To me was the inverse, I knew the setting, when I got in there I thought WTF is this guy talking about? On shadowrun setting, Dragons are manipulative to get power but they behave in the exact same way that metahumans, it isn't as if you killing dragons you are going to get rid of all manipulative sons of bitches, on contrary to metahumans, the dragons, know the shit what is incomming and know that humanity will misuse magic to the point of fucking the whole planet, actually if wasn't for the sacrifice of one of them there wouldn't be any metahuman alive by 2057.because the villain is pretty obviously right.
I spent 16 hours on dragonfall, which includes re-doing large parts of the last dungeon. (edit: on very hard of course)
Anyways the end game is pretty shit, and really highlights the games flaws. Dungeon crawling goes poorly with this games system is reason #1, and the forced conversation options gets jarring because the villain is pretty obviously right, whereas all you get to say are [snarky]"you're wrong" [blunt]"you're wrong" [angry]"you're wrong"[etiquette:academic]"I believe that you may be mistaken". Then there is a debriefing where everyone feels good about themselves in the typical clicheed fashion ("i'd want it no other way"), and an epilogue which illustrates why the "villain" was right after all.
As a whole the game is kinda unfocused. You do random missions that are not really related to the end, and the ending was bad as well. Plot fails like that. The best part of the game is the middle probably. Also their writing is getting... Tiring. All the pseudoedgy companions, the troll librulism dispensers, general writing style, and so on.
Far as RPGs go, it's not bad, not good, just ok.
To me was the inverse, I knew the setting, when I got in there I thought WTF is this guy talking about? On shadowrun setting, Dragons are manipulative to get power but they behave in the exact same way that metahumans, it isn't as if you killing dragons you are going to get rid of all manipulative sons of bitches, on contrary to metahumans, the dragons, know the shit what is incomming and know that humanity will misuse magic to the point of fucking the whole planet, actually if wasn't for the sacrifice of one of them there wouldn't be any metahuman alive by 2057.
I don't know the plot that well so I'm gonna take your word on that. I heard some stuff about horrors though, is that it? In any case, my elf didn't know that either so from that perspective...To me was the inverse, I knew the setting, when I got in there I thought WTF is this guy talking about? On shadowrun setting, Dragons are manipulative to get power but they behave in the exact same way that metahumans, it isn't as if you killing dragons you are going to get rid of all manipulative sons of bitches, on contrary to metahumans, the dragons, know the shit what is incomming and know that humanity will misuse magic to the point of fucking the whole planet, actually if wasn't for the sacrifice of one of them there wouldn't be any metahuman alive by 2057.because the villain is pretty obviously right.
every level gives you the opportunity to you access the Matrix
should probably say fun thingsand do funny things, like taking control of turrets
I don't know the plot that well so I'm gonna take your word on that. I heard some stuff about horrors though, is that it? In any case, my elf didn't know that either so from that perspective...To me was the inverse, I knew the setting, when I got in there I thought WTF is this guy talking about? On shadowrun setting, Dragons are manipulative to get power but they behave in the exact same way that metahumans, it isn't as if you killing dragons you are going to get rid of all manipulative sons of bitches, on contrary to metahumans, the dragons, know the shit what is incomming and know that humanity will misuse magic to the point of fucking the whole planet, actually if wasn't for the sacrifice of one of them there wouldn't be any metahuman alive by 2057.because the villain is pretty obviously right.
I agree completely. There is no information about what DeepOcean said in game. In fact the only information you have about dragons in game is that they're nay unstoppable, highly intelligent and already control a large portion of the planet. From any other sentient species point of view that's a huge threat. Coupled with the events happening on endgame slides, that's all the information a player, not familiar with the shadowrun universe, or in fact the PC has to make his/her decisions.
I agree completely. There is no information about what DeepOcean said in game. In fact the only information you have about dragons in game is that they're nay unstoppable, highly intelligent and already control a large portion of the planet. From any other sentient species point of view that's a huge threat. Coupled with the events happening on endgame slides, that's all the information a player, not familiar with the shadowrun universe, or in fact the PC has to make his/her decisions.
