Still not sure I get all the dislike for Fargo.
ehhhh. Lemme explain.
Those kickstarter pitches for wasteland 2 and numanuma, he is portraying "business suit" publisher guys as clueless buffoons, trend-chasing nitwits, and literal children. "Oh har har har, those clods don't know how to make real gamez!! Hurr duurrrr."
Except, Brian Fargo
was a "suit." He ran Interplay. He had games pitched to him, he rejected them for dumb reasons. He forced changes on games to chase trends and drive up sales. He did all that stuff. He knows why they do it too.
Also in those videos, he says, "I'm so glad I don't have to deal with that ever again. Now Kickstarter lets me make the games I actually want to make." What? Nigga, please. You're Brian Fucking Fargo. You're telling me you can't get a pitch meeting with any major studio, whenever you want? You're not some indie dev with four guys in a garage, making a game in between two real jobs, desperate to get noticed. Oh boo hoo, you have to give up the IP to publisher, tough cookies. You know how the game works.
You can't tell me he went to EA or Activision and asked for $900k to make WL2. No, he went and asked them for 50 million, and they said okay, but they wanted oversight, and the IP rights, and they wanted it to be a mainstream genre. Standard stuff. He said no and walked. Fair enough. Then he goes to Kickstarter, makes these videos, acts likes a jackass, gets his piddly million bucks, and struts around like he won the fucking superbowl. I bet EA was just baffled. "You only wanted a million dollars? We could have cut you a check!"
At the end of the day, Brian Fargo didn't want to make a game, he wanted to make a game,
and make all the money from the game,
and retain the rights to the game. He couldn't do that under the normal rules, so he went to kickstarter. Fair enough. I actually liked WL 2 a lot, more than most codexers seem too. But don't settle for a consolation prize and act like you never wanted the grapes you couldn't reach.