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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
anigif_enhanced-buzz-26388-1381844103-11.gif
 
Self-Ejected

Ulminati

Kamelåså!
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CryEngine is 64 bit, but the map coordinates (or something like that) were saved in 32 bits, just like in every other engine out there. The only other game I can think of having 64 bit maps is Space Engineers, and they got that only a year ago.

My joke was more directed to the ingame part... you need a game first.

Hence the asterisk. In tech demo is more appropriate
 
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so i tried it.
what the fuck is this shit?
there's too much distance between the ships and they move too fast, so it's a game of "chase the pixel on the extremely confused hud which tries to be cool but in the end you just can't see shit". it wants to be arcade, but then the ships have huge inertia, causing unexpected collisions (and deaths) with asteroids. the ships are small, the lasers are small, the hud is small, but the backdrops have pretty colors everywhere, and there's the positive and negative g effects, and every time you get hit you can't see shit, and right when you thought you had an enemy under the crosshair here comes the reflex of the sun on the cockpit glass.
it's been one of the most unfun sessions i've ever had in 30 years of videogaming.
now, seriously, what the fuck is this shit?
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
so i tried it.
what the fuck is this shit?
there's too much distance between the ships and they move too fast, so it's a game of "chase the pixel on the extremely confused hud which tries to be cool but in the end you just can't see shit". it wants to be arcade, but then the ships have huge inertia, causing unexpected collisions (and deaths) with asteroids. the ships are small, the lasers are small, the hud is small, but the backdrops have pretty colors everywhere, and there's the positive and negative g effects, and every time you get hit you can't see shit, and right when you thought you had an enemy under the crosshair here comes the reflex of the sun on the cockpit glass.
it's been one of the most unfun sessions i've ever had in 30 years of videogaming.
now, seriously, what the fuck is this shit?
git gud
 

Morkar Left

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Tried the flight instruction in the demo for half an hour. Mouse control is horrible, at least when still in hangar. Maybe you can tweak it, but i tried 5 minutes and couldn't find a way. But I was lucky enough to get out of the hangar. Keyboard control scheme is fucked up as well but you can reconfigure it. Still a bit odd to have such a subpar configuration for newbies wanting to try out a space sim. Evochron Mercenary is still the best when it comes to controls, hands down.

With a flightstick flying should be a lot of fun (I just couldn't be assed to install my device atm). The steering isn't as fucked up as in Elite Dangerous which is trying to simulate WW2 planes in almost every detail. It really feels like you're sitting finally in a space craft like it's used to be in all the flightsims in the past.

The fighting feels satisfying, the gui I guess I have to get used to (and the missile gui impact simulation especially). Only complaint is that the hit boxes and ships are indeed tiny as fuck. I can imagine that this becomes a problem in dogfighting. Needs more testing to see how it works with a stick.

Performance could be better, shaders are especially demanding and make everything a lot darker.

Overall I had some very good feelings, some details could ruin it (hitboxes, performance). Can't really make up my mind so far.
 
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Star citizen ingame* ship:
iaRMfXZ.jpg


Elite Dangerous ingame ships:
31229-elite-dangerous.jpg

vuTstAQ.jpg


First pics I could find of small-sized ships in-game in roughtly the same zoom. Star Citizen mostly seems to have some ugly-ass color filter as the difference.

[edit]

Fuck wikia downscaling linked images. Reuploaded to imgur.


And I'm ready to bet one has 2 times lower FPS than the other. All this because of a bunch of nearly invisible processes and shit that no one cares or notice.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Divinity: Original Sin Divinity: Original Sin 2
so i tried it.
what the fuck is this shit?
there's too much distance between the ships and they move too fast, so it's a game of "chase the pixel on the extremely confused hud which tries to be cool but in the end you just can't see shit". it wants to be arcade, but then the ships have huge inertia, causing unexpected collisions (and deaths) with asteroids. the ships are small, the lasers are small, the hud is small, but the backdrops have pretty colors everywhere, and there's the positive and negative g effects, and every time you get hit you can't see shit, and right when you thought you had an enemy under the crosshair here comes the reflex of the sun on the cockpit glass.
it's been one of the most unfun sessions i've ever had in 30 years of videogaming.
now, seriously, what the fuck is this shit?