I'm not familiar with the Shadowrun universe but I thought the opposite.
In the end, you have the opportunity to point out how the doctor was behaving just like a dragon - secretive, manipulative, arrogant, and destructive.
And I found his counter-argument to be very weak - both metahumans and dragons are predators/hoarders, so what if the dragons are immortals?
Would a human/elf CEO behave any different? Is Telestrian Industry(from SSR: DMS) any better? Heck, even Aztechnology didn't need a dragon to order them to make "Bloodline". (correct me if I'm wrong)
Even without the dragons, there are people lining up for the seat of power to do exactly the same thing. Same shit is still going to happen to anyone beneath them.
There is nothing more to say to a maniac who believes dragons are the only power-hungry threats in the world.
At least Dragonfall stops the argument here, before it goes too preachy like the end of DMS.
But it would be amazing if you have the option of siding with him(maybe killing your teammates like in MotB) and return to the kieze to see everything burns.
The entire metaplot with horrors is usually way above the paygrade of random shadowrunners, though it's the cornerstone of quite a few SR books (typically the Harlequin series) and has a very strong foundation in Earthdawn. It is further complicated by the fact that the only three people who talk about this are Feuerschwinge herself, Aljernon, and the 'recruiter' in the epilogue... all of that after the deed is already done. In fact, Aljernon and the recruiter remark on how you didn't know / couldn't have known the real story.I agree completely. There is no information about what DeepOcean said in game. In fact the only information you have about dragons in game is that they're nay unstoppable, highly intelligent and already control a large portion of the planet. From any other sentient species point of view that's a huge threat. Coupled with the events happening on endgame slides, that's all the information a player, not familiar with the shadowrun universe, or in fact the PC has to make his/her decisions.
The entire metaplot with horrors is usually way above the paygrade of random shadowrunners, though it's the cornerstone of quite a few SR books (typically the Harlequin series) and has a very strong foundation in Earthdawn. It is further complicated by the fact that the only three people who talk about this are Feuerschwinge herself, Aljernon, and the 'recruiter' in the epilogue... all of that after the deed is already done. In fact, Aljernon and the recruiter remark on how you didn't know / couldn't have known the real story.I agree completely. There is no information about what DeepOcean said in game. In fact the only information you have about dragons in game is that they're nay unstoppable, highly intelligent and already control a large portion of the planet. From any other sentient species point of view that's a huge threat. Coupled with the events happening on endgame slides, that's all the information a player, not familiar with the shadowrun universe, or in fact the PC has to make his/her decisions.
I guess they could've had Aljernon drop some exposition on the player instead of the cryptic portents of doom, but I kinda like that they didn't (which is in contrast with DMS where the metaplot stuff is laid on thick, and after a failed run you're suddenly talking with some of the most powerful entities in the SRverse for no particular reason -- if anything, I'd call THAT a weakness in storytelling). Really, in SR, runners deal with things they don't understand all the time, and they're almost never fully informed on what they're supposed to do. Even in the MKVI mission all you know is 'break in, get the prototype, bring it back unharmed', but it turns out to be a bit more complicated than that. So yeah, I actually think withholding information from the player was a good thing in this case.
I don't think anyone disagrees that the story is way too omg epic for its own good (but then, how is this different from basically any fantasy CRPG where you end up dealing with gods or demigods and/or saving the universe because the player must feel that they are the center of the world!11), but DF handles it much better than DMS. The DF runners are pretty much pawns who sometimes get in way over their head, and it's pretty much made clear that you aren't considered any kind of significant threat. The epilogue does touch on this quite a bit, btw; also, look at the "run away from Berlin ending" txt file to see what happens if you just want to get away from it all.The entire metaplot with horrors is usually way above the paygrade of random shadowrunners, though it's the cornerstone of quite a few SR books (typically the Harlequin series) and has a very strong foundation in Earthdawn. It is further complicated by the fact that the only three people who talk about this are Feuerschwinge herself, Aljernon, and the 'recruiter' in the epilogue... all of that after the deed is already done. In fact, Aljernon and the recruiter remark on how you didn't know / couldn't have known the real story.I agree completely. There is no information about what DeepOcean said in game. In fact the only information you have about dragons in game is that they're nay unstoppable, highly intelligent and already control a large portion of the planet. From any other sentient species point of view that's a huge threat. Coupled with the events happening on endgame slides, that's all the information a player, not familiar with the shadowrun universe, or in fact the PC has to make his/her decisions.
