Darkzone
Arcane
- Joined
- Sep 4, 2013
- Messages
- 2,323
Only because you say so, doesn't make it so. People are judging and complaining about BTIV, because they measure and compare it to BTI-III and on this basis they give BTIV bad ratings. I just arrive at a different conclusion, because i understand that things change over time and the changes accumulate. In this case we don't have a progression series of changes between BTIII (1988) and BTIV(2018), besides the DW as sequel to the BTI-III mechanics and DW already showed many changes despite its was released only one year later than BTIII.I don't know how you played up to Kylearan's Tower without figuring this out, but this is not a real sequel. Besides the setting and a few spell names, it has fuck all to do with the previous games. I mentioned this at the start of the review and said I would judge it as its own thing.
If InXile say that BTIV a sequel to BTI-III, then i will judge it so since i'm not the owner and master of this franchise.
Money isn't a problem in BTI-III and you cannot buy good items. HPs also aren't a problem since Badh'r Kilnfest in BTI regenerates the party inside combat and REST restores all HPs. Troll Rings are also usefull if you dont want to cast REST in the late game.Because, as I mentioned, the logic is entirely different. Bard's Tale I-III are games about attrition, even more than Wizardry. Individual battles are meant to be extremely fast, but they will force you to spend spell points, decrease your HP and fuck you up with status effect, until you're forced to go back to town and spend a fortune to restore your party. Combat in those games is actually extremely simplistic, the entire gameplay loop hinges on exploring as much of the maps and gathering as much XP and gold as possible before going back - be too ambitious and you die, be too cowardly and you might not have enough money. At least that's the idea, because those games had some ludicrous balance mid-game and the solution becomes "grind like hell".
What might be a problem are the SPs, but that is in BTIII (Crystal Gem, Flare Crystal, Harmonic Gem) not valid and BTII-III has Rhyme of Duotime. In BTI-III you have Mage Staff for outside the combat and Conjurstaff (BTI certainly) for combat (mid-late game). Also in BTI if you have Ring of Power you don't even need to cast MIBL and you can save yourself the SPs in the mid-late game. In other words this argument only applies to early-mid game for BTI-II and is irrelevant for BTIII.
Yes the Save Heal thing is a bad design decision in my opinion and it would have been better to let the player just rely on the limited food resource. Or it should heal only the party if the player consumes the save point making its use also limited.Meanwhile, Bard's Tale IV has one save totem that fully restores health every 5 minutes, has no status effects that carry between battles, spell points are per battle and the game is filled to the brim with food & healing items.
Or you drink the potions or booze that give you instant SPs, so that you don't have to channel the SPs.Your party is basically always at full power, there are no resources to manage or spare. Moreover, it has several spells and abilities that require channeling and/or saving mana, meaning you need battles to last multiple rounds, or those abilities are just useless. Even the speed is entirely different, you can do like two entire BT1 battles before even the passive buff animations play in BT4.
Never go full retard and never project. What applies to you doesn't necessarily apply to others.That's why Bard's Tale 4 encounter design is retarded. Maybe the designer was bright like you and didn't figure this out, but they are operating under entirely different rules, pacing and concepts.
This were specific design decisions based upon to you and me unknown factors. And i will not state that you are wrong or that you are correct on this one, because i haven't played BTIV beyond Kylearan's Tower and it could be that the game falls appart in mid - late game.
This could quite be and i will definitely not argue against the importance and value of challenging combat. I also expect quite the challenge from combat, but in BTI-III there was also no challenge in combat, if you had the equipment and spells. The fights in BTI-III are all repetitive and in the end have rarely a real and weighted importance besides the XPs and perhaps the found items. Why do you think people are rumbling over and over again about the 4x99 Berserkers fight? Because this is the only true memorable fight in BTI due to its enemy type and grouping and not due to its difficulty.BT4 battles need to have much more weight and challenge, since they are self-contained. Instead, they can be won just as easily, carry no consequence, take longer and have way less variety than even BT1.
The 4x99 Berserkers fight could be won in just one round, if you have two casters with MIBL and you will have certainly at this stage the two casters with MIBL.
The only thing that was dangerous in BTI were the stoning and level drain effects of some monsters and if such a monster appeared then Run was the choice since this effects you couldn't heal with the casters. Old was not a problem with a very low AC due to armor (like L0), since this effects hit mostly the 1-4 places and the casters in 5-7 were the decisive PCs in combat. Poison was no problem with FLRE and FLAN or REST, but in the early game it was costing many SPs.There's nothing like a dragon fucking your entire party up with his breath, spiders applying poison, vampires draining levels, etc. That's why it sucks.
Btw. If you look at your statements then you will see that you are measuring and comparing BTIV to BTI-III. This is not a bad thing i will definitely not make a hangman's rope for you out of it. I'm just pointing this for you out and for your self-perception.