1. ships are too slow
2. ships do not have proper inertia. they accelerate too fast
3. unexpected collisions occur when you don't know what you are doing, which is understandable if you tried it first time. or not.
4. learn to use all the controls such as zoom and match target velocity, decoupled mode, etc

Conclusion: you know jack shit because you're beginner and proper newtonian physics modelling is a drag for you.
Advice: use free flight mode a lot
oh, maybe you should try the Star Citizen version where the sun is absent which was released last year in may just for players that do not want to be blinded by it.
 
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1. ships are too slow
2. ships do not have proper inertia. they accelerate too fast
3. unexpected collisions occur when you don't know what you are doing, which is understandable if you tried it first time. or not.
4. learn to use all the controls such as zoom and match target velocity, decoupled mode, etc

Conclusion: you know jack shit because you're beginner and proper newtonian physics modelling is a drag for you.
Advice: use free flight mode a lot
oh, maybe you should try the Star Citizen version where the sun is absent which was released last year in may just for players that do not want to be blinded by it.

i didn't need to "get used" to freespace 2, and even if it was an arcade it possessed a substantial depth.
scam citizen combat model is horrible with no clear identity and with ships which turn into pixels in two seconds. "get used" sounds like "eat shit, sooner or later you'll get used to its taste".
 
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Ulminati

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On the topic of elite dangerous ships vs scam citizen in looks, I just took a pic of my latest acquisition:
41BDE0308FE110F7307F74FE6C1EFD5EAE21F4E6
 

Grotesque

±¼ ¯\_(ツ)_/¯
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I didn't need to "get used" to freespace 2, and even if it was an arcade it possessed a substantial depth.
I played Freespace series and loved it but the "substantial depth" as you put it was because of proper mission design using the old recipe of arcade combat system that cheated a more real world stuff posibility.
Newtonian physics in star citizen is a double edged sword. You love it or you hate it. The strong points of a future single player campaign design would be the ability to sprout up creative & immersive missions that would put in a favourite light the realism of their newtonian combat system.

scam citizen
oh man, your edginess cuts through my soul! please stop. have mercy.
scam citizen combat model is horrible with no clear identity
the identity of star citizen is that popamole spaceship "simulator" players already whine about how awkward the controls are and how out of mainstream style spaceship manoeuvres are.
and with ships which turn into pixels in two seconds
not if you know what you are doing. if you mash buttons like a monkey, it would seem that way.
also, I repeat myself for "monkeys" like you, the "match target velocity" button is your F-R-I-E-N-D. friend.
moreover, knowing the strength and weaknesses of your spaceship is key. and this kind of ship identity will grow in time because as I get it, they aim for a lamer version of EVE Online modular spaceship identity.

"get used" sounds like "eat shit, sooner or later you'll get used to its taste".
No. It sounds more like,
"Eat shit and get the fuck out if you don't appreciate a newtonian physics spaceship emulator, modeled at a such high level of complexity that introducing asymmetric spaceships in the game poses a new world of problems in modelling."
My advice to you is to stay at the level of Freespace 2 and free all your neuron future possible synapses for more basic functions like breathing, masticating, etc. etc. etc.
 

J_C

One Bit Studio
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I repeat myself for "monkeys" like you, the "match target velocity" button is your F-R-I-E-N-D. friend.
I like how he is boasting about not having a problem getting used to Freespace, but he can't use the "match target velocity" fuction, which was one of the most important things in Freespace.
 

Morkar Left

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What's up with buying ships anyway? Are these ships exclusively to real money or can you buy them with ingame money you earned in the full game?
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
What's up with buying ships anyway? Are these ships exclusively to real money or can you buy them with ingame money you earned in the full game?
You can buy them ingame, you only get them sooner if you buy it with real money. Yeah, it is dumb.
 

Morkar Left

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Wow, people are really paying thousands of dollars to get them? But well, if you can get them ingame as well I don't mind whales.
 

Zeriel

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Why are they all wearing something on their head? Did helmets start giving stats in real life too when I wasn't looking?
 

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