I guess they could've had Aljernon drop some exposition on the player instead of the cryptic portents of doom, but I kinda like that they didn't (which is in contrast with DMS where the metaplot stuff is laid on thick, and after a failed run you're suddenly talking with some of the most powerful entities in the SRverse for no particular reason -- if anything, I'd call THAT a weakness in storytelling). Really, in SR, runners deal with things they don't understand all the time, and they're almost never fully informed on what they're supposed to do. Even in the MKVI mission all you know is 'break in, get the prototype, bring it back unharmed', but it turns out to be a bit more complicated than that. So yeah, I actually think withholding information from the player was a good thing in this case.
I'm guessing that in PnP the games focus is a lot more on getting cool stuff to play with and doing crazy runs than on the plot then? Probably since the combat in the game is very simplistic and along with gear/augmentations very underwhelming they had to cobble together some sort of "epic" storyline. I enjoyed both modules more while they weren't in save the world/epic territory at which point I suppose I became somewhat resentful towards the plot and didn't really give a damn about a few cryptic hints after the gameplay was over. Best part of DF for me was at the middle when I did some fun runs and didn't have to follow the plot I didn't really buy into/wasn't interested in case it happened to actually befrom the start.yay a long dead homicidal dragon is returning and I have to find some old fart in all likelihood long dead to kill it/help me kill it
To me was the inverse, I knew the setting, when I got in there I thought WTF is this guy talking about? On shadowrun setting, Dragons are manipulative to get power but they behave in the exact same way that metahumans, it isn't as if you killing dragons you are going to get rid of all manipulative sons of bitches, on contrary to metahumans, the dragons, know the shit what is incomming and know that humanity will misuse magic to the point of fucking the whole planet, actually if wasn't for the sacrifice of one of them there wouldn't be any metahuman alive by 2057.because the villain is pretty obviously right.
That's because you've never accepted that by "ambition" I meant "trying to achieve a wide breadth of content". Well, call it breadth of content or whatever, I don't care what we call it. The point is that SRR had a ton of shallow content like big story segments where you have meetings with a bunch of people and have long, pointless conversations which insinuate story impact choices but don't deliver. Or very large area-maps with little or nothing to do in them. Or hints of legwork-segments that are stunted or simple fetchquests where you run to one guy, then another, then another, then another, then start a run.
Dragonfall has a city-map and a lot of small run maps which are there to serve a purpose, and most rooms have interactive shit in them. There isn't near as much superflous shit as there was in SRR.
Yeah, you had pretty much no other option that mentioning that shit sanctimoniously in game. But in game you play someone who murders tens if not hundreds of people for mere money, and only asks the reason why in hindsight.Even if you'd accept his ideas about dragons and are ok with genociding an entire species, you might still be pissed about Vauclair's plan being based on sacrificing large parts of Berlin for his plan - at least if you go with the heavily implied theme of playing guardian angel of the Kreuzbasar and being very much in favor of the F-State.
I don't really get all that "Dragons are evil, why can't I side with the villain" whining. You can easily side with Apex, who basically pursues the same agenda, only is much more sane in her methods. And unlike Vauclair she doesn't try to kill you.
But we haven't been thereI don't really get all that "Dragons are evil, why can't I side with the villain" whining. You can easily side with Apex, who basically pursues the same agenda, only is much more sane in her methods. And unlike Vauclair she doesn't try to kill you.
If the Renraku Archology taught us anything, it is that AIs are inherently trustworthy.