Star Citizen....in a
CryEngine is 64 bit, but the map coordinates (or something like that) were saved in 32 bits, just like in every other engine out there. The only other game I can think of having 64 bit maps is Space Engineers, and they got that only a year ago.
My joke was more directed to the ingame part... you need a game first.
git gudso i tried it.
what the fuck is this shit?
there's too much distance between the ships and they move too fast, so it's a game of "chase the pixel on the extremely confused hud which tries to be cool but in the end you just can't see shit". it wants to be arcade, but then the ships have huge inertia, causing unexpected collisions (and deaths) with asteroids. the ships are small, the lasers are small, the hud is small, but the backdrops have pretty colors everywhere, and there's the positive and negative g effects, and every time you get hit you can't see shit, and right when you thought you had an enemy under the crosshair here comes the reflex of the sun on the cockpit glass.
it's been one of the most unfun sessions i've ever had in 30 years of videogaming.
now, seriously, what the fuck is this shit?
git gud
Star citizen ingame* ship:
Elite Dangerous ingame ships:
First pics I could find of small-sized ships in-game in roughtly the same zoom. Star Citizen mostly seems to have some ugly-ass color filter as the difference.
[edit]
Fuck wikia downscaling linked images. Reuploaded to imgur.
so i tried it.
what the fuck is this shit?
there's too much distance between the ships and they move too fast, so it's a game of "chase the pixel on the extremely confused hud which tries to be cool but in the end you just can't see shit". it wants to be arcade, but then the ships have huge inertia, causing unexpected collisions (and deaths) with asteroids. the ships are small, the lasers are small, the hud is small, but the backdrops have pretty colors everywhere, and there's the positive and negative g effects, and every time you get hit you can't see shit, and right when you thought you had an enemy under the crosshair here comes the reflex of the sun on the cockpit glass.
it's been one of the most unfun sessions i've ever had in 30 years of videogaming.
now, seriously, what the fuck is this shit?
1. ships are too slow
2. ships do not have proper inertia. they accelerate too fast
3. unexpected collisions occur when you don't know what you are doing, which is understandable if you tried it first time. or not.
4. learn to use all the controls such as zoom and match target velocity, decoupled mode, etc
Conclusion: you know jack shit because you're beginner and proper newtonian physics modelling is a drag for you.
Advice: use free flight mode a lot
oh, maybe you should try the Star Citizen version where the sun is absent which was released last year in may just for players that do not want to be blinded by it.
I played Freespace series and loved it but the "substantial depth" as you put it was because of proper mission design using the old recipe of arcade combat system that cheated a more real world stuff posibility.I didn't need to "get used" to freespace 2, and even if it was an arcade it possessed a substantial depth.
oh man, your edginess cuts through my soul! please stop. have mercy.scam citizen
the identity of star citizen is that popamole spaceship "simulator" players already whine about how awkward the controls are and how out of mainstream style spaceship manoeuvres are.scam citizen combat model is horrible with no clear identity
not if you know what you are doing. if you mash buttons like a monkey, it would seem that way.and with ships which turn into pixels in two seconds
No. It sounds more like,"get used" sounds like "eat shit, sooner or later you'll get used to its taste".
I like how he is boasting about not having a problem getting used to Freespace, but he can't use the "match target velocity" fuction, which was one of the most important things in Freespace.I repeat myself for "monkeys" like you, the "match target velocity" button is your F-R-I-E-N-D. friend.
You can buy them ingame, you only get them sooner if you buy it with real money. Yeah, it is dumb.What's up with buying ships anyway? Are these ships exclusively to real money or can you buy them with ingame money you earned in the full game?
... and here I am, being a disappointed sad panda because you didn't get it the first time I answered the same question.So how many hundreds of dollars did grotesque spend on virtual spaceships?
At least 'CAPN FLINT' looks somehow decent.