Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,353
Well, I did not get it. Explain?Am I the only one who "got" the "You suck!" ?
What was there to get, besides it being one of the iconic moments of bad writing in video game history?
Well, I did not get it. Explain?Am I the only one who "got" the "You suck!" ?
“Darth Roxor” said:… not my point at all …
What's so annoying is that it manages to look even worse than russian shovelware from 2006, like Planet Alcatraz:Might not mean much Shadowrun Returns was the best looking (and hearing) game i played the last few years, while WL2 & JA:F are the worst looking games i played the last few years.
Seriously, WL2 is a pain for the eyes. It is like they didn't considered the fact that an isometric RPG could be good-looking and made it the worst possible.
Even not considering the graphical aspect as a meaningfull feature, it is still hard to look past the graphics and get to the meat of the game. (C&C, lore, etc...)
That is exactly what I would like to know. Maybe it is an obscure reference of some kind?Well, I did not get it. Explain?Am I the only one who "got" the "You suck!" ?
What was there to get, besides it being one of the iconic moments of bad writing in video game history?
What's so annoying is that it manages to look even worse than russian shovelware from 2006, like Planet Alcatraz:
IMHO it has much more to do with good art design. Even their UI is more interesting.That's because PA used a pretty good engine, which at that point in time was top of the line and held up even when used in non-RPG games. That Russian King's Bounty remake also used it. It's just that Unity is shit, no way around it.What's so annoying is that it manages to look even worse than russian shovelware from 2006, like Planet Alcatraz:
If you disarm the nuke instead of giving it to either faction, the dying questgiver informs you that "You suck!"That is exactly what I would like to know. Maybe it is an obscure reference of some kind?Well, I did not get it. Explain?Am I the only one who "got" the "You suck!" ?
What was there to get, besides it being one of the iconic moments of bad writing in video game history?
Obviously my question was too cryptic.If you disarm the nuke instead of giving it to either faction, the dying questgiver informs you that "You suck!"That is exactly what I would like to know. Maybe it is an obscure reference of some kind?Well, I did not get it. Explain?Am I the only one who "got" the "You suck!" ?
What was there to get, besides it being one of the iconic moments of bad writing in video game history?
Which actions though?What Roxor said on page 1. The part about "too many important decisions" and "great writing" stretch things too far in particular. It's turn based game, in what other game is it possible to add precise control over actions and a lot of actions to think about and execute?
I fucking hate Kickstarter (not crowdsourcing itself but the KS model that encourages selling the dream and lootbags) - everyone here knows it. Yet without KS and WL2 there would be no PoE, no Torment 2, no MMX, no Lords of Xulima, and a score of other games.But it just doesn't feel right to praise W2 as something that will lead to resurrection of a genre.
There is a difference between trying to force a favorable outcome even though your skills are low, thus requiring MANY reloads and reloading just to see if you get better loot.I also find it strange how VD said that savescumming through crazy amount of containers with very high percentage of critical failure is not a flaw in design but a player's choice, yet random loot is a flaw, even if they both lead to same type of activity for the player.
What's so annoying is that it manages to look even worse than russian shovelware from 2006, like Planet Alcatraz:Might not mean much Shadowrun Returns was the best looking (and hearing) game i played the last few years, while WL2 & JA:F are the worst looking games i played the last few years.
Seriously, WL2 is a pain for the eyes. It is like they didn't considered the fact that an isometric RPG could be good-looking and made it the worst possible.
Even not considering the graphical aspect as a meaningfull feature, it is still hard to look past the graphics and get to the meat of the game. (C&C, lore, etc...)
Since I have a few min...Good review, but you cant say that shadowrun is an awful tablet game and then say wastelands 2 is the landmark of incline and combat works well.... Little use of terrain, almost no strategic choices,boring repetitive filler fights like a jrpg ,shadowrun combat looks deep compare to it.Brofist to roxxor as he says it better than i could ever.
Shadowrun is a beautiful game (I loved the art), but it was linear, shallow, simplistic, and easy. That's four strikes against it. I've even thought of reviewing it but it was so fucking simple that you couldn't say much about it (other than 'it's shit'). No character system. No inventory. No choices, just a linear ride. No exploration - go from one mission to another. Cosmetic dialogues saying the same thing (fucking hate it). One-stop shopping design. It IS an iphone fucking game and if I recall correctly, it was pitched as a tablet game and it shows.
Wasteland 2 has flaws but when it comes to design, it's MUCH better than Shadowrun in every possible way.
It's a superb tablet game but a crappy RPG.I don't thing Shadowrun has a good RPG design, or even if it should be called RPG, but manage to be good overall on what it does, and truly shine on a specific number of areas.
