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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,577
Location
The Eye of Terror
Gotta love those 10 minute playtimes.

The least they could've done is tab out and idle in the game for a couple of hours before writing their review.

:1/5: low effort troll.
But how do you get your refund then?
 

Bumvelcrow

Somewhat interesting
Patron
Dumbfuck
Joined
Nov 17, 2012
Messages
1,867,069
Location
Over the hills and far away
Codex 2013 Codex 2014 Make the Codex Great Again! Strap Yourselves In

Jeebus, it's like the '90s all over again. Derek Smart versus the unwashed masses who can't understand his genius. Put him in a cage with Chris Pringle and I would consider my kickstarter donation to have been money well spent.
 
Joined
Mar 3, 2010
Messages
9,518
Location
Italy
Gotta love those 10 minute playtimes.

The least they could've done is tab out and idle in the game for a couple of hours before writing their review.

:1/5: low effort troll.
you don't need to smear shit all over your face to identify it. sniffing is enough.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,428
Divinity: Original Sin Divinity: Original Sin 2
Demo was nice and all. All they have to do now is to realize that 3 000 kilometers between celestial bodies is plain retarded.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Video above looks nice, better than the one recorded from gamescom. In the gamescom recording you could see quite some stuttering, animations played wrongly (dying animations), characters sliding on floors, texture or lighting disappearing from meteorite field, shadow and clipping errors here and there. Unfortunately similar issues I recall from over a year ago as well. So not much has been fixed. But that doesn't mean it will be fixed eventually. It just doesn't look polished.

I guess it's because of synchronisation issues of the multiplayer... are these the issues Derek Smart talked about (and his own game suffers from)? Was he right after all?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,695
Demo was nice and all. All they have to do now is to realize that 3 000 kilometers between celestial bodies is plain retarded.
That distance is within Quantum space. As soon as he exits it, you can see him target enemy craft it says it is 5+ km away.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,695
try harder.
I don't know what they call it in the game, it says he used Quantum Drive so I just gave it a similar name. Anyway, it seems to bend space and shortens distances and the display shows that shortened distance as that is more valuable to the player/pilot.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,428
Divinity: Original Sin Divinity: Original Sin 2
display shows that shortened distance as that is more valuable to the player/pilot.


no.
Roberts says that the derelict ship is at about 3000 km from the station (which orbits a satellite of the gas giant). he points out how much time it would take at normal speeds to travel these 3000 km. he says that the derelict is near another moon that is beyond the one in view.

these moons look like full fledged satellites and not asteroids to say that is plausible that they're only 3000 kilometers apart (+ another moon between them)

3000 km is a drop in the water as it have should been in terms of distance

The subject is not about travel time or at which speed the craft moved during quantum drive.
It's about the fact that this is a totally unrealistic short distance
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,695
Can you tell me what minute:second of the video you are talking about? I don't remember the parts you are taking about.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,137
Location
Germany
PSA:

http://www.dsogaming.com/news/star-...e-is-available-to-everyone-until-august-19th/

Great news for all Star Citizen fans as Cloud Imperium is offering the game’s Dogfighting module for free until August 19th. All you have to do is follow the instructions below, though do note that the game is around 26GB in size (so go ahead and start downloading now).

In order to gain access to Star Citizen’s Dogfighting module, players will have to:
Go to https://robertsspaceindustries.com/promotions/gamescomflyfree2015.
Choose Enlist Now to create a new account.
Once the account is created, enter GAMESCOM2015 into the coupon field and hit Apply Coupon.
You’re now good to go with your account and will have access to all flyable ships.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
http://www.twitlonger.com/show/n_1sn97lq
I have been notified by my reliable sources that Ilfonic, the team responsible for the Star Marine fps module in #StarCitizen, has suffered layoffs and are trying to handle it "quietly".

I am still waiting for exact numbers, but so far sources tell me that the number could be up to 12 laid off; and that others who have been pulled off the project are being re-assigned to other Illfonic projects.

More to come, as I get more information during the week.
 

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