tripedal
Augur
Regardless of the simplicity of the system, I have to say that exponential power curves are superior to logarithmic ones.
I don't know any RPGs where all skills are equally useful, do you?
Throwing isn't that bad either and first aid and doctor are very useful assuming we don't save scum (otherwise you can heal a crippled limb or other injuries even with very low skill). Same goes for lockpicking or gambling. Try to use these skills while having them at less than 100% and not using the load feature.
impressively coded mages will sling a multitude of spells that change dynamically depending on your own combat actions and, if you are good enough, you will face off against two dragons AND an archmage (I had to give up on that one and solve it through dialogue – making it the only fight in Pillars I have not beat).
Newfagging intensifies.Just keep up the good work. It is articles like yours that ultimately decide the industry's perception of this place, much more so than whatever is the current consensus among the most edgy and vocal posters.Glad to see that as the world changes, Codex remains Codex
It is easy to hate on stuff when you're anonymous poster who doesn't need to care about the site's reputation and its relationship with devs and publishers.
Pillars is ultimately always going to be a flawed game because the attack of opportunity mechanic and the complete lack of most kinds of crowd control outside that awful system, in a RTWP game where 90% of the appeal of the Infinity Engine games was managing positioning in combat, is hot garbage.
What changed? Philosophy or the game? Sawyer's gonna sue codex over questioning his integrity!
RPG Codex Kurze einführende, vergleichende, rückblickende Besprechung: Die >>Infinity Engine<< Spiele, Die Säulen der Ewigkeit, und Der Weiße Marsch, ihre Entwicklung, Herausforderungen, Aufbau, Geschichte, und Zukunftsaussichten, vol. I-XXIII.We clearly need longer titles: "RPG Codex Short Introductory Retrospective Comparative Review: The Infinity Engine Games, Pillars of Eternity, and The White March, their Evolution, Challenges, Design, History, and Future Prospects, vol. I-XXIII."
It would be even better in German.
The news that more Archmages will be in 2
The news that more Archmages will be in 2
If you're talking about this Sawyer tweet, it's clearly a joke.
Will we run into Archmages in Deadfire as we did in The White March?
<Josh looks at the camera knowingly>
KA: Didn't we have a backer tier for that?
JS: Oh, to make an Archmage? There is that. But...the answer is yes. You will. We're not saying who, but yes, the boys are back in town.
Pillars is ultimately always going to be a flawed game because the attack of opportunity mechanic and the complete lack of most kinds of crowd control outside that awful system, in a RTWP game where 90% of the appeal of the Infinity Engine games was managing positioning in combat, is hot garbage.
Nearly every class has crowd controlling abilities that can have very long durations if you boost your intelligence, and they stack. Positioning is more important in PoE than it is in the IE games. I can understand not liking AoO, but if anything it makes positioning even more important and gives weight to items and talents that change movement speed.
Regardless of the simplicity of the system, I have to say that exponential power curves are superior to logarithmic ones.
Funnily enough, the timing here is impeccable, since I've played through these expansions myself a couple of days ago. And while I still believe that some systems in Pillars of Eternity are fundamentally broken, and despite a myriad of patches there are still stray bugs and typos to be found, for the most part I agree with this Codex review. Playing The White March is like playing a completely different, well-crafted game. For anyone who found the base Pillars of Eternity to be a bit on the dull side, I would strongly recommend giving The White March a chance.
You can't talk to these people because they remember liking BG1 when they were four years old and then played PoE for five minutes and decided it's the worst game ever. The amount of times I've seen people complain about PoE things that literally are not factually true and then just make up things about the infinity games is insane.
Can I do the review of PoE 2? And by "the" review I mean "one of the several" reviews?
It is a harsh companion, nostalgia. It deceives you into thinking the magic of childhood remains magical and sours what should be enjoyment of modern marvels. So many Kickstarted games have fallen prey to its lies, implementing stock ideas that were already outdated at the time in misunderstood attempts to stay true to the source material.
...
Pillars of Eternity: The White March is a rare phenomenon because it sorts through the past with clarity of vision, doing away with quaint mechanics and obsolete system design while holding onto what always worked,
Well the caliber dropped slightly since then, didn't it? :^)I thought you'd decided you weren't cut out for Kodex-kaliber reviewing.
What encounter design if there are no solid systems and hard counters? WTF are you talking about? Besides we played patched POE. Was it better? Hahahaha oh wow.How many of the people in this thread have actually played White March pt1 and 2 I wonder?
Love it or hate it, it has to be said the expansion is dramatically different from the base game. And considering many of the issues people had with Pillars of Eternity were encounter and level design, not system based, the change in the expansion is pretty significant.
Pillars is ultimately always going to be a flawed game because the attack of opportunity mechanic and the complete lack of most kinds of crowd control outside that awful system, in a RTWP game where 90% of the appeal of the Infinity Engine games was managing positioning in combat, is hot garbage.
But shouting down an expansion that is pretty seriously different to the base game is pretty moronic.
The White March content is different enough that the comparison I'd draw is between Shadowrun Dragonfall and the base game. Same fundamentals but thoroughly different outcome.
Should've been released as a standalone game then
But it wasn't, and if the Codex's review system can't cope with that simple fact it's that's just nitpicking. Some expansions are very similar to the basegame, the White March feels more like a module for Neverwinter than something connected to the basegame, there's fuck all narrative threads connecting the two at the end of the day.
There's a bunch of REAL issues with White March that you can draw an actual bone with other than that shallow argument.
Well he is the most obnoxious cuck here and is setting Codex cuckhold standard. We must reward innovators appropriately.If not for Crooked Bee Infinitron wouldn't have that much influence. Someone has to approve these shit news and allow for inXile/Obsidian spam (plus high-profile Kickstarter spams for games with budgets 1 M $ and more), if you ask me that someone is the main culprit and the reason that this site is becoming another IGN/NeoGaf.
Notice that in the age of incline votes, Crooked Bee gave PoE a 5 and Tyranny a 4. The list of people who gave PoE a 4 includes Zed, Felipepepe, Jedi Exile, and Mastermind. So yeah, they are trying really hard to make this place into a Obsidian central fanboy club, and they will treat the next PoE as a classic on release. They couldn't believe their luck when people decide to use Infinitron as a scapegoat for their sins.
"Hi, my name is Infinitron!"
Today someone posted a poll about needing different newsposters and infinitron not doing his job, poll is extemely positive towards infinitron .... So after celebrating and a drug fuelled party at codex HQ , backed by obisidian marketing department, they had to post another poe review.Does this game really deserve all this extra attention?