Country_Gravy
Arcane
So he works for ships?
How long can the scam last? I must admit, I'm a little bit shocked that it has gone for as long as it has.
first thread:How long can the scam last? I must admit, I'm a little bit shocked that it has gone for as long as it has.
Who cares about game? People still profiting fromstockship trades, just join the fun... https://www.reddit.com/r/starcitizen_trades
Who cares about game? People still profiting fromstockship trades, just join the fun... https://www.reddit.com/r/starcitizen_trades
Chris Roberts said:So, really what we’re doing with Star Citizen is we’re working on the game, adding features for an incredibly ambitious design – I don’t think there is any other game that is trying to do as much as we’re trying to do. So, degree of difficulty 11, not 10. And, we’ll have what we determine is a minimum viable product feature list for what you would call Star Citizen the commercial release which is basically when you say, “Okay, we’ve gotten to this point and we’ve still got plans to add a lot more cool stuff and more content and more functionality and more features…” – Which by the way includes some of the later stretch goals we have because not all of that is going to be for ‘absolutely right here’ on the commercial release. But we’ll have something that we’ll think, ‘Okay yeah, not everyone can play it but it doesn’t matter – you can load it up, it plays really well, it’s really stable, there’s lots of content, there’s lots of fun things to do, different professions, lots of places to go, we’ve got a really good ecosystem.’ So, when we get to that point that’s when we would say, “Now it’s not alpha, it’s not beta, it’s Star Citizen 1.0.”
But of course the team is going to absolutely continue working on it, just like if you look at World of Warcraft – they continue to add content and features all the time. The same happens on EVE. We will update stuff, so we’ll update the graphics, we’ll add new functionality, new content, new systems, coming across additional alien races – all that kind of stuff will be there. So, we’re going to work on this as long as you guys let us or support us doing it, because the world’s huge. There’s so many things to do out there.
It’s the same on Squadron 42. Once we’ve told the Squadron 42 trilogy then we’re going to move on and we’ll have other stories we’ll tell. Maybe they’re not necessarily military stories, maybe it’s more an adventure – sort of a Han Solo style adventure.
It’s just a huge universe, you know. Look what Disney’s doing with Star Wars. They’ve got a whole roadmap of the main ones and the spinoff ones and all the rest of the stuff.
So, you know, I think Star Citizen has the possibility to have a huge interesting universe. We’ve really put a lot of effort into the lore of it. I mean, you see from the very beginning that’s one of the things that we made foundational. Dave and his team constantly are fleshing out the world in addition to writing stuff for the Squadron series as well as doing stuff for the PU.
You know, we want to make this world as livable and believable and you guys spend many years adventuring around in it. And I think in today’s world, it’s not the way it used to be… where it was like, ‘Here’s a game, then you put it on the shelf, and then you come back to another game a year or two years later and you sort of iterate it.’ You know, where you have Grand Theft III and IV and V come out. I think with us, we’re just live and we’re just continually improving and adding stuff and more people are having fun and adventuring around. So, kind of like what we’re doing right now but obviously with more features and more content. Better stability, better performance under our belts and then at a certain point we’ll say, “Yup, ready for the full general public,” there you go.
So, degree of difficulty 11, not 10. And, we’ll have what we determine is a minimum viable product feature list for what you would call Star Citizen the commercial release
So, you know, I think Star Citizen has the possibility to have a huge interesting universe. We’ve really put a lot of effort into the lore of it. I mean, you see from the very beginning that’s one of the things that we made foundational. Dave and his team constantly are fleshing out the world in addition to writing stuff for the Squadron series as well as doing stuff for the PU.
Kaochat asks: We know we’re going to have pets later on, so my question is: will you use motion capture on animals (dogs/cats) to have basic motion for pet and alien creature?
I think we probably would do some animal motion capture. It’s always fun. It seemed to be the best thing in whatever, was it Call of Duty Ghost? I can’t remember which one it was. They had the … they had the … the dog. And they had the swimming fish. But yeah, no, we’ll probably do some of that. We’ll have fun. It’s a great science fiction trope that everyone’s got the cat on the spaceship or their dog, their best friend.
And so we’ll definitely have them, collect them. We’ll have some alien ones too. We’re going to have alien wildlife longer term. So maybe some of those could become a pet and … Just a lot of fun we will have with it. Down the road obviously after we’ve got some of the more fundamental basic things like trading and mining and escorting and all the rest of stuff going. But there you go.
Wouldn't have been more profitable to just release a good game and milk that with DLCs and cosmetic shit? The laziness of modern developers is astounding. How do they expect this shit not to blow up in their faces eventually?
It must be one of those "congratulations...you participated" trophies.The funny part is going to be when his trophy wife leaves him once the cash cow is over.
I'm pretty sure CR was pretty loaded even before starting Star Citizen.
this is what they spend time and money on, long before there is anything close to a game. an automatic space door to ten forward
Now i am depressed... As kid i always wanted house with sliding doors like from SF movies. Now when i am grown up didn't even notice it that i am using them constantly....
Most of them do that sound. Though not Star Trek one...Now i am depressed... As kid i always wanted house with sliding doors like from SF movies. Now when i am grown up didn't even notice it that i am using them constantly....
But are they making the cool whoosh sound? If not then it doesn't count. Not sci-fi enough.
Only a few more years...Using motion capture for alien pets. Jesus Christ just release your shitty game and stop stalling. They know once they release the game it won't be well received and that will be the end of the gravy train, so they'll keep wasting time and money on features that don't matter until all their followers are broke.
She's not much of a trophyThe funny part is going to be when his trophy wife leaves him once the cash cow is over.
In the meantime, I have three more blogs in the works. One is about the Star Citizen Grey market for ship sales, and how some of us believe it is being used to launder money, who the top players are, how it came to be, and how/why it has all but collapsed (just as I predicted that it would back in 2015). The second one is about the legal ramifications of the ToS v1.2 expiring on May 31st, and what it means for backers. This one also touches on pretty damning evidence that the funding chart is being manipulated, how it does not reflect the true amounts earned by the project, why/how we think they’re doing it, and how it pertains to the true backer (we have evidence showing that this number is about half what is being claimed) numbers. A third blog is a bit more in-depth, though I may merge it with the second one. It deals with the share allocation and transfers going on with the companies (more specifically the UK companies), what it means in terms of asset/wealth transfer out of the project and into the pockets of a few top level execs, how they’re doing it etc.