes (e.g. in one case you find some guy throwing garbage at the sea and you fine him, he complains that he did that because the garbage truck didn't pick up his garbage which was full of fish and it smell, so Robocop tells him next time to avoid any fishy business - yeah, not anything special, but made me chuckle). As a related topic, i think the voice acting is a bit better than what was shown in the older videos, or actually, better edited.
The shooting feels good but it doesn't seem to be what you'll be doing most of the time. Even though the demo starts in a corridor shooter-like setting, after that you are left free to roam a city block, find various evidence to wrongdoing, investigate some crimes, etc - these are all side quests that you can ignore after the intro shootout part, you are installed some sort of chip that tracks your activities and is basically the in-game explanation for getting upgrades (there are various upgrades you can get, and most of them are outside combat) and tracking your behavior (you are often given multiple choices on how to deal with suspects and criminals, supposedly this will come up later). The sidequests are basically tracking down criminals, collecting evidence, etc - in some cases you need to have enough points on a skill for the evidence to be collected (it didn't make much of a difference in the demo area, there was a case where there were some batteries that were evidence but i didn't have enough points in "engineering" to tell, however i found alternative evidence anyway which i'm not sure if there were any checks for... then again i did add a lot of points in "deduction" :-P). Also talking to other people can help and while there is a quest marker for where to go next, the extra info and people are never marked. That said, i think the game relies a little too much on finding random crap on the map and the city block is about 125% of the size it should have been (i found myself walking in empty streets without anything to do just to reach some end with some random evidence object more often than i'd like).
My understanding for how the game will play is that you'll be placed in various "open areas" where you have a main goal to do but can also do various subquests before proceeding. In a way it reminded me of Deus Ex' approach (though at least from the demo i didn't get the impression you had much in terms of alternative approaches - then again the game has a lot of skills you can increase and in the demo even if you put all your points in a single skill you can barely reach 2/5ths of it).
One thing that i found missing was some way to let enemies surrender - there was this old Robocop game for PS2 and Windows which was in general widely panned (and for good reason), but one thing i remember finding a neat idea was that you could shoot enemies in the limbs (or just miss them) and they'd often surrender (in fact they'd sometimes surrender just by approaching them) and you'd put them in cuffs. IMO this feels closer to what Robocop would do (actually i think you lose or get chastised -i don't remember which- if you kill too many innocents and people who did want to surrender).
Another thing that i found kinda weird is that the game (especially once you enter the open area in the city) feels too... quiet. I do not really want to have some take on the robocop theme constantly playing on the background, but i'd expect a supposed metropolis to have more noise. Hell, there is often more noise where i live :-P. The game didn't even have some background car/engine noises (actually there weren't any moving vehicles at all, though i guess the developers didn't want any complaints about not making Grand Theft Robocop :-P).
Anyway, based on the demo, i think it'll be a good game similar to their Terminator game - and i also expect it to be as divisive due to the lower budget and all the jank. But also like that game i think they did a good job bringing the movies to the game with various locations that
really feel like they were taken out of the movies and various references to them.
Talking about references, i wonder if this is a reference to New Vegas' glowing t-rex dino toys you find in Novac's shop (the store guy in it tells you that kids thought the glowing liquid was Nuka Cola, drank it and got sick from it) or both games reference something that went over my head: