Kem0sabe
Arcane
WL2's writing is not good to great, far from it.
Did they keep those cringeworthy "arrow to the knee" references in the release version?
They took those out.
WL2's writing is not good to great, far from it.
Did they keep those cringeworthy "arrow to the knee" references in the release version?
I found it slightly confusing that two people were credited with the review, yet the voice of the reviewer constantly refers to "what I did". "My" party was built like this, "I" got stopped hard at the Prison, etc. Other than that stylistic choice, I enjoyed the review.
Maybe my memory fails me, but if we take Wiz 8, for an example, only spellcasters get to make important choices.You control 6-7 characters, and if you had to make important decisions 6-7 times a turn it would get tedious fast.
It hardly gets tedious in blobbers or in other oldskoolers that had 6+ party members.
No, but I hear there's a Codex shrine.WL2's writing is not good to great, far from it.
Did they keep those cringeworthy "arrow to the knee" references in the release version?
Spellcasting is a different beast - literally everything is possible and nothing is out of place: healing, buffs, debuffs, direct damage, aoe attacks, etc. In a semi-realistic world with guns your options are much more limited. While both Jagged Alliance 2 and Silent Storm had much better combat systems (worth nothing that combat was the core of both games) but not because they had more attack types.Maybe my memory fails me, but if we take Wiz 8, for an example, only spellcasters get to make important choices.
Which was still more important stuff to choose from than in Wasteland 2. Which also reinforces my claim that adding more options to make some decisions important wouldn't automatically make the game tedious.
By the time I ran into it, my party was doing about 70-90 points of damage per person. That's 400-600 points of damage per turn. I think I killed it in 6-7 turns which isn't unreasonable.Maybe in jRPGs. There was hardly any constant hp bloating for mook enemies (and topping it with fucking 3000, FUCK YOU SCORPITRONS)
Fallout 2: you start with rats and end up fighting 150-200 hp monsters. It's not as bad as WL2 but you didn't have a 6-7 men party either. If you did, the hp would have been doubled or tripled.comparable to some of the hights of absurd that Wasteland 2 reaches in Krondor, in Goldbox games (because D&D), in M&M, in Darklands, in RoA, in Daggerfall, in JA, even in friggin' Fallout.
First, I humbly disagree. Second, it's not the point. Say, you have 9AP and do a 5-6A burst. You can either waste 3-4AP or use a different gun (even if it is slightly inferior).And yet you can get an SMG with 3AP burst and 5 or 6 AP burst. Or a pistol with 3-4 or 5-6 AP.
And yet I still remember that one was clearly superior to the other.
How many oldschool games would allow you to disarm a single enemy or wrestle him to the ground, diffusing a combat encounter with a single click?Something that, you know, would be present in just about every RPG designed in the oldschool way.
Oh I can. I'd even explain why but I'm busy at the moment. Maybe later.Good review, but you cant say that shadowrun is an awful tablet game...
The review is genuine. I didn't have to review it (in fact I wasn't going to, but I really liked the game and decided to share my excitement). I can easily see why someone wouldn't like the game (just like people who really like D:OS should see why someone wouldn't).Guess VD cant be too negative , he has a game soon to be released and will be judged, harshly , too
This also. Totally aggree. But once again, California doesn't feel that tedious, because the gameplay is more balanced.I think the biggest flaw of the game is that it's too big for it's own good. If you compressed the tedium it would be a far more interesting game.
"A lot of different guns", maybe, but "with a lot of different stats" is almost borderline fallacy considering the ridiculously linear progression of weapons. You almost never have to choose between two guns of the same class. There is hardly any curve or options to be had - there is always one clearly superior gun for your current 'power level', and you won't change it until you come across a new group of dudes with bigger stats.
I wouldn't call WL2 "good," even taking fixes and changes since release into account, but I'd call it a "good try."
Seems pretty fair, actually, though for the monocled it's already 9/10. A few patches, tweaks, and perhaps a mod or two down the road? A solid 9/10 for anyone.
Spellcasting is a different beast - literally everything is possible and nothing is out of place: healing, buffs, debuffs, direct damage, aoe attacks, etc. In a semi-realistic world with guns your options are much more limited. While both Jagged Alliance 2 and Silent Storm had much better combat systems (worth nothing that combat was the core of both games) but not because they had more attack types.
By the time I ran into it, my party was doing about 70-90 points of damage per person. That's 400-600 points of damage per turn. I think I killed it in 6-7 turns which isn't unreasonable.
Fallout 2: you start with rats and end up fighting 150-200 hp monsters. It's not as bad as WL2 but you didn't have a 6-7 men party either. If you did, the hp would have been doubled or tripled.
How many oldschool games would allow you to disarm a single enemy or wrestle him to the ground, diffusing a combat encounter with a single click?
I think exactly the opposite Blaine; if this game had been developer out of the Blue by an indie developer we would be claming holy incline in the same way that Grimrock or Amnesia were praised. The fact that there was so much expectation from Kickstarter and glitz from Fargo and company might actualy have Hurt the game
Wasteland 2 Review
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hmmm
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Seriously?