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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Maybe I'm not the target group for those tech demos, but I think it would have benefitted from a much tighter and more polished experience. What's the point in showing bad animations and bad pacing and bad art direction for 20min?
NPCs tracking you as you walk by is Skyrim / Oblivion technology and telling your audience, that it will be much better in the final version doesn't make me confident that 2016 will be the actual release.
 

Makabb

Arcane
Shitposter Bethestard
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Sep 19, 2014
Messages
11,753
Instead of the in-engine graphics, Chris should do a real life cinematic like in wc 3-5 , he got top quality actors and he is not filming them ffs.

It's like having a football team with stars and paying them for playing football on a console.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Instead of the in-engine graphics, Chris should do a real life cinematic like in wc 3-5 , he got top quality actors and he is not filming them ffs.

It's like having a football team with stars and paying them for playing football on a console.
This!
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
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13,244
Location
Azores Islands
I bet it's much more expensive to hire top actors for on stage acting than it is to hire them for voice work, plus all that crew and gear that goes along with filming.
 

Makabb

Arcane
Shitposter Bethestard
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Messages
11,753
I bet it's much more expensive to hire top actors for on stage acting than it is to hire them for voice work, plus all that crew and gear that goes along with filming.

they are already acting infront of the green screen, it's not only voice work.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
they are already acting infront of the green screen, it's not only voice work.
Yeah it's funny, they are wearing all those sensors and that huge head piece which has to be uncomfortable as hell while acting on a closed set. I'm guessing he wants consistency though. So it's not just some animated background with real people in front of it. Wonder what the difference in pay is though to have actors acting like that in a game compared to a movie.
 

JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
Wait, you are telling me this began on a 32bit engine!? With plans (graphics, sound and AI/systems) today's PCs wouldn't be capable to handle and all they'd entail in memory resources alone? They chose a 32bit engine for those?

Am not following SC news (other than the occasional butthurt) so maybe this has been covered, apologies if so.. but isn't this a bit .. worrying, lol
If it was a game i'd even consider pledging 5digit numbers to, the above would definitely make me pause. Or laugh, as a casual observer. This is even funnier than the 20k coffee maker.
CryEngine is 64 bit, but the map coordinates (or something like that) were saved in 32 bits, just like in every other engine out there. The only other game I can think of having 64 bit maps is Space Engineers, and they got that only a year ago.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
mhbfXsf.png
 
Self-Ejected

Ulminati

Kamelåså!
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CryEngine is 64 bit, but the map coordinates (or something like that) were saved in 32 bits, just like in every other engine out there. The only other game I can think of having 64 bit maps is Space Engineers, and they got that only a year ago.

Kerbal Space Program added them years ago in the "krakenbane" patch. 32 bit floating point coordinates made ships wobble and tear themselves apart. the culprit was rounding errors on part locations far from the scene origin. They had to redo a lot of code to make unity play nice
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,063
Seriously. Anyone who thinks 7 million for some voice acting is worth it in a Kickstarted indie game is out of their minds. That's why I was deeply uncomfortable the moment Star Citizen started getting tens of millions of dollars, though. They're basically making an AAA studio game without the checks and balances that usually keep that shit in check. The chances of it all going to shit were always going to be really, really high. It's like what happens to 90% of lottery winners. They don't use the funds rationally.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Kerbal Space Program added them years ago in the "krakenbane" patch. 32 bit floating point coordinates made ships wobble and tear themselves apart. the culprit was rounding errors on part locations far from the scene origin. They had to redo a lot of code to make unity play nice

Reminds me of a talk at GDC regarding the world creation for Dungeon Siege. They had similar problems.
 

praetor

Arcane
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Vhoorl
Seriously. Anyone who thinks 7 million for some voice acting is worth it in a Kickstarted indie game is out of their minds. That's why I was deeply uncomfortable the moment Star Citizen started getting tens of millions of dollars, though. They're basically making an AAA studio game without the checks and balances that usually keep that shit in check. The chances of it all going to shit were always going to be really, really high. It's like what happens to 90% of lottery winners. They don't use the funds rationally.

because AAA games use the funds rationally by spending most of their budget on marketing?

i get it that it's cool and edgy to hate on Star Citizen because lots of dumbfucks spent unholy amount of cash on it and it would be an especially gloriously delicious moment of schadenfreude to see it all crash and burn because of that, but there's so much dumbfuckery and sheer hypocrisy in this topic that makes those dumb whales look like nobel prize winners in comparison to the edgy cretins here (mass effect cutscenes looking better? seriously?! using the faces of the actors providing the voice and motion capture for the animations is a bad thing now? for what irrational reason, exactly? SC spends money on dumb shit, but AAA companies don't? what the fuck am i reading here?). wouldn't you guys rather hope for an actually good spasim in an industry that didn't provide one since... FreeSpace 2? i know i would
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,063
Yes, Mass Effect cutscenes look better because the characters lips stop moving when the voice stops, or start moving when they start talking. This isn't true of the SC video. There are parts where voice overs just materialize out of nowhere, and then a second or two later the model starts moving. If you think the SC video's prototype looks genuinely good, you're so far down the money rabbithole you've legitimately lost your mind.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Point being AAA games have publishers who control the spending. Star Citizen has Roberts. You needn't look any further than how he spends his own money (if it is, in fact, his own money he's spending) if you're unsure if it's a good idea to give him the purse strings. He's like Tim Schaefer on crack.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
Yes, Mass Effect cutscenes look better because the characters lips stop moving when the voice stops, or start moving when they start talking. This isn't true of the SC video. There are parts where voice overs just materialize out of nowhere, and then a second or two later the model starts moving. If you think the SC video's prototype looks genuinely good, you're so far down the money rabbithole you've legitimately lost your mind.

yeah, CR is currently basking in the 0€ i gave him so far. i considered pledging a further amount of 0€ this instant after your moronic comment how a cutscene with plastic characters that look barely humanoid and only the lips are moving looks better than characters resembling actual living human beings with proper facial animation so detailed you can count games that pulled it off this good on the fingers of a three-fingered alien hand just because there's a bug not syncing the audio with the animations properly in the alpha version... it truly sounds like an insurmountable task to fix such monumental problems of... sync! dear god
 

Night Goat

The Immovable Autism
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yeah, CR is currently basking in the 0€ i gave him so far. i considered pledging a further amount of 0€ this instant after your moronic comment how a cutscene with plastic characters that look barely humanoid and only the lips are moving looks better than characters resembling actual living human beings with proper facial animation so detailed you can count games that pulled it off this good on the fingers of a three-fingered alien hand just because there's a bug not syncing the audio with the animations properly in the alpha version... it truly sounds like an insurmountable task to fix such monumental problems of... sync! dear god
Even if you haven't spent a cent, you've emotionally invested all that you have. The immensity of your butthurt makes that much obvious.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
i am "butthurt" because... someone accused me of something i didn't do and is saying xkcd looks better than Vinland Saga? lol. indeed, i'm so "emotionally invested" i posted 3-4 times in this 143 page thread. your obvious trolling is not even amusing :(
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Even if you haven't spent a cent, you've emotionally invested all that you have. The immensity of your butthurt makes that much obvious.
Your 34 posts in this thread suggests a fair amount of emotional investment from your side as well +M
 

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