But what about spells man????LOL. My review of PF:WotR :
Good power fantasy but still worse than kingmaker
End of my review.
But what about spells man????LOL. My review of PF:WotR :
Good power fantasy but still worse than kingmaker
End of my review.
He does not play the game. He makes builds, tests them, and publishes them on his Steam page or wherever. He is not interested in the story itself. IMHO, it's worse than hate; it's exploitation.
Pathfinder: Kingmaker + Wrath of the Righteous Retrospective Review by Desiderius filled with Steve Sailer-style digressions about race, gender and politics.There’s only one person on the whole Codex who could have written a proper review on WOTR. It is…
What a waste of opportunity. DarkUnderlord I want my money back.
Kingmaker doesn't have mythic levels. PF:WotR is objectively a better power fantasy. Shit review.LOL. My review of PF:WotR :
Good power fantasy but still worse than kingmaker
End of my review.
Desiderius how much will you charge if I commission it?Pathfinder: Kingmaker + Wrath of the Righteous Retrospective Review by Desiderius filled with Steve Sailer-style digressions about race, gender and politics.There’s only one person on the whole Codex who could have written a proper review on WOTR. It is…
What a waste of opportunity. DarkUnderlord I want my money back.
Another companion points out how obvious she is, that's not the surprise. The surprise is that she's unfixable, unlike Wendu and Arue (who showed up fixed but still has a lot of angst about it).So I guess they failed? Because it's pretty clear she's a bad case of CE from the start.
People who stick with her do "lmao evil" playthrough or are just curious.
Not gonna lie, I enjoyed this somewhat edgy anime writing in a cRPGs, just from novelty perspective.
Also, bitch is fun to build.
But what about spells man????
LOL. My review of PF:WotR :
Good power fantasy but still worse than kingmaker
End of my review.
This explains why Infinitron likes Solasta so much, the turn based combat in that game is so unbearably slow.... Kingmaker took me over 100 hours to complete; WotR took over 200. In fairness, I spent a large portion playing in turn-based mode, but even if I had stuck with real-time, it still would have taken significantly more time than the 80 hours they claimed to be targeting.
Like any good mod I only do it for free. My brain has been too fried by this iPalantir to write in any form longer than 280ish characters.Desiderius how much will you charge if I commission it?Pathfinder: Kingmaker + Wrath of the Righteous Retrospective Review by Desiderius filled with Steve Sailer-style digressions about race, gender and politics.There’s only one person on the whole Codex who could have written a proper review on WOTR. It is…
What a waste of opportunity. DarkUnderlord I want my money back.
Real surprise. They did the same shit with Val. No man gonna fix me! Yawn.Another companion points out how obvious she is, that's not the surprise. The surprise is that she's unfixable, unlike Wendu and Arue (who showed up fixed but still has a lot of angst about it).So I guess they failed? Because it's pretty clear she's a bad case of CE from the start.
People who stick with her do "lmao evil" playthrough or are just curious.
Not gonna lie, I enjoyed this somewhat edgy anime writing in a cRPGs, just from novelty perspective.
Also, bitch is fun to build.
Valerie is a dynamic character with an arc. The point of Cam is that she's static.Real surprise. They did the same shit with Val. No man gonna fix me! Yawn.
I’ve never skipped a day. It’s faceroll now on any difficulty if you buy Irabeth’s Army so I’m skipping that next run to see how I do.Can you explain what benefits can be gained from playing crusade mode as intended? The easier difficulties just modify your resources gained and the amount of recruits you can buy per week by 2/3 and story mode fixes it so you the game doesn't fail if you hit -50 morale (which I never got remotely close to). It seems to me that this just means you have to do a lot more day-skipping and possibly spend a lot more of your own money to get the stack you need to beat the various armies on the map. As far as I'm concerned this doesn't make it worthwhile.Played crusade on story mode, opinion invalid.
As if. If she had an arc she could get an alignment change like Reg and reclaim her destiny. Needlepoint Knight FTW!Valerie is a dynamic character with an arc. The point of Cam is that she's static.Real surprise. They did the same shit with Val. No man gonna fix me! Yawn.
I will never, ever trust anyone who ever claims that the turn-based combat in any RPG is too slow, UNLESS that game happens to be Wizardry 8 (which uses phase-based anyway).This explains why Infinitron likes Solasta so much, the turn based combat in that game is so unbearably slow.
Solasta may be for you, check it out. Simple, yes, but still somehow feels "epic". Just honest D&D.Maybe crpgs need to go small in scope. I dont know.
Isn't this the game where you can romance a shit demon?
Okay LannTheStupid here’s my review. Excellent job.I am currently in the middle of Act 4 at level 16 as a true neutral Witch Aeon, playing on Hard. My party mainly uses Seelah (mounted), Greybor (mounted), Camellia, Daeran (pet wolf), and Nenio.
My impressions are quite positive, and I definitely enjoy the game. The writing gradually improves and becomes fairly good by Act 4, although the start of the game is cringe with the SJW bombardment. In general, the game starts slow and keeps getting better, in contrast to Kingmaker, which is shockingly good early on (it felt like the second coming of Baldur's Gate after the prologue). I prefer each consecutive act and did not like the beginning, except in terms of combat. In fact, the early combat on Hard was so tough I even sacrificed some content to gain an edge by killing the elf woman to get her +3 bow - I liked that.
I would very strongly recommend getting the autobuff mod. No reason to skip it. With regards to difficulty, I think mods and changing difficulty make Steam achievements unreflective of preferences. Polls suggest many people play on Core.
Pros
- Itemisation is spot on. This is rare. Lots of memorable unique items for interesting combos. They are distributed well rather than simply getting more powerful all the time. There is reason to keep items from early stages.
- Lots of build diversity. Plenty of space for creativity. Good interaction between items and class abilities. Mythic levels make it even more diverse, all the while maintaining challenge.
- Fun strategic combat and many challenging encounters. I tried switching to Unfair, and it was a bit too tough, although I tried it in a tough area (Blackwater modified demons).
- Characters can make good combos with each other. E.g., my Greybor is pointless without the Paladin's finger, but he is extremely strong with it.
- Length. I like long good games. Complaining about it being long is preposterous, given that it actually gets better over time. If you're tired, drop it, you don't have to be completionist.
- Good amount of reactivity when it comes to mythic classes (although little reactivity with regards to non-mythic).
- Non-obligatory, missable joinable NPCs. Although it's still at the level of BG2 rather than BG1 in that sense (but then BG1 NPCs are bare-bones).
Neutral
- The setting is so over the top it was ridiculous at first. But then you get into the power metal groove.
- The theme of changing other characters is a bit cringey - however, it's not obligatory and you can change them for the worse.
- The writing is OK, starts bad but improves. There is sufficient branching. I keep Camellia around just because I like her, she's actually not that useful (I'd rather have Ember).
- The strategic layer is OK, it adds a bit to the atmosphere, and it's good to have a wacky module like this. The interface for it is straight up dumb though; why do you need a loading screen for every post. It's also far too trivial.
- The mounted combat seems a bit silly at first, but it makes sense given the huge size of the demons in the same areas. Mounts are OP for melee, however.
Cons
- Encounters towards the end get too heavy on early nuking and initiative, as in most turn-based games.
- Except in a couple of places (early tavern and end of act 3), there is no reason not to rest frequently.
- Trash encounters are a thing. The worst part were ghouls in the southeast in the chapel. But it matters less as nuking intensifies.
- Exploration is worse than in Kingmaker, although it is still not too railroaded.
I would not call it more of the same when it comes to P:K. P:K played just fine as RTwP, but here turn-based is the way to go for the vast majority of encounters.
Devs need to read.My main beef with recent crpgs is simple. The story and quests are completely unremarkable. Pillars had the same issue. Maybe crpgs need to go small in scope. I dont know.