Valky
Arcane
Watching Lilura posts makes me feel like this
AoE 2 - maybe, if you stretch really *really* hard, and without SoM.If you’re calling JA2 an RPG, then I vote:
Age of Wonders 2 SM, and Heroes of Might and Magic 3.
And HoMM 3 is a hard no. Maybe HoMM 4, but even that one is a very *very* hard stretch.
Like... this is how it feels debating with Lilura (the following images are SFW, but they are large):
And this is how it feels like debating with you:
I love KoDP, but definitely wouldn't call it a masterpiece (if being a masterpiece requires that the game be near-flawless, as the OP seems to think). For one thing, as far as I can tell, there is really only one viable way to play the game and win: be crazy generous all the time, don't pillage too often, and don't ever piss off the non-human enemies (e.g. trolls). There are other issues, like many of the seemingly-innocuous early-game decisions making the game completely impossible later on (e.g. your initial choice of an ancestral enemy), and it being kinda random whether you succeed at hero quests. Still, despite this stuff, it's a great game.Also, thoughts on King of Dragon Pass? It's not a standard RPG, but worth considering, and very polished.The RPG is not even complete.
Good job anyway, wrong account.Realms of Arkania HD
edit: whoops wrong account
False. The answer is War.There is no such thing sub specie aeternitatis.
I could played endless modules in the ToEE engine as my only video game for the rest of my life if someone would just fucking make the damn thing...how hard could it be? ... I think it would sell well too, just copy the damn thing and then paste old DnD modules into it..fuck..maybe if I get enough money someday I will give it a go and fuck it all up and everyone can laugh at meIf ToEE hadn't been bug riddled at release then it would be a masterpiece as it is a near perfect computer game adaptation of the D&D 3.5 ruleset and combat, supported by a faithful recreation of a pnp adventure module.
Deus Ex is one of my favorite games but it sure as shit is not a masterpiece if going by the definition that a masterpiece is an as-close-as-possible-to-perfect work. Game is riddled with problems, specifically being far too easy given the amount of options you are given, enemy AI is braindead, which allows stealth to be too easily abused, it was a pretty bad looking game even at release, level design could be inconsistent, and so on. Thief: The Dark Project and Prey 2017 are near to masterpieces of that genre, but both of them have issues as well, especially Prey with, again, being too easy given the amount of options the player is given (common theme with this sub-genre).
I would agree with aweigh as far as a lot of JRPGs being close to masterpieces, simply because they limit themselves far more than western RPGs in terms of how many mechanics they implement, and thereby are able to focus on perfecting what they do choose to implement. Personally I'd put something like Shin Megami Tensei Nocturne.
I am hoping someone will eventually upgrade the games visuals to those you find in those type of apps you mention...BTW what is this?as someone who is EAGERLY awaiting KOTC2... it looks like dogshit. the tokens do not look great.
Says a lot about our society that I'd prefer the first game's graphics. I dunno I just don't dig the board game look, especially when it's not even as aesthetically pleasing as the d20 roll app used by WOTC for running digital campaigns, which is already quite lo-fi.
The game will (probably) still be amazing tho and that's what matters most.
Masterpiece: A work of outstanding skill, mastery or workmanship. In other words, it isn't enough for an RPG to have great this or great that, but fail elsewhere.
- Fallout (PC)
- Deus Ex (PC)
- Jagged Alliance 2 (PC)
- Diablo (PC)
Ultima Underworld is probably the truest masterpiece in RPGs,
Baldur's Gate II
Pathfinder: Kingmaker
You asked for people's opinion. I answered. I don't agree with your choices either.
AoW 2 - maybe, if you stretch really *really* hard, and without SoM.If you’re calling JA2 an RPG, then I vote:
Age of Wonders 2 SM, and Heroes of Might and Magic 3.
And HoMM 3 is a hard no. Maybe HoMM 4, but even that one is a very *very* hard stretch.
Like... this is how it feels debating with Lilura (the following images are SFW, but they are large):
And this is how it feels like debating with you:
It had barbarians though.AoW 2 - maybe, if you stretch really *really* hard, and without SoM.If you’re calling JA2 an RPG, then I vote:
Age of Wonders 2 SM, and Heroes of Might and Magic 3.
And HoMM 3 is a hard no. Maybe HoMM 4, but even that one is a very *very* hard stretch.
Like... this is how it feels debating with Lilura (the following images are SFW, but they are large):
And this is how it feels like debating with you:
HoMM 2 > HoMM 3 > HoMM 4
Heroes of Might and Magic 4 was a shit show. Released buggy and with no multi-player, no physical manual, subpar for the series legacy. The new style with fighting hero's was hit and miss with fans.
For me personally, Icewind Dale fits the bill. Yes, it is rather limited in quest complexity or reactivity, but it does exactly what it wants to be, has masterfully executed graphics, sound/music and atmosphere and offers huge replayability. I know of no other game that does dungeon romping as well as this one.
Diablo.
Diablo is a masterpiece.
It had barbarians though.AoW 2 - maybe, if you stretch really *really* hard, and without SoM.If you’re calling JA2 an RPG, then I vote:
Age of Wonders 2 SM, and Heroes of Might and Magic 3.
And HoMM 3 is a hard no. Maybe HoMM 4, but even that one is a very *very* hard stretch.
Like... this is how it feels debating with Lilura (the following images are SFW, but they are large):
And this is how it feels like debating with you:
HoMM 2 > HoMM 3 > HoMM 4
Heroes of Might and Magic 4 was a shit show. Released buggy and with no multi-player, no physical manual, subpar for the series legacy. The new style with fighting hero's was hit and miss with fans.