- Joined
- Jul 22, 2019
- Messages
- 14,574
![Insert Title Here Insert Title Here](/forums/smiles/campaign_tags/campaign_2019.png)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Wrath](/forums/smiles/campaign_tags/Campaign_Wrath.png)
Devs need to read.My main beef with recent crpgs is simple. The story and quests are completely unremarkable. Pillars had the same issue. Maybe crpgs need to go small in scope. I dont know.
Devs need to read.My main beef with recent crpgs is simple. The story and quests are completely unremarkable. Pillars had the same issue. Maybe crpgs need to go small in scope. I dont know.
It's a bad game, and the writing is bad.It's a good game ruined by shit writing.
You can become a Legend and avoid chosing a mythic path..It's a bad game, and the writing is bad.It's a good game ruined by shit writing.
If the combat were really as good as people gush over, I may have been able to tolerate the AWFUL writing. But it's just not. It's boring.
Every area is nothing but overtuned trash mobs. Over and over, for a story and characters I can't even stand.
If the writing or level of freedom were good enough, I wouldn't mind the bad gameplay or buggy, bloated, spreadsheet pseudo-D&D, but you are FORCED to defend Nu Sodom. You are FORCED to defend the incompetent tranny and his orc wife who allowed the invasion in the first place. You are FORCED to select from one of however many edgelord superpower paths. And you are forced to select from the pool of terribad NPCs for your party until you can afford to create custom characters a la Kingmaker.
Which is really just another edgy path.You can become a Legend
And have no NPCs for your party for an extended period until you can afford to hire a full roster of mercs, yeah.You can kill almost all recruitable NPCs you see on first encounter.
Who cares? You still have to suffer through the story.You can chose a mythic path whose entire goal is to slaughter everyone.
Again, they cost money, or did when I played.You can pick mercenaries in your party instead of NPCs.
A ringing endorsement.The gameplay isn't bad, although it is not good either.
"Lots of games do this bad/stupid thing!" Again, not a great defense.Lots of praised RPGs are full of trash mobs like Morrowind and Baldur gate 1-2.
I haven't finished the game since I couldn't stand the writing but I thought that the core mechanics, the variety of encounters and itemisation were decent to good. Problem was that everything related to the story and the writing itself was mediocre at best to horrible and it's not a game I will ever again play.It's a bad game, and the writing is bad.It's a good game ruined by shit writing.
If the combat were really as good as people gush over, I may have been able to tolerate the AWFUL writing. But it's just not. It's boring.
Every area is nothing but overtuned trash mobs. Over and over, for a story and characters I can't even stand.
If the writing or level of freedom were good enough, I wouldn't mind the bad gameplay or buggy, bloated, spreadsheet pseudo-D&D, but you are FORCED to defend Nu Sodom. You are FORCED to defend the incompetent tranny and his orc wife who allowed the invasion in the first place. You are FORCED to select from one of however many edgelord superpower paths. And you are forced to select from the pool of terribad NPCs for your party until you can afford to create custom characters a la Kingmaker.
It's a good game ruined by shit writing.
My difficulty settings are more or less the same as the ones I used for Kingmaker
I liked Camilla, Ember, Wendy, Aru, and the antagonist. Galfrey also gave me an emotional reaction, but probably not the one the writers intended. Regill is the peak.Regill and hellknights are the only good writing in this game.
Yeah, Ember and Aru were one of the good companions. I actually think that the game is pretty good from a storyfag perspective. It's a mixed bag but I basically never talked to any gay and queer companions anyway. I completed the true Aeon ending and damn that was a truly amazing and bittersweet ending.I liked Camilla, Ember, Wendy, Aru, and the antagonist. Galfrey also gave me an emotional reaction, but probably not the one the writers intended. Regill is the peak.
Same. Also preferred the WotR minigame over the Kingmaker one. Not due to it being good (lol), but because it was less intrusive compared to the bullshit with the negative events in kingdom management & the way companions were tied into it as councilors.I liked wotr much more than kangmaker. Probably almost entirely because of mythic paths + turn based mode.
Same. Enjoyed doing my aeon -> devil playthrough, but I don't feel like it's worth the bother of replaying it for another mythic path (and even less so for the DLCs).Despite that I don't think I'll ever play through it again. It just isn't worth it for me as a storyfag.
Indeed.Okay @LannTheStupid here’s my review. Excellent job.
If enemy stats are too high for your liking, then lower them. Ridiculous thing to complain about when they give you the tools to alter them to your tastes.Besides, keyword was "overtuned". Meaning they're buffed in some way and aren't quick to get through, at least not at the start if you're playing on core rules difficulty.
>just lower the difficulty every time you see a cliff racer!If enemy stats are too high for your liking, then lower them. Ridiculous thing to complain about when they give you the tools to alter them to your tastes.
Or you can just set it to one level and then forget it.>just lower the difficulty every time you see a cliff racer!
Or maybe just don't put them in the game so often? The trash mobs aren't difficult, just time consuming.
Having the map be dotted with a dozen trash mobs that you need to spend the same amount of effort to defeat as the avg story fight is bad design. It's tedious design. It's bad gameplay.
Then that would solve nothing, since they're all the same relative difficulty. That's what I don't like about it.Or you can just set it to one level and then forget it.
No, it's a Roguey doesn't fully comprehend what I'm writing problem.This is a "user doesn't fully comprehend the system" problem. Expert powerbuilders can go through hard and unfair like a hot knife through butter.
In my experience, they are not. I wrote down whenever an encounter required no effort, a medium amount of effort, and a lot of effort.Then that would solve nothing, since they're all the same relative difficulty. That's what I don't like about it.
Something about this post makes me think we're just not going to see eye to eye on what constitutes a waste of time...In my experience, they are not. I wrote down whenever an encounter required no effort, a medium amount of effort, and a lot of effort.
Exactly. I played on Core myself, since I assumed that would be what the game would be balanced for. Everything lower felt easy, but Core and higher made the trash mobs drag on.Kinda difficult to gauge whether the game is balanced well if you don't play on Core Rules difficulty, anything lower is suspicious and anything higher is only for Pope Amole to record dumb videos about
You know what you, Westerners, say about "assume"?I assumed that would be what the game would be balanced for.
Translation: "I picked the difficulty that is too much for me." Moving on...This is bad design. Fights need to make sense within the world. If you make them tough, make them tough for a reason. Make it make sense. Make it feel natural and interesting.
See the previous translation.Don't make the player dread yet another boring trashmob fight that takes 5 minutes instead of 30 seconds, if you have to have one at all.
I ASSuME, that playing games from Owlcat is not your job. If so, why are you doing it?annoying and tedious