Which actions though?What Roxor said on page 1. The part about "too many important decisions" and "great writing" stretch things too far in particular. It's turn based game, in what other game is it possible to add precise control over actions and a lot of actions to think about and execute?
You can do a single shot, a burst if your weapon supports it, and an aimed shot for more damage. What else can you do with firearms? Sure, you can do a small burst or empty the magazine. Would it add much? No. Some SMGs do have two burst modes if I recall correctly. Aimed: body parts? Legs/torso would be pointless. Maybe arms to disarm but I don't see it adding much.
Obviously I'm not asking that inXile copy GURPS, I'm just saying that it's nothing short of a cop-out to say "oh well, combat is with guns, and as we all know, you just can't have interesting combat with guns!"Gun Fu said:In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu.
GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay:
If you're looking for cinematic firearm action, simply slide along the floor with both guns blazing, release the doves, and pick up a copy of GURPS Gun Fu!
- A description and explanation of what the gun fu genre is and how to emulate it.
- Rules for tricky shooting and "impossible" firearm feats. Go back-to-back with your ally, or shoot weapons from foes' hands.
- A half-dozen styles for gunfighters. Become an Ultimate Shootist or a practitioner of the Future Kill!
- Dozens of new shooting techniques. Master the Dual-Weapon Attack, or use the Instant Arsenal Disarm to thwart your enemies.
- Over 50 new perks for stylists. If you've ever wanted to be Cool Under Fire or Bend the Bullet, look no further.
- Information on new weapons, gunsmithing, and cool-looking accessories.
- A packed appendix on inspirational fiction, including tips for how to emulate some of their tricks.
C'mon VD, there's a lot you can do: arm shots to disarm, knee shot to knockdown/cripple, fast shot with lower THC, steady shots with higher THC, pin down enemies behind cover... Shadowrun Returns, for all its flaws, does this well enough.You can do a single shot, a burst if your weapon supports it, and an aimed shot for more damage. What else can you do with firearms? Sure, you can do a small burst or empty the magazine. Would it add much? No. Some SMGs do have two burst modes if I recall correctly. Aimed: body parts? Legs/torso would be pointless. Maybe arms to disarm but I don't see it adding much.
C'mon VD, there's a lot you can do: arm shots to disarm, knee shot to knockdown/cripple, fast shot with lower THC, steady shots with higher THC, pin down enemies behind cover... Shadowrun Returns, for all its flaws, does this well enough.You can do a single shot, a burst if your weapon supports it, and an aimed shot for more damage. What else can you do with firearms? Sure, you can do a small burst or empty the magazine. Would it add much? No. Some SMGs do have two burst modes if I recall correctly. Aimed: body parts? Legs/torso would be pointless. Maybe arms to disarm but I don't see it adding much.
I didn't say you can't have interesting combat with guns. I said you can't have many options with guns, which isn't the same thing.
Destructable environment provided enough options even with standard set of guns. Same goes for JA - night operations, shooting through walls, complex field of vision and spot system, scattering explosives, camouflage, stealth and consumables to boost party when needed. And X-COM, even new one, had supressive fire, squad morale and actual 3d levels where positioning did matter.Silent Storm is considered a good tactical game. Did you have more combat options? It didn't but the overall design was better.
W2 is a combat game through and through. You spend most of the time cleaning maps.Of course it was a combat game, so...
SS had a lot more options. You have 4 different walking speeds, shots aimed at body parts (Head, Body, Left arm, Right arm, Left leg, Right leg) plus 6 different types of shot, from hip shot to sniping.Silent Storm is considered a good tactical game. Did you have more combat options? It didn't but the overall design was better. Of course it was a combat game, so...
Does it mean that you’re going to like it? It depends entirely on your expectations. If you expected a long overdue sequel or a game that allows you to chart your own course, I think you’ll be pleasantly surprised. If you expected a game like [Fallout / Jagged Alliance / ‘best game evar’], you might be disappointed.
Didn't VD already cover all of this in this one sentence:
Does it mean that you’re going to like it? It depends entirely on your expectations. If you expected a long overdue sequel or a game that allows you to chart your own course, I think you’ll be pleasantly surprised. If you expected a game like [Fallout / Jagged Alliance / ‘best game evar’], you might be disappointed.
SS had a lot more options. You have 4 different walking speeds, shots aimed at body parts (Head, Body, Left arm, Right arm, Left leg, Right leg) plus 6 different types of shot, from hip shot to sniping.Silent Storm is considered a good tactical game. Did you have more combat options? It didn't but the overall design was better. Of course it was a combat game